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dolphin
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Core
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VideoBackends
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D3D12
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Jules Blok
0a2b58c896
OGL: Remove support for NV_depth_buffer_float.
...
We can't clamp the depth values to the 24-bit range while this extension is active.
2017-03-14 01:02:13 +01:00
..
BoundingBox.cpp
BoundingBox.h
CMakeLists.txt
D3D12.vcxproj
D3D12.vcxproj.filters
D3DBase.cpp
D3DBase.h
VideoBackends: Move max texture size to VideoConfig
2017-03-10 00:04:13 +10:00
D3DCommandListManager.cpp
D3DCommandListManager.h
D3DDescriptorHeapManager.cpp
D3DDescriptorHeapManager.h
D3DQueuedCommandList.cpp
D3DQueuedCommandList.h
D3DShader.cpp
D3DShader.h
D3DState.cpp
Unify the way of setting game ID, title ID, revision
2017-03-09 15:34:14 +01:00
D3DState.h
D3DStreamBuffer.cpp
D3DStreamBuffer.h
D3DTexture.cpp
D3DTexture.h
D3DUtil.cpp
D3DUtil.h
FramebufferManager.cpp
VideoCommon: Move some common initialization logic to RenderBase
2017-03-04 16:42:16 +10:00
FramebufferManager.h
VideoCommon: Move some common initialization logic to RenderBase
2017-03-04 16:42:16 +10:00
main.cpp
OGL: Remove support for NV_depth_buffer_float.
2017-03-14 01:02:13 +01:00
NativeVertexFormat.cpp
VertexManagerBase: Make CreateNativeVertexFormat return a unique_ptr
2017-02-18 03:16:24 -05:00
NativeVertexFormat.h
PerfQuery.cpp
PerfQuery.h
PSTextureEncoder.cpp
VideoCommon: Eliminate static state in Renderer
2017-03-04 16:39:50 +10:00
PSTextureEncoder.h
Render.cpp
Merge pull request
#4935
from Armada651/depth-range-fix
2017-03-10 18:05:52 +01:00
Render.h
VideoBackends: Move max texture size to VideoConfig
2017-03-10 00:04:13 +10:00
ShaderCache.cpp
Unify the way of setting game ID, title ID, revision
2017-03-09 15:34:14 +01:00
ShaderCache.h
ShaderConstantsManager.cpp
ShaderConstantsManager.h
StaticShaderCache.cpp
StaticShaderCache.h
TextureCache.cpp
VideoCommon: Eliminate static state in Renderer
2017-03-04 16:39:50 +10:00
TextureCache.h
TextureEncoder.h
VertexManager.cpp
VertexManager.h
VertexManagerBase: Make CreateNativeVertexFormat return a unique_ptr
2017-02-18 03:16:24 -05:00
VideoBackend.h
XFBEncoder.cpp
XFBEncoder.h