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FramebufferManager.cpp
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Revert "Revert 30dd9c2 e9d00bf db5f4c8 and bff0fae"
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2013-01-24 16:11:07 +01:00 |
FramebufferManager.h
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Revert "Made several variables/parameters unsigned in the DX9, DX11 and OGL plugins. They make more sense like this (given their names)."
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2013-01-16 15:46:11 -05:00 |
Globals.h
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GLUtil.cpp
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fix warnings
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2013-01-11 21:24:59 +01:00 |
GLUtil.h
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partial revert of 8a6f747408
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2013-01-22 00:18:42 +01:00 |
main.cpp
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only create shaders after shadercaches are initialized
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2013-01-26 16:33:54 +01:00 |
main.h
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NativeVertexFormat.cpp
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Revert "Revert 30dd9c2 e9d00bf db5f4c8 and bff0fae"
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2013-01-24 16:11:07 +01:00 |
PixelShaderCache.cpp
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Only check shader compilation status in debug or with DEBUG_GLSL defined. invalidate range on bindbufferrange since we don't care about what is in the range. Both give a performance boost for me.
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2013-01-26 11:24:24 -06:00 |
PixelShaderCache.h
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move efb2ram shaders to textureCache
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2013-01-11 15:24:43 +01:00 |
PostProcessing.cpp
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Initial removal of Nvidia CG. Still some more cleanup to go
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2012-12-24 11:09:52 -06:00 |
PostProcessing.h
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ProgramShaderCache.cpp
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implement streaming by bufferSubData, split upload and allocation in ringbuffer
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2013-02-01 12:30:08 +01:00 |
ProgramShaderCache.h
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create StreamBuffer class for ogl upload
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2013-01-31 23:11:53 +01:00 |
RasterFont.cpp
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don't stream in rasterfont
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2013-01-31 11:30:44 +01:00 |
RasterFont.h
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Revert "Revert 30dd9c2 e9d00bf db5f4c8 and bff0fae"
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2013-01-24 16:11:07 +01:00 |
Render.cpp
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remove glIsEnabled(GL_BLEND), we do restore state after it, so it doesn't matter
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2013-01-31 13:49:20 +01:00 |
Render.h
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fix bug when rasterfont disappears sometimes
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2013-01-25 20:39:19 +01:00 |
stdafx.cpp
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stdafx.h
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StreamBuffer.cpp
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build fix
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2013-02-02 19:32:40 +01:00 |
StreamBuffer.h
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first try for pinned memory, complete untested
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2013-02-01 17:04:27 +01:00 |
TextureCache.cpp
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move RestoreAPIState and ResetAPIState into backends
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2013-01-28 18:16:03 +01:00 |
TextureCache.h
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Revert "Revert 30dd9c2 e9d00bf db5f4c8 and bff0fae"
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2013-01-24 16:11:07 +01:00 |
TextureConverter.cpp
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Revert "Revert 30dd9c2 e9d00bf db5f4c8 and bff0fae"
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2013-01-24 16:11:07 +01:00 |
TextureConverter.h
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use renderbuf fo xfb
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2013-01-16 01:37:00 +01:00 |
VertexManager.cpp
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stream by map and sync
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2013-02-01 15:15:25 +01:00 |
VertexManager.h
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create StreamBuffer class for ogl upload
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2013-01-31 23:11:53 +01:00 |
VertexShaderCache.cpp
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Only check shader compilation status in debug or with DEBUG_GLSL defined. invalidate range on bindbufferrange since we don't care about what is in the range. Both give a performance boost for me.
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2013-01-26 11:24:24 -06:00 |
VertexShaderCache.h
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Initial removal of Nvidia CG. Still some more cleanup to go
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2012-12-24 11:09:52 -06:00 |
VideoBackend.h
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