..
MemoryCards
Hg:
2010-06-09 01:37:08 +00:00
AboutDolphin.cpp
Copy the version string obtained from svnversion at runtime instead of
2010-07-08 15:25:01 +00:00
AboutDolphin.h
Disable the Wiiuse banner and instead credit Michael Laforest,
2010-06-10 14:39:08 +00:00
ARCodeAddEdit.cpp
Treat strings from external sources as 8-bit so FromAscii doesn't barf.
2010-06-11 08:39:03 +00:00
ARCodeAddEdit.h
BootManager.cpp
Debugger enhancements:
2010-07-05 02:05:47 +00:00
BootManager.h
CheatsWindow.cpp
A slightly modified(fixed a memleak and sizer spacing) version of avindra's patch to improve the layout of the new "Cheat Search" dialog.
2010-07-22 05:28:24 +00:00
CheatsWindow.h
Double warning fix! Thanks to Nakeeeee and BhaaL! :p
2010-07-22 05:39:57 +00:00
cmdline.c
cmdline.h
cocoaApp.h
Revert parts of r5576 and r5598 for Sonicadvance1's sake.
2010-06-04 04:59:07 +00:00
cocoaApp.m
Remove NSAutoreleasePools that are no longer necessary now that pools
2010-07-09 22:31:04 +00:00
ConfigMain.cpp
Prevent double inclusion of CommonPaths.h as pointed out by Glenn.
2010-07-20 03:23:25 +00:00
ConfigMain.h
Add a toggle option for OpenCL in Config (in Advanced Settings). Default is off.
2010-06-22 13:17:01 +00:00
Frame.cpp
Lots more work on making the frame aui stuff functional.
2010-07-22 02:05:28 +00:00
Frame.h
Lots more work on making the frame aui stuff functional.
2010-07-22 02:05:28 +00:00
FrameAui.cpp
Lots more work on making the frame aui stuff functional.
2010-07-22 02:05:28 +00:00
FrameTools.cpp
Lots more work on making the frame aui stuff functional.
2010-07-22 02:05:28 +00:00
GameListCtrl.cpp
Shift-JIS is not available on most linux platforms as it is not unicode compliant. Substitute EUC-JP instead. Should fix issue 2736
2010-06-07 16:02:25 +00:00
GameListCtrl.h
Fix issue 2019, fix hiding or showing games with country == Italy, France, Taiwan or Korea from the gamelist, add missing Korea flag to the gamelist and disable netplay from the menu until it can be made more usable.
2010-02-21 19:19:16 +00:00
GeckoCodeDiag.cpp
Prevent Python from stripping off the final newline of the main(){}
2010-07-22 07:55:35 +00:00
GeckoCodeDiag.h
Prevent Python from stripping off the final newline of the main(){}
2010-07-22 07:55:35 +00:00
Globals.h
Lots more work on making the frame aui stuff functional.
2010-07-22 02:05:28 +00:00
HotkeyDlg.cpp
Use 10.5 compatible API's to get list of display resolutions on OS X.
2010-06-09 20:03:37 +00:00
HotkeyDlg.h
Config.h should never be included directly, but rather through Common.h
2010-06-26 13:11:34 +00:00
ISOFile.cpp
Prevent double inclusion of CommonPaths.h as pointed out by Glenn.
2010-07-20 03:23:25 +00:00
ISOFile.h
ISOProperties.cpp
WIP Gecko(ocarina) code support: There are a bunch code types that need coding/fixing/cleanup, but many codes should be functional. The game properties and "Cheats Manager"(formally Action Replay Manager) dialogs now have a "Gecko Codes" tab to view/enable/disable codes. Currently, you must click "Edit Config" and manually add your codes to the [Gecko] inifile section of your gameinis for them to be displayed.(same format as the AR codes) I'm going to add Add/Edit dialogs similar to the AR codes and support codes with modifiers. I added the new files to scons as best as I could without testing :p.
