dolphin/Source/Core/DolphinWX/Src/Debugger
2013-01-13 03:12:29 -06:00
..
BreakpointDlg.cpp
BreakpointDlg.h
BreakpointView.cpp
BreakpointView.h
BreakpointWindow.cpp kill _connect_macro_ ugliness in BreakpointWindow. 2013-01-13 03:12:29 -06:00
BreakpointWindow.h
CodeView.cpp Adjust the character counts in the debug views to more closely resemble the original pixel counts 2011-07-03 20:47:18 +00:00
CodeView.h
CodeWindow.cpp Clean up gcc/g++ compiler warnings that have accumulated. 2012-12-10 00:40:28 -06:00
CodeWindow.h
CodeWindowFunctions.cpp Fixed the in-built Dolphin profiler. 2012-03-10 16:24:13 +11:00
DebuggerPanel.cpp Enable hires textures even when texture dumping is enabled. 2012-06-20 18:18:17 +02:00
DebuggerPanel.h Various UI and documentation improvements to the GFX debugger. 2011-07-01 20:59:57 +00:00
DebuggerUIUtil.cpp
DebuggerUIUtil.h
DSPDebugWindow.cpp Changed to non conflicting overload. 2012-12-24 00:00:45 +13:00
DSPDebugWindow.h Revert "support retina display" 2012-12-24 08:01:44 +13:00
DSPRegisterView.cpp fix an ascii/wxstring in gamelistctrl, replace fromascii("") with wxemptystring, don't push_back 0 at the end of wstrings 2011-12-22 14:28:12 -08:00
DSPRegisterView.h
JitWindow.cpp
JitWindow.h
MemoryCheckDlg.cpp
MemoryCheckDlg.h
MemoryView.cpp Improve text positioning in debug views by adding a static pixel offset 2011-07-01 18:32:18 +00:00
MemoryView.h
MemoryWindow.cpp Added a button to dump the FakeVMEM from the memory debugger if the game uses it 2012-06-19 13:51:29 +02:00
MemoryWindow.h Added a button to dump the FakeVMEM from the memory debugger if the game uses it 2012-06-19 13:51:29 +02:00
RegisterView.cpp fix an ascii/wxstring in gamelistctrl, replace fromascii("") with wxemptystring, don't push_back 0 at the end of wstrings 2011-12-22 14:28:12 -08:00
RegisterView.h
RegisterWindow.cpp
RegisterWindow.h