dolphin/Source/Core/VideoBackends/D3D
Markus Wick cb759528e0 Merge pull request #3893 from hthh/perf-query-bug
Improve PerfQuery accuracy
2016-09-27 13:07:35 +02:00
..
BoundingBox.cpp
BoundingBox.h
D3D.vcxproj
D3D.vcxproj.filters
D3DBase.cpp
D3DBase.h
D3DBlob.cpp
D3DBlob.h
D3DShader.cpp
D3DShader.h
D3DState.cpp VideoBackends: Enable depth clamping. 2016-08-15 13:11:25 +02:00
D3DState.h
D3DTexture.cpp
D3DTexture.h
D3DUtil.cpp
D3DUtil.h
FramebufferManager.cpp
FramebufferManager.h
GeometryShaderCache.cpp
GeometryShaderCache.h
main.cpp OGL: Handle cases where reversed depth is already used. 2016-08-23 15:54:04 +02:00
NativeVertexFormat.cpp
PerfQuery.cpp
PerfQuery.h
PixelShaderCache.cpp
PixelShaderCache.h
PSTextureEncoder.cpp EFB2RAM: Downsample higher resolutions with linear filtering. 2016-09-07 11:17:32 +12:00
PSTextureEncoder.h
Render.cpp D3D: Remove unnecessary renderer global references 2016-08-31 14:17:22 -04:00
Render.h
Television.cpp
Television.h
TextureCache.cpp D3D11: Support texture dumping of non-zero mipmap levels 2016-08-10 23:45:25 +10:00
TextureCache.h
TextureEncoder.h
VertexManager.cpp VertexManager: Correct variable naming scheme 2016-08-22 20:01:00 -04:00
VertexManager.h
VertexShaderCache.cpp
VertexShaderCache.h
VideoBackend.h
XFBEncoder.cpp
XFBEncoder.h