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D3D.vcxproj
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D3D: moved render state cache implementation to D3DState.h/cpp
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2014-10-15 20:22:41 +02:00 |
D3D.vcxproj.filters
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D3D: moved render state cache implementation to D3DState.h/cpp
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2014-10-15 20:22:41 +02:00 |
D3DBase.cpp
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D3D: moved render state cache implementation to D3DState.h/cpp
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2014-10-15 20:22:41 +02:00 |
D3DBase.h
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More formatting and consistency fixes
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2014-11-24 17:16:59 -05:00 |
D3DBlob.cpp
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D3DBlob.h
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D3DShader.cpp
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D3D: Use std::strings for Compile[x]Shader and CompileAndCreate[x]Shader
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2014-07-07 19:32:03 -04:00 |
D3DShader.h
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D3D: Use std::strings for Compile[x]Shader and CompileAndCreate[x]Shader
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2014-07-07 19:32:03 -04:00 |
D3DState.cpp
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More formatting and consistency fixes
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2014-11-24 17:16:59 -05:00 |
D3DState.h
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D3D: moved render state cache implementation to D3DState.h/cpp
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2014-10-15 20:22:41 +02:00 |
D3DTexture.cpp
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More formatting and consistency fixes
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2014-11-24 17:16:59 -05:00 |
D3DTexture.h
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D3DUtil.cpp
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D3D: moved render state cache implementation to D3DState.h/cpp
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2014-10-15 20:22:41 +02:00 |
D3DUtil.h
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FramebufferManager.cpp
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FramebufferManager.h
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Globals.h
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LineGeometryShader.cpp
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ShaderGen: Handle ShaderCode objects directly.
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2014-11-23 14:24:09 +01:00 |
LineGeometryShader.h
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main.cpp
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VideoConfig: Limit the Stereo 3D option to the OpenGL backend.
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2014-11-23 14:27:38 +01:00 |
main.h
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NativeVertexFormat.cpp
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PerfQuery.cpp
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More formatting and consistency fixes
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2014-11-24 17:16:59 -05:00 |
PerfQuery.h
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PixelShaderCache.cpp
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D3D: Clean up brace placements
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2014-08-30 18:06:47 -04:00 |
PixelShaderCache.h
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PointGeometryShader.cpp
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ShaderGen: Handle ShaderCode objects directly.
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2014-11-23 14:24:09 +01:00 |
PointGeometryShader.h
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PSTextureEncoder.cpp
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D3D: moved render state cache implementation to D3DState.h/cpp
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2014-10-15 20:22:41 +02:00 |
PSTextureEncoder.h
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Render.cpp
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D3D: RestoreState no longer resets PS resources
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2014-10-27 00:02:30 +01:00 |
Render.h
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OGL: implement bounding box support with ssbo
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2014-11-17 21:20:32 +01:00 |
Television.cpp
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Fix XFB scaling in D3D
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2014-10-14 22:25:31 -04:00 |
Television.h
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Fix XFB scaling in D3D
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2014-10-14 22:25:31 -04:00 |
TextureCache.cpp
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TextureCache.h
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TextureCache: Recompile EFB2Tex shaders when stereo 3D is toggled.
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2014-11-23 14:27:40 +01:00 |
TextureEncoder.h
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VertexManager.cpp
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D3D: RestoreState no longer resets PS resources
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2014-10-27 00:02:30 +01:00 |
VertexManager.h
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D3D: Use two buffers for VertexManager
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2014-10-26 23:38:15 +01:00 |
VertexShaderCache.cpp
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More formatting and consistency fixes
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2014-11-24 17:16:59 -05:00 |
VertexShaderCache.h
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VideoBackend.h
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More formatting and consistency fixes
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2014-11-24 17:16:59 -05:00 |
XFBEncoder.cpp
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D3D: moved render state cache implementation to D3DState.h/cpp
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2014-10-15 20:22:41 +02:00 |
XFBEncoder.h
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