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Jit
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Moved ToMask hashing into utility func, changed J_CC end to a short jump
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2010-04-16 13:32:13 +00:00 |
assemble.cpp
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DSPLLE - small fix
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2010-03-22 16:32:48 +00:00 |
assemble.h
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disassemble.cpp
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DSP LLE Jit, joined work with XK and skidu.
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2010-04-07 15:04:45 +00:00 |
disassemble.h
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DSPAccelerator.cpp
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DSPLLE - idleskip-ing improved a little (it still fails totaly for zelda type games (exp7))
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2010-03-22 13:46:00 +00:00 |
DSPAccelerator.h
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DSPAnalyzer.cpp
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DSPLLE - small idleskip improvment for zelda
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2010-03-28 17:10:36 +00:00 |
DSPAnalyzer.h
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DSPLLE - small fix
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2010-03-22 16:32:48 +00:00 |
DSPBreakpoints.cpp
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DSPBreakpoints.h
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DSPCodeUtil.cpp
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DSPTool: show hex and substitute names by default for disasm
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2010-02-07 01:03:31 +00:00 |
DSPCodeUtil.h
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DSPCommon.h
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DSP LLE Jit, joined work with XK and skidu.
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2010-04-07 15:04:45 +00:00 |
DSPCore.cpp
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DSP Jit some code cleanup
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2010-04-16 10:50:52 +00:00 |
DSPCore.h
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DSP LLE Jit, joined work with XK and skidu.
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2010-04-07 15:04:45 +00:00 |
DSPEmitter.cpp
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DSP Jit some code cleanup
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2010-04-16 10:50:52 +00:00 |
DSPEmitter.h
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Moved ToMask hashing into utility func, changed J_CC end to a short jump
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2010-04-16 13:32:13 +00:00 |
DSPHost.h
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DSPHWInterface.cpp
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DSP LLE Jit, joined work with XK and skidu.
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2010-04-07 15:04:45 +00:00 |
DSPHWInterface.h
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DspIntArithmetic.cpp
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Remove the UDSP union
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2010-03-24 05:05:25 +00:00 |
DspIntBranch.cpp
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DSPLLE: Opcode LUT Cleanup
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2010-03-29 01:18:05 +00:00 |
DSPIntCCUtil.cpp
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a few minor code fixes.
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2010-04-12 02:00:15 +00:00 |
DSPIntCCUtil.h
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DSPLLE - flags&stuff,xar->subarn,0x80 kinda figured out,... (experimental)
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2010-03-08 21:25:35 +00:00 |
DSPInterpreter.cpp
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DSP LLE Jit, joined work with XK and skidu.
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2010-04-07 15:04:45 +00:00 |
DSPInterpreter.h
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Remove the UDSP union
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2010-03-24 05:05:25 +00:00 |
DSPIntExtOps.cpp
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Remove the UDSP union
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2010-03-24 05:05:25 +00:00 |
DSPIntExtOps.h
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Remove the UDSP union
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2010-03-24 05:05:25 +00:00 |
DspIntLoadStore.cpp
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Remove the UDSP union
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2010-03-24 05:05:25 +00:00 |
DspIntMisc.cpp
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Remove the UDSP union
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2010-03-24 05:05:25 +00:00 |
DspIntMultiplier.cpp
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DSPLLE - small idleskip improvment for zelda
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2010-03-28 17:10:36 +00:00 |
DSPIntUtil.h
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DSP Jit: rewrite dsp_increase_addr_reg a couple of times, only to find that int was wrong - credits to LordMark for finding that.
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2010-04-15 20:01:44 +00:00 |
DSPMemoryMap.cpp
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DSPMemoryMap.h
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DSP LLE Jit, joined work with XK and skidu.
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2010-04-07 15:04:45 +00:00 |
DSPStacks.cpp
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DSPStacks.h
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DSPTables.cpp
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UnitTests compiles on non win32
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2010-04-12 05:33:17 +00:00 |
DSPTables.h
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DSP LLE Jit, joined work with XK and skidu.
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2010-04-07 15:04:45 +00:00 |
LabelMap.cpp
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LabelMap.h
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SConscript
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DSP Jit: Jit some more AR action and added compile SR which suppose to hold the status for
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2010-04-11 18:06:29 +00:00 |