..
W32Util
BPFunctions.cpp
Merged common texture cache code from video plugins into VideoCommon. (DX11 native mipmaps currently broken, disabled) Hopefully everything else should still be working.
2010-10-19 22:24:27 +00:00
D3DBase.cpp
Change Disc functionality:
2010-09-15 12:30:56 +00:00
D3DBase.h
DX9/DX11: Workaround the viewpoint/EFB creation issues in e.g. SMG2 on NVIDIA hardware or when using HD. Will most likely cause glitches, but prevents crashing. Correct behavior can't be implemented in Direct3D, so this is the best option we have.
2010-07-11 16:26:46 +00:00
D3DBlob.cpp
boring svn:eol-style native again...
2010-06-22 23:45:56 +00:00
D3DBlob.h
boring svn:eol-style native again...
2010-06-22 23:45:56 +00:00
D3DShader.cpp
Drop d3dcompiler_xx.dll dependence, using D3DX11CompileFromMemory instead.
2010-06-27 16:08:54 +00:00
D3DShader.h
DX11: Introduce a D3DBlob class.
2010-06-16 23:25:19 +00:00
D3DTexture.cpp
Committing some cleanups by avindra:
2010-07-18 10:11:34 +00:00
D3DTexture.h
Committing some cleanups by avindra:
2010-07-18 10:11:34 +00:00
D3DUtil.cpp
Some stuff which was still lying around on my hard disk:
2010-10-04 11:09:32 +00:00
D3DUtil.h
Move sampler state setting outside the drawQuad utility functions.
2010-07-17 15:18:52 +00:00
DlgSettings.cpp
DX11: Add texture dumping and hires texture loading support.
2010-10-04 11:02:35 +00:00
DlgSettings.h
EmuWindow.cpp
Minor code formatting:
2010-09-28 02:15:02 +00:00
EmuWindow.h
FramebufferManager.cpp
Some stuff which was still lying around on my hard disk:
2010-10-04 11:09:32 +00:00
FramebufferManager.h
Minor code formatting:
2010-09-28 02:15:02 +00:00
GfxState.cpp
Move sampler state setting outside the drawQuad utility functions.
2010-07-17 15:18:52 +00:00
GfxState.h
Committing some cleanups by avindra:
2010-07-18 10:11:34 +00:00
Globals.h
main.cpp
Merged common texture cache code from video plugins into VideoCommon. (DX11 native mipmaps currently broken, disabled) Hopefully everything else should still be working.
2010-10-19 22:24:27 +00:00
main.h
Fix saving states on mesa3d and clean up the handling of asynchronous requests
2010-08-04 21:02:32 +00:00
NativeVertexFormat.cpp
Minor code formatting:
2010-09-28 02:15:02 +00:00
PixelShaderCache.cpp
Minor code formatting:
2010-09-28 02:15:02 +00:00
PixelShaderCache.h
i know still a lot to fix and much work to do but sometimes experiments are fun :)
2010-09-23 02:17:48 +00:00
Render.cpp
DX11: Clean up AccessEFB and fix a crash. Thanks to pico554 for hinting at the wrong part ;)
2010-10-02 11:50:50 +00:00
resource.h
DX11: Add texture dumping and hires texture loading support.
2010-10-04 11:02:35 +00:00
resource.rc
DX11: Add texture dumping and hires texture loading support.
2010-10-04 11:02:35 +00:00
stdafx.cpp
stdafx.h
TextureCache.cpp
Clarify texture cache code. Previously, there were THREE sets of texture dimensions, and it was hard to tell which set was for what purpose.
2010-10-20 00:39:45 +00:00
TextureCache.h
Merged common texture cache code from video plugins into VideoCommon. (DX11 native mipmaps currently broken, disabled) Hopefully everything else should still be working.
2010-10-19 22:24:27 +00:00
VertexManager.cpp
Clarify texture cache code. Previously, there were THREE sets of texture dimensions, and it was hard to tell which set was for what purpose.
2010-10-20 00:39:45 +00:00
VertexManager.h
Merged identical VertexManager code from DX9/DX11/OGL plugins into VideoCommon. Still need to merge VertexManager::Flush (will be easier after TextureCache is merged). Purposely using a class/virtualfuncs rather than a namespace so multiple VertexManager can be in one plugin (VideoMergeNew? :p).
2010-10-03 00:41:06 +00:00
VertexShaderCache.cpp
Minor code formatting:
2010-09-28 02:15:02 +00:00
VertexShaderCache.h
Committing some cleanups by avindra:
2010-07-18 10:11:34 +00:00