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Crypto
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Some more work on CMake on Windows:
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2011-01-09 16:36:19 +00:00 |
ABI.cpp
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added the possibility to allocate aligned memory, an use it to allocate the buffer utilized in texture decoding, this will make a little easy to use aligned writes when possible in sse2/3 optimized algorithms.
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2011-02-25 20:35:05 +00:00 |
ABI.h
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Atomic_GCC.h
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Core/DSPCore: Improve Interpreter address register add/sub, convert to
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2010-12-27 15:05:18 +00:00 |
Atomic_Win32.h
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Atomic.h
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BreakPoints.cpp
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vector::erase needs a non-const iterator.
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2011-02-25 12:27:38 +00:00 |
BreakPoints.h
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debugger: better saving/loading of breakpoints/memchecks to file
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2011-02-25 09:35:56 +00:00 |
CDUtils.cpp
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The pkg-config name of libpng is "libpng", not just "png".
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2011-02-15 21:27:15 +00:00 |
CDUtils.h
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ChunkFile.h
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More conversion from char * to std::string.
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2011-03-01 03:06:14 +00:00 |
ColorUtil.cpp
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ColorUtil.h
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Common.h
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vs2010:
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2011-02-08 04:03:48 +00:00 |
CommonFuncs.h
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Remove the global namespace a bit and remove some dead code.
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2011-02-02 18:21:20 +00:00 |
CommonPaths.h
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* Dump AVI output on every VI (fixes issue #4064).
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2011-02-11 18:59:42 +00:00 |
CommonTypes.h
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Some work on changing comments, log messages, and variable and function names to reflect that the plugins are not plugins anymore.
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2011-02-14 02:18:03 +00:00 |
ConsoleListener.cpp
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Revert back to LogTypes. Fixes issue 3668.
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2010-12-14 17:52:01 +00:00 |
ConsoleListener.h
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Revert back to LogTypes. Fixes issue 3668.
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2010-12-14 17:52:01 +00:00 |
CPUDetect.cpp
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Common: Change cpuid code again
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2011-02-12 18:40:02 +00:00 |
CPUDetect.h
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* Changed the Projection Hack option in game properties to "Custom Projection Hack"
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2011-01-29 21:13:56 +00:00 |
DebugInterface.h
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ExtendedTrace.cpp
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ExtendedTrace.h
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FifoQueue.h
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New Wiimote Plugin: Added a "Hybrid Wiimote" input source type. This allows a real wiimote to be used with an emulated extension.(and in the future, real wiimote with emulated motion plus) If the emulated extension is set to "None", a real extension can be used. Real/Emulated buttons are combined. Real acceleration data is used. Currently, emulated IR data is used.(might change this to allow both) Switching between an emulated and a real extension in-game is a bit testy right now, but if you switch the emu-extension to "None" before connecting a real extension, it usually works.
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2010-08-10 04:12:32 +00:00 |
FileSearch.cpp
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Add a hack to match the *.* wildcard in a file search on non windows platforms. This fixes Metroid Other M on linux, and probably other games. Fixes issue 3966.
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2011-01-22 18:19:42 +00:00 |
FileSearch.h
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FileUtil.cpp
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Pass std::string's by reference when possible.
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2011-03-01 05:16:32 +00:00 |
FileUtil.h
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Pass std::string's by reference when possible.
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2011-03-01 05:16:32 +00:00 |
FixedSizeQueue.h
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Hash.cpp
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Fixed the new texture hashing functions to take samples into consideration. Fixes issue 4058
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2011-02-06 08:05:18 +00:00 |
Hash.h
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Changes to hi-res textures. Textures now load correctly when loading/saving a savestate, and can be toggled on and off in game.
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2011-02-05 10:08:06 +00:00 |
IniFile.cpp
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Remove the PIC linker flag for DSP on linux.
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2011-01-30 17:04:12 +00:00 |
IniFile.h
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Add per-game "configuration profiles" for video backend configuration:
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2011-02-13 22:36:12 +00:00 |
LinearDiskCache.h
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If perspective divide is enabled and texture coordinate Z is 0 then leave texture coordinates alone. Fixes issue 3676.
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2011-01-29 08:34:57 +00:00 |
Log.h
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Revert back to LogTypes. Fixes issue 3668.
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2010-12-14 17:52:01 +00:00 |
LogManager.cpp
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Convert GetUserPath to return a std::string instead of a const char *. This simplifies its usage in most cases.
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2011-02-28 20:40:15 +00:00 |
LogManager.h
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Core/DSPCore: Improve Interpreter address register add/sub, convert to
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2010-12-27 15:05:18 +00:00 |
MathUtil.cpp
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MathUtil.h
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Some work on changing comments, log messages, and variable and function names to reflect that the plugins are not plugins anymore.
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2011-02-14 02:18:03 +00:00 |
MemArena.cpp
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Allocate low executable memory on OS X as on Windows and Linux.
