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MemoryCards
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Removed my previous PanicAlert translation hack. Fixed with a better method suggested by BhaaL. The translation is done by a callback in the MsgHandler routine that is set at program start. Added macros PanicAlertT, SuccessAlertT, PanicYesNoT, and AskYesNoT that are identical to the non T versions except those strings will be added by gettext to the po files to be translated. These can and should be used anywhere in the code for strings that should be translated.
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2011-01-13 02:05:58 +00:00 |
AboutDolphin.cpp
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Remove some dead code.
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2011-01-17 01:47:27 +00:00 |
AboutDolphin.h
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Add internationalization support. There aren't really any translations yet other than a little French thanks to DavidVag. So now the translators need to go to work. See http://wiki.wxwidgets.org/Internationalization for directions. The binary .mo files are generated at build time on linux. They are provided in Data/Languages for windows. I don't know where they need to go on OSX, but they should be able to be generated there at least. I added a target to generate them on windows, but does not build by default as it requires that msgfmt.exe from the gnu gettext tools be installed and in the path.
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2011-01-05 04:35:46 +00:00 |
ARCodeAddEdit.cpp
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Translate PanicAlert captions too.
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2011-01-13 20:53:37 +00:00 |
ARCodeAddEdit.h
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Add internationalization support. There aren't really any translations yet other than a little French thanks to DavidVag. So now the translators need to go to work. See http://wiki.wxwidgets.org/Internationalization for directions. The binary .mo files are generated at build time on linux. They are provided in Data/Languages for windows. I don't know where they need to go on OSX, but they should be able to be generated there at least. I added a target to generate them on windows, but does not build by default as it requires that msgfmt.exe from the gnu gettext tools be installed and in the path.
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2011-01-05 04:35:46 +00:00 |
BootManager.cpp
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Added an option in the game properties to disable the VBeam speed hack. This option may fix games which currently have an unusual FPS rate. For example, this option fixes the crackly audio in Tales of Symphonia. Leave this option turned off unless you're noticing problems related to the FPS rate because it might slow down the emulator.
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2011-01-20 08:34:49 +00:00 |
BootManager.h
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CheatsWindow.cpp
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Fix a few strings that weren't being translated properly.
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2011-01-15 02:30:36 +00:00 |
CheatsWindow.h
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ConfigMain.cpp
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Fix OS X build.
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2011-01-28 21:27:49 +00:00 |
ConfigMain.h
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DSP plugin merge - the two DSP plugins are now gone and all the code has been merged into Dolphin.
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2011-01-28 18:39:30 +00:00 |
DSPHLEConfigDlg.cpp
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DSP plugin merge - the two DSP plugins are now gone and all the code has been merged into Dolphin.
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2011-01-28 18:39:30 +00:00 |
DSPHLEConfigDlg.h
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DSP plugin merge - the two DSP plugins are now gone and all the code has been merged into Dolphin.
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2011-01-28 18:39:30 +00:00 |
DSPLLEConfigDlg.cpp
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DSP plugin merge - the two DSP plugins are now gone and all the code has been merged into Dolphin.
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2011-01-28 18:39:30 +00:00 |
DSPLLEConfigDlg.h
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DSP plugin merge - the two DSP plugins are now gone and all the code has been merged into Dolphin.
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2011-01-28 18:39:30 +00:00 |
Frame.cpp
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Various minor fixes to allow building with clang on OS X.
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2011-01-27 05:01:00 +00:00 |
Frame.h
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Migrate the "Adjust window size" option to the main configuration dialog (under the "Display" tab, in "Emulator Display Settings", after "Window Size"). Also rework the way that the option works. When using render to main and the auto resize option, the application window will be resized and then resized back when the emulator stops. This looks much better than the box in the corner look before. Also only resize when it would actually change the size of the window. This fixes the hang on emulation stop on linux.
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2011-01-25 03:30:12 +00:00 |
FrameAui.cpp
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DSP plugin merge - the two DSP plugins are now gone and all the code has been merged into Dolphin.
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2011-01-28 18:39:30 +00:00 |
FrameTools.cpp
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DSP plugin merge - the two DSP plugins are now gone and all the code has been merged into Dolphin.
