dolphin/Source/Plugins/Plugin_VideoOGL/Src
pierre 714af087bf GL: Relax multisampling constraints on visual
All visuals with parameter GLX_SAMPLE_BUFFERS_ARB = 0 have
GLX_SAMPLES_ARB = 0, so the old code would only ever choose
visuals with GLX_SAMPLE_BUFFERS_ARB>=1 and GLX_SAMPLES_ARB>=1.
Some drivers do not export any multisampling capable visuals,
so dolphin fails to find a matching visual and falls back to
the single buffered visual(which does not work for some yet
unknown reason). Fixes issue #2647.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5565 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-01 21:05:00 +00:00
..
Debugger
GUI fast commit : 2010-05-04 14:43:30 +00:00
OS Move fullscreen display resolution control to the GUI with the rest of the fullscreen toggling code. This removes redundancy of code that was in several places through the various video plugins. Unfortunately it means the fullscreen resolution setting also had to be moved to the main configuration dialog. I am sure that will meet some resistance. 2010-04-22 04:28:34 +00:00
BPFunctions.cpp
cocoaGL.h
cocoaGL.m Don't return a value from a void function. 2010-05-26 20:44:53 +00:00
DLCache.cpp Improve iterator usage. 2010-05-28 23:14:16 +00:00
DLCache.h
FramebufferManager.cpp Improve iterator usage. 2010-05-28 23:14:16 +00:00
FramebufferManager.h
Globals.h
GLUtil.cpp GL: Relax multisampling constraints on visual 2010-06-01 21:05:00 +00:00
GLUtil.h Move fullscreen display resolution control to the GUI with the rest of the fullscreen toggling code. This removes redundancy of code that was in several places through the various video plugins. Unfortunately it means the fullscreen resolution setting also had to be moved to the main configuration dialog. I am sure that will meet some resistance. 2010-04-22 04:28:34 +00:00
GLWindow.h
main.cpp osx buildfix 2010-04-23 19:15:44 +00:00
main.h
NativeVertexFormat.cpp
PixelShaderCache.cpp Improve iterator usage. 2010-05-28 23:14:16 +00:00
PixelShaderCache.h
PostProcessing.cpp
PostProcessing.h
RasterFont.cpp
RasterFont.h
Render.cpp Changed both video plugins to save PNG screenshots. Made GCPad New default in trunk (it already is in stable). Fixed a hack in new wiimote plugin. Other minor changes. 2010-05-29 10:09:24 +00:00
SConscript Move fullscreen display resolution control to the GUI with the rest of the fullscreen toggling code. This removes redundancy of code that was in several places through the various video plugins. Unfortunately it means the fullscreen resolution setting also had to be moved to the main configuration dialog. I am sure that will meet some resistance. 2010-04-22 04:28:34 +00:00
stdafx.cpp Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :) 2009-07-28 21:32:10 +00:00
stdafx.h
TextureConverter.cpp after a good commit lets make some experiments: 2010-05-19 03:15:36 +00:00
TextureConverter.h
TextureMngr.cpp Improve iterator usage. 2010-05-28 23:14:16 +00:00
TextureMngr.h fixed xfb bumping introduced by my last commit. 2010-04-14 13:57:16 +00:00
VertexLoaderManager.cpp
VertexManager.cpp let's keep experimenting: 2010-05-22 21:58:43 +00:00
VertexManager.h
VertexShaderCache.cpp Improve iterator usage. 2010-05-28 23:14:16 +00:00
VertexShaderCache.h
XFB.cpp
XFB.h