..
Debugger
D3D: get rid of flickering in various games by changing way and time to flip backbuffer to frontbuffer. Also added some debugging messages. ZTP intro seems to be additionally 10%+ faster now, maybe only for me in windows mode.
2009-09-20 03:29:43 +00:00
W32Util
bmp_io.cpp
bmp_io.h
BPFunctions.cpp
this is EXPERIMENTAL. Implemented 3 different paths to use depth textures and allow peeking.
2009-10-10 23:36:18 +00:00
CPStructs.cpp
CPStructs.h
D3DBase.cpp
Big Commit this will break a lot, fix a lot, but i thing is a good step:
2009-11-08 20:35:11 +00:00
D3DBase.h
Big Commit this will break a lot, fix a lot, but i thing is a good step:
2009-11-08 20:35:11 +00:00
D3DShader.cpp
D3DShader.h
D3DTexture.cpp
D3D various: "Safe texture cache" option, texture replace instead of destroy/create when possible, a commented out "optimization" that didn't speed things up (use DrawPrimitive instead of DrawIndexedPrimitive when possible), reduce code duplication in Flush(), don't periodically clean out the shader caches since it's not really beneficial - shaders are cheap to keep. some code cleanup.
2009-09-19 13:14:55 +00:00
D3DTexture.h
D3DUtil.cpp
Big Commit this will break a lot, fix a lot, but i thing is a good step:
2009-11-08 20:35:11 +00:00
D3DUtil.h
Big Commit this will break a lot, fix a lot, but i thing is a good step:
2009-11-08 20:35:11 +00:00
DLCompiler.cpp
DLCompiler.h
DlgSettings.cpp
D3D: fix the wire frame option
2009-10-30 11:03:50 +00:00
DlgSettings.h
EmuWindow.cpp
D3D: change window startup a bit (pretty minor but it's just to get me started :P)
2009-10-28 22:40:18 +00:00
EmuWindow.h
FramebufferManager.cpp
Big Commit this will break a lot, fix a lot, but i thing is a good step:
2009-11-08 20:35:11 +00:00
FramebufferManager.h
Big Commit this will break a lot, fix a lot, but i thing is a good step:
2009-11-08 20:35:11 +00:00
Globals.h
main.cpp
D3D: change window startup a bit (pretty minor but it's just to get me started :P)
2009-10-28 22:40:18 +00:00
main.h
NativeVertexFormat.cpp
PixelShaderCache.cpp
Big Commit this will break a lot, fix a lot, but i thing is a good step:
2009-11-08 20:35:11 +00:00
PixelShaderCache.h
Big Commit this will break a lot, fix a lot, but i thing is a good step:
2009-11-08 20:35:11 +00:00
Render.cpp
Big Commit this will break a lot, fix a lot, but i thing is a good step:
2009-11-08 20:35:11 +00:00
resource.h
apply warning fixes from r1447
2009-11-08 02:28:06 +00:00
resource.rc
EFB Reads are so slow in D3D that I think we need an option for it. Here it is.
2009-10-07 19:54:56 +00:00
RGBAFloat.h
stdafx.cpp
stdafx.h
TextureCache.cpp
Big Commit this will break a lot, fix a lot, but i thing is a good step:
2009-11-08 20:35:11 +00:00
TextureCache.h
Utils.cpp
Utils.h
Vec3.h
VertexManager.cpp
when dumping shaders from VertexManager.cpp, don't overwrite old ones.
2009-11-01 02:03:26 +00:00
VertexManager.h
VertexShaderCache.cpp
Big Commit this will break a lot, fix a lot, but i thing is a good step:
2009-11-08 20:35:11 +00:00
VertexShaderCache.h
Big Commit this will break a lot, fix a lot, but i thing is a good step:
2009-11-08 20:35:11 +00:00
XFStructs.cpp
XFStructs.h