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2011-01-28 18:39:30 +00:00 |
GameListCtrl.cpp
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r6928 redux
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2011-01-27 23:59:12 +00:00 |
GameListCtrl.h
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GeckoCodeDiag.cpp
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Removed extra space character in "Use FPS For Limiting". Changed "Frame Stepping" to "Frame Advance". Some minor preprocessor cleanup.
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2011-01-25 11:14:11 +00:00 |
GeckoCodeDiag.h
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Globals.h
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DSP plugin merge - the two DSP plugins are now gone and all the code has been merged into Dolphin.
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2011-01-28 18:39:30 +00:00 |
HotkeyDlg.cpp
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Add some more translatable strings. Thanks to DavidVag.
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2011-01-05 17:56:08 +00:00 |
HotkeyDlg.h
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Add internationalization support. There aren't really any translations yet other than a little French thanks to DavidVag. So now the translators need to go to work. See http://wiki.wxwidgets.org/Internationalization for directions. The binary .mo files are generated at build time on linux. They are provided in Data/Languages for windows. I don't know where they need to go on OSX, but they should be able to be generated there at least. I added a target to generate them on windows, but does not build by default as it requires that msgfmt.exe from the gnu gettext tools be installed and in the path.
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2011-01-05 04:35:46 +00:00 |
InputConfigDiag.cpp
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Remove the __APPLE__ workaround for reading config files from a ctor.
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2011-01-18 00:04:29 +00:00 |
InputConfigDiag.h
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Finally got the input common strings figured out. That pretty much finishes translations.
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2011-01-14 03:05:02 +00:00 |
InputConfigDiagBitmaps.cpp
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ISOFile.cpp
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Localization:
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2011-01-06 13:57:46 +00:00 |
ISOFile.h
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ISOProperties.cpp
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r6928 redux
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2011-01-27 23:59:12 +00:00 |
ISOProperties.h
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VBeam emulation
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2011-01-23 03:28:05 +00:00 |
LogWindow.cpp
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r6928 redux
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2011-01-27 23:59:12 +00:00 |
LogWindow.h
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r6928 redux
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2011-01-27 23:59:12 +00:00 |
LuaWindow.cpp
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Various minor fixes to allow building with clang on OS X.
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2011-01-27 05:01:00 +00:00 |
LuaWindow.h
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Main.cpp
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DSP plugin merge - the two DSP plugins are now gone and all the code has been merged into Dolphin.
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2011-01-28 18:39:30 +00:00 |
Main.h
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Make sure the game list gets created with automatic starts.
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2011-01-21 02:56:54 +00:00 |
MainNoGUI.cpp
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Fix the nogui build. Don't show the Xrandr logs in release builds. Fix flickering in fullscreen when using the auto window size option and not rendering to main.
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2011-01-25 12:52:20 +00:00 |
MemcardManager.cpp
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Removed my previous PanicAlert translation hack. Fixed with a better method suggested by BhaaL. The translation is done by a callback in the MsgHandler routine that is set at program start. Added macros PanicAlertT, SuccessAlertT, PanicYesNoT, and AskYesNoT that are identical to the non T versions except those strings will be added by gettext to the po files to be translated. These can and should be used anywhere in the code for strings that should be translated.
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2011-01-13 02:05:58 +00:00 |
MemcardManager.h
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Fixes/Cleanup for the MemcardManager.
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2010-12-10 07:11:05 +00:00 |
NetPlay.cpp
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Replaced Common::Thread with a partial implementation of std::thread. (rvalue references are used if available, <thread> is used if possible) Eliminates the need to use dynamic memory allocation for threads, so it's impossible to forget to delete a thread or set a pointer to NULL. Enables use of type-safe thread functions, no need to cast to and from void*. I've made sure the code compiles in vs08 and tested the functionality of "StdThread.h" on Linux so I'm hoping everything will work :p. In the future "StdThread.h" can be removed (maybe when OS X ships with gcc 4.4 and vs2015 is released :p).
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2011-01-27 20:47:58 +00:00 |
NetPlay.h
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Replaced Common::Thread with a partial implementation of std::thread. (rvalue references are used if available, <thread> is used if possible) Eliminates the need to use dynamic memory allocation for threads, so it's impossible to forget to delete a thread or set a pointer to NULL. Enables use of type-safe thread functions, no need to cast to and from void*. I've made sure the code compiles in vs08 and tested the functionality of "StdThread.h" on Linux so I'm hoping everything will work :p. In the future "StdThread.h" can be removed (maybe when OS X ships with gcc 4.4 and vs2015 is released :p).
