dolphin/Source/Plugins/Plugin_VideoDX11/Src
luisr142004 e9e12ff100 cleanup + some eolz
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5842 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-07-06 13:14:51 +00:00
..
W32Util Add a DX11 video plugin. 2010-06-13 19:50:06 +00:00
BPFunctions.cpp DX11: Workaround for the default settings: 2010-06-13 20:19:53 +00:00
D3DBase.cpp Drop d3dcompiler_xx.dll dependence, using D3DX11CompileFromMemory instead. 2010-06-27 16:08:54 +00:00
D3DBase.h Drop d3dcompiler_xx.dll dependence, using D3DX11CompileFromMemory instead. 2010-06-27 16:08:54 +00:00
D3DBlob.cpp boring svn:eol-style native again... 2010-06-22 23:45:56 +00:00
D3DBlob.h boring svn:eol-style native again... 2010-06-22 23:45:56 +00:00
D3DShader.cpp Drop d3dcompiler_xx.dll dependence, using D3DX11CompileFromMemory instead. 2010-06-27 16:08:54 +00:00
D3DShader.h