dolphin/Source/Core/VideoBackends/D3D
Ryan Houdek ce059769f6 Merge pull request #1439 from Armada651/ogl-stereo-3d
OGL: Stereoscopic 3D Support
2014-11-28 11:45:38 -06:00
..
D3D.vcxproj D3D: moved render state cache implementation to D3DState.h/cpp 2014-10-15 20:22:41 +02:00
D3D.vcxproj.filters D3D: moved render state cache implementation to D3DState.h/cpp 2014-10-15 20:22:41 +02:00
D3DBase.cpp D3D: moved render state cache implementation to D3DState.h/cpp 2014-10-15 20:22:41 +02:00
D3DBase.h More formatting and consistency fixes 2014-11-24 17:16:59 -05:00
D3DBlob.cpp
D3DBlob.h
D3DShader.cpp D3D: Use std::strings for Compile[x]Shader and CompileAndCreate[x]Shader 2014-07-07 19:32:03 -04:00
D3DShader.h D3D: Use std::strings for Compile[x]Shader and CompileAndCreate[x]Shader 2014-07-07 19:32:03 -04:00
D3DState.cpp More formatting and consistency fixes 2014-11-24 17:16:59 -05:00
D3DState.h D3D: moved render state cache implementation to D3DState.h/cpp 2014-10-15 20:22:41 +02:00
D3DTexture.cpp More formatting and consistency fixes 2014-11-24 17:16:59 -05:00
D3DTexture.h
D3DUtil.cpp D3D: moved render state cache implementation to D3DState.h/cpp 2014-10-15 20:22:41 +02:00
D3DUtil.h
FramebufferManager.cpp
FramebufferManager.h
Globals.h
LineGeometryShader.cpp ShaderGen: Handle ShaderCode objects directly. 2014-11-23 14:24:09 +01:00
LineGeometryShader.h
main.cpp VideoConfig: Limit the Stereo 3D option to the OpenGL backend. 2014-11-23 14:27:38 +01:00
main.h
NativeVertexFormat.cpp
PerfQuery.cpp More formatting and consistency fixes 2014-11-24 17:16:59 -05:00
PerfQuery.h
PixelShaderCache.cpp D3D: Clean up brace placements 2014-08-30 18:06:47 -04:00
PixelShaderCache.h
PointGeometryShader.cpp ShaderGen: Handle ShaderCode objects directly. 2014-11-23 14:24:09 +01:00
PointGeometryShader.h
PSTextureEncoder.cpp D3D: moved render state cache implementation to D3DState.h/cpp 2014-10-15 20:22:41 +02:00
PSTextureEncoder.h
Render.cpp D3D: RestoreState no longer resets PS resources 2014-10-27 00:02:30 +01:00
Render.h OGL: implement bounding box support with ssbo 2014-11-17 21:20:32 +01:00
Television.cpp Fix XFB scaling in D3D 2014-10-14 22:25:31 -04:00
Television.h Fix XFB scaling in D3D 2014-10-14 22:25:31 -04:00
TextureCache.cpp
TextureCache.h TextureCache: Recompile EFB2Tex shaders when stereo 3D is toggled. 2014-11-23 14:27:40 +01:00
TextureEncoder.h
VertexManager.cpp D3D: RestoreState no longer resets PS resources 2014-10-27 00:02:30 +01:00
VertexManager.h D3D: Use two buffers for VertexManager 2014-10-26 23:38:15 +01:00
VertexShaderCache.cpp More formatting and consistency fixes 2014-11-24 17:16:59 -05:00
VertexShaderCache.h
VideoBackend.h More formatting and consistency fixes 2014-11-24 17:16:59 -05:00
XFBEncoder.cpp D3D: moved render state cache implementation to D3DState.h/cpp 2014-10-15 20:22:41 +02:00
XFBEncoder.h