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2011-01-27 20:47:58 +00:00 |
NetPlayClient.cpp
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Replaced Common::Thread with a partial implementation of std::thread. (rvalue references are used if available, <thread> is used if possible) Eliminates the need to use dynamic memory allocation for threads, so it's impossible to forget to delete a thread or set a pointer to NULL. Enables use of type-safe thread functions, no need to cast to and from void*. I've made sure the code compiles in vs08 and tested the functionality of "StdThread.h" on Linux so I'm hoping everything will work :p. In the future "StdThread.h" can be removed (maybe when OS X ships with gcc 4.4 and vs2015 is released :p).
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2011-01-27 20:47:58 +00:00 |
NetPlayServer.cpp
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Replaced Common::Thread with a partial implementation of std::thread. (rvalue references are used if available, <thread> is used if possible) Eliminates the need to use dynamic memory allocation for threads, so it's impossible to forget to delete a thread or set a pointer to NULL. Enables use of type-safe thread functions, no need to cast to and from void*. I've made sure the code compiles in vs08 and tested the functionality of "StdThread.h" on Linux so I'm hoping everything will work :p. In the future "StdThread.h" can be removed (maybe when OS X ships with gcc 4.4 and vs2015 is released :p).
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2011-01-27 20:47:58 +00:00 |
NetWindow.cpp
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Removed my previous PanicAlert translation hack. Fixed with a better method suggested by BhaaL. The translation is done by a callback in the MsgHandler routine that is set at program start. Added macros PanicAlertT, SuccessAlertT, PanicYesNoT, and AskYesNoT that are identical to the non T versions except those strings will be added by gettext to the po files to be translated. These can and should be used anywhere in the code for strings that should be translated.
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2011-01-13 02:05:58 +00:00 |
NetWindow.h
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Cleaned up NetPlay a bit, fixed some UI text.
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2010-11-16 01:55:29 +00:00 |
PatchAddEdit.cpp
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Translate PanicAlert captions too.
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2011-01-13 20:53:37 +00:00 |
PatchAddEdit.h
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Add internationalization support. There aren't really any translations yet other than a little French thanks to DavidVag. So now the translators need to go to work. See http://wiki.wxwidgets.org/Internationalization for directions. The binary .mo files are generated at build time on linux. They are provided in Data/Languages for windows. I don't know where they need to go on OSX, but they should be able to be generated there at least. I added a target to generate them on windows, but does not build by default as it requires that msgfmt.exe from the gnu gettext tools be installed and in the path.
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2011-01-05 04:35:46 +00:00 |
SConscript
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Fix OS X build.
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2011-01-28 21:27:49 +00:00 |
stdafx.cpp
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stdafx.h
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Removed extra space character in "Use FPS For Limiting". Changed "Frame Stepping" to "Frame Advance". Some minor preprocessor cleanup.
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2011-01-25 11:14:11 +00:00 |
UDPConfigDiag.cpp
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Translate PanicAlert captions too.
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2011-01-13 20:53:37 +00:00 |
UDPConfigDiag.h
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Move UDPConfigDiag into Dolphin, to allow building of UDP Wiimote again.
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2010-11-14 13:30:57 +00:00 |
WiimoteConfigDiag.cpp
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Finally got the input common strings figured out. That pretty much finishes translations.
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2011-01-14 03:05:02 +00:00 |
WiimoteConfigDiag.h
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WXInputBase.cpp
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Clean up nowx and stop cocoaApp busy-waiting in the main loop.
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2011-01-15 10:33:07 +00:00 |
WXInputBase.h
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Clean up nowx and stop cocoaApp busy-waiting in the main loop.
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2011-01-15 10:33:07 +00:00 |
WxUtils.cpp
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r6928 redux
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2011-01-27 23:59:12 +00:00 |
WxUtils.h
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r6928 redux
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2011-01-27 23:59:12 +00:00 |
X11Utils.cpp
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Fix the nogui build. Don't show the Xrandr logs in release builds. Fix flickering in fullscreen when using the auto window size option and not rendering to main.
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2011-01-25 12:52:20 +00:00 |
X11Utils.h
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Implement free look on linux. Patch due to artart78.
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2010-12-21 23:58:25 +00:00 |