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Dolphin is a GameCube / Wii emulator, allowing you to play games for these two platforms on PC with improvements.
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normally (on a fresh install) be triggered by the user clicking on the GUI. This notably includes refreshing the game list. The progress dialog used in the course of updating the game list relies on wxWidgets being able to yield to its event handler which isn't started until after OnInit. In fact, we might want to consider just moving all the initialization currently triggered by OnInit into AfterInit so that we can rely on the event handler running there. This would mean that we don't have to worry about whether those code paths are triggered by a user click or run at init time. This will require some more testing, though. For now just move automatic booting along as this requires the game list initialization to be done. We also could instead choose to special-case cases like updating the game list and simply not use a progress dialog there if the event handler isn't running, but this approach is clearly cleaner. See thread at http://code.google.com/p/dolphin-emu/source/detail?r=5848 . git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5849 8ced0084-cf51-0410-be5f-012b33b47a6e |
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Installer | ||
Languages/po | ||
SconsTests | ||
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.hgeol | ||
.hgignore | ||
license.txt | ||
osx_make_dmg.sh | ||
Readme.txt | ||
SConstruct |
Dolphin-emu - The Gamecube / Wii Emulator ========================================== Homesite: http://dolphin-emu.com/ Project Site: http://code.google.com/p/dolphin-emu About: Dolphin-emu is a emulator for Gamecube, Wii, Triforce that lets you run Wii/GCN/Tri games on your Windows/Linux/MacOSX PC system Open Source Release under GPL 2 Project Leaders: F|RES, ector Team members: http://code.google.com/p/dolphin-emu/people/ Please read the FAQ before use: http://code.google.com/p/dolphin-emu/wiki/Facts_And_Questions System Requirements: * OS: Microsoft Windows (2000/XP/Vista or higher) or Linux or Apple Mac OS X. * Processor: Fast CPU with SSE2 supported (recommended at least 2Ghz). Dual Core for speed boost. * Graphics: Any graphics card that supports Direct3D 9 or OpenGL 2.1. [Command line usage] Usage: Dolphin [-h] [-d] [-l] [-e <str>] [-V <str>] [-A <str>] [-P <str>] [-W <str>] -h, --help Show this help message -d, --debugger Opens the debugger -l, --logger Opens The Logger -e, --elf=<str> Loads an elf file -V, --video_plugin=<str> Specify a video plugin -A, --audio_plugin=<str> Specify an audio plugin -P, --pad_plugin=<str> Specify a pad plugin -W, --wiimote_plugin=<str> Specify a wiimote plugin [Libraries] Cg: Cg Shading API (http://developer.nvidia.com/object/cg_toolkit.html) WiiUse: Wiimote Bluetooth API (http://www.wiiuse.net/) SDL: Simple DirectMedia Layer API (http://www.libsdl.org/) *.pdb = Program Debug Database (use these symbols with a program debugger) [DSP Plugins] Plugin_DSP_HLE: High Level DSP Emulation Plugin_DSP_LLE: Low Level DSP Emulation [Video Plugins] Plugin_VideoDX9: Render with Direct3D 9 Plugin_VideoOGL: Render with OpenGL + Cg Shader Language [Gamecube Controller Plugins] Plugin_GCPad: Use keyboard or joypads [Wiimote Plugins] Plugin_Wiimote: Use native wiimote or keyboard [Sys Files] totaldb.dsy: Database of symbols (for devs only) font_ansi.bin/font_sjis.bin: font dumps setting-usa/jpn/usa.txt: config files for Wii [Support Folders] Cache: used to cache the ISO list Config: emulator configuration files Dump: anything dumped from dolphin will go here GC: Gamecube memory cards GameConfig: holds the INI game config files Load: high resolution textures Logs: logs go here Maps: symbol tables go here (dev only) OpenCL: OpenCL code ScreenShots: screenshots are saved here Shaders: post-processing shaders StateSaves: save states are stored here Wii: Wii saves and config is stored here