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2011-01-09 14:09:27 +00:00 |
MemArena.h
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Allocate low executable memory on OS X as on Windows and Linux.
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2011-01-09 14:09:27 +00:00 |
MemoryUtil.cpp
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added the possibility to allocate aligned memory, an use it to allocate the buffer utilized in texture decoding, this will make a little easy to use aligned writes when possible in sse2/3 optimized algorithms.
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2011-02-25 20:35:05 +00:00 |
MemoryUtil.h
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added the possibility to allocate aligned memory, an use it to allocate the buffer utilized in texture decoding, this will make a little easy to use aligned writes when possible in sse2/3 optimized algorithms.
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2011-02-25 20:35:05 +00:00 |
Misc.cpp
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Remove the global namespace a bit and remove some dead code.
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2011-02-02 18:21:20 +00:00 |
MsgHandler.cpp
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Clean up the debugger gui a bit. In general do not call SetSizeHints on a window unless it is a top level window. It isn't supposed to do anything for non top level windows, but it causes glitches on linux. Removing these calls does not affect the end result on windows.
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2011-02-24 05:05:25 +00:00 |
MsgHandler.h
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Clean up translator callback.
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2011-01-14 00:15:08 +00:00 |
NandPaths.cpp
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More conversion from char * to std::string.
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2011-03-01 03:06:14 +00:00 |
NandPaths.h
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Update Wii save import / export to use the same replace list as FileIO
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2010-12-22 00:48:59 +00:00 |
SDCardUtil.cpp
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Convert GetUserPath to return a std::string instead of a const char *. This simplifies its usage in most cases.
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2011-02-28 20:40:15 +00:00 |
SDCardUtil.h
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Convert GetUserPath to return a std::string instead of a const char *. This simplifies its usage in most cases.
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2011-02-28 20:40:15 +00:00 |
Setup.h
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stdafx.cpp
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stdafx.h
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StdThread.h
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Equip any new threads with an NSAutoreleasePool.
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2011-01-29 23:46:26 +00:00 |
StringUtil.cpp
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Added an option for opening up the wiki entry in the compatibility list. The option is in the right click menu of the games list. The game entries in the wiki are currently manually added by the administrator.
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2011-02-25 23:33:11 +00:00 |
StringUtil.h
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Added an option for opening up the wiki entry in the compatibility list. The option is in the right click menu of the games list. The game entries in the wiki are currently manually added by the administrator.
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2011-02-25 23:33:11 +00:00 |
svnrev_template.h
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Copy the version string obtained from svnversion at runtime instead of
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2010-07-08 15:25:01 +00:00 |
SymbolDB.cpp
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Cast size_t to unsigned long for printf to deal with (32-bit)
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2010-12-05 18:22:41 +00:00 |
SymbolDB.h
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SysConf.cpp
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When reloading the sysconf file make sure that the m_Entries vector is cleared.
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2011-03-03 01:15:25 +00:00 |
SysConf.h
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When reloading the sysconf file make sure that the m_Entries vector is cleared.
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2011-03-03 01:15:25 +00:00 |
Thread.cpp
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Thread affinity on OS X and *BSD.
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2011-02-02 21:52:43 +00:00 |
Thread.h
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Change YieldCPU to sleep(0) like on windows. Time trials show this to be the most effective. Also, when using usleep(1) and dsp on thread the emulator is painfully slow. With the old _mm_pause() the emulator hangs on shutdown. With sleep(0) the emulator is faster, and doesn't hang on shutdown.
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2011-03-02 22:19:56 +00:00 |
Thunk.cpp
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Thunk.h
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Timer.cpp
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Layout should not be called until after a sizer is inserted into its parent. This fixes the "gtk_widget_size_allocate(): attempt to allocate widget with width -5 and height 17" type console warnings that are annoying on linux. If there are issues with this on other platforms let me know, but there shouldn't be.
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2010-11-22 15:25:59 +00:00 |
Timer.h
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Version.cpp
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Don't bother quickly flashing the full pathname to the file loaded
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2011-01-11 16:19:15 +00:00 |
VideoBackendBase.cpp
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revert some some of the soren changes to make dolphin compile in vs2008 again until sw plugin is completely fixed.
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2011-02-08 14:51:53 +00:00 |
VideoBackendBase.h
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If video backend initialization fails, have the emulator die gracefully instead of crashing the application. Also a little clean up of the passage of the video window handle to the backend and back.
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2011-02-25 21:14:13 +00:00 |
x64Analyzer.cpp
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x64Analyzer.h
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x64Emitter.cpp
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Core/Common: Add support for low 8 bit parts of SI,DI,BP on 64 bit in x64Emitter
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2011-02-19 14:20:52 +00:00 |
x64Emitter.h
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added the possibility to allocate aligned memory, an use it to allocate the buffer utilized in texture decoding, this will make a little easy to use aligned writes when possible in sse2/3 optimized algorithms.
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2011-02-25 20:35:05 +00:00 |