dolphin/Source/Core/VideoBackends/OGL/Src
degasus 0753ce5bda ogl: use GL_RGBA instead of GL_RGBA8
8 bit per pixel is _everywhere_ the default, so we don't need to define it explicitly.
Also we don't rely on exact 8 bit resolution.
2013-10-12 16:34:06 +02:00
..
FramebufferManager.cpp ogl: use GL_RGBA instead of GL_RGBA8 2013-10-12 16:34:06 +02:00
FramebufferManager.h
GLFunctions.cpp
GLFunctions.h
Globals.h
GLUtil.cpp
GLUtil.h
main.cpp
main.h
NativeVertexFormat.cpp
PerfQuery.cpp
PerfQuery.h
PixelShaderCache.cpp
PostProcessing.cpp ogl: use GL_RGBA instead of GL_RGBA8 2013-10-12 16:34:06 +02:00
PostProcessing.h
ProgramShaderCache.cpp
ProgramShaderCache.h
RasterFont.cpp
RasterFont.h
Render.cpp
Render.h
SamplerCache.cpp
SamplerCache.h
stdafx.cpp
stdafx.h
StreamBuffer.cpp
StreamBuffer.h
TextureCache.cpp
TextureCache.h
TextureConverter.cpp ogl: use GL_RGBA instead of GL_RGBA8 2013-10-12 16:34:06 +02:00
TextureConverter.h
VertexManager.cpp
VertexManager.h
VertexShaderCache.cpp
VideoBackend.h