2010-07-22 01:48:48 +00:00
ISOProperties.h
WIP Gecko(ocarina) code support: There are a bunch code types that need coding/fixing/cleanup, but many codes should be functional. The game properties and "Cheats Manager"(formally Action Replay Manager) dialogs now have a "Gecko Codes" tab to view/enable/disable codes. Currently, you must click "Edit Config" and manually add your codes to the [Gecko] inifile section of your gameinis for them to be displayed.(same format as the AR codes) I'm going to add Add/Edit dialogs similar to the AR codes and support codes with modifiers. I added the new files to scons as best as I could without testing :p.
2010-07-22 01:48:48 +00:00
LockingQueue.h
NetPlay: completely redone - should be somewhat usable when using Single Core and DSP LLE Plugin.
2010-05-01 19:10:35 +00:00
LogWindow.cpp
Lots more work on making the frame aui stuff functional.
2010-07-22 02:05:28 +00:00
LogWindow.h
Lots more work on making the frame aui stuff functional.
2010-07-22 02:05:28 +00:00
LuaWindow.cpp
Hg:
2010-06-09 01:37:08 +00:00
LuaWindow.h
Hg:
2010-06-09 01:37:08 +00:00
Main.cpp
Prevent double inclusion of CommonPaths.h as pointed out by Glenn.
2010-07-20 03:23:25 +00:00
Main.h
Fix a segfault when the debugger is used and dolphin exits.
2010-07-08 23:27:51 +00:00
MainNoGUI.cpp
Remove long-rotted vestiges of SDL video output.
2010-07-16 19:17:35 +00:00
MemcardManager.cpp
Treat strings from external sources as 8-bit so FromAscii doesn't barf.
2010-06-11 08:39:03 +00:00
MemcardManager.h
Missed one instance of the Shift-JIS font. Hopefully this fixes issue 2736?
2010-06-08 02:03:44 +00:00
NetPlay.cpp
GCPad/New Wiimote: Fixed issue 2848 (profiles not saving). Renamed DInput mouse axes to "Axis [XYZ][-+]" from "Mouse XYZ...". Minor cleanup/warning removal.
2010-06-22 08:30:33 +00:00
NetPlay.h
Copy the version string obtained from svnversion at runtime instead of
2010-07-08 15:25:01 +00:00
NetPlayClient.cpp
Copy the version string obtained from svnversion at runtime instead of
2010-07-08 15:25:01 +00:00
NetPlayServer.cpp
Copy the version string obtained from svnversion at runtime instead of
2010-07-08 15:25:01 +00:00
NetWindow.cpp
Treat strings from external sources as 8-bit so FromAscii doesn't barf.
2010-06-11 08:39:03 +00:00
NetWindow.h
Rename pluginspecs_pad.h to GCPadStatus.h, and move it into InputCommon.
2010-06-13 09:26:00 +00:00
Params.ggo
PatchAddEdit.cpp
Treat strings from external sources as 8-bit so FromAscii doesn't barf.
2010-06-11 08:39:03 +00:00
PatchAddEdit.h
SConscript
Port to *BSD. It runs but isn't terribly useful without Cg.
2010-07-22 03:29:35 +00:00
stdafx.cpp
stdafx.h
WxUtils.cpp
WxUtils.h
X11Utils.cpp
This is basicall linux code cleanup. We don not need to pass the X display handle from the video plugin anymore. The wiimote plugins now open their own display handles, and the GUI uses the display handle of the main window frame. Only the window handle from the video plugin is needed. The pWindowHandle variable now passes this instead of the display handle.
2010-07-16 14:14:57 +00:00
X11Utils.h
This is basicall linux code cleanup. We don not need to pass the X display handle from the video plugin anymore. The wiimote plugins now open their own display handles, and the GUI uses the display handle of the main window frame. Only the window handle from the video plugin is needed. The pWindowHandle variable now passes this instead of the display handle.
2010-07-16 14:14:57 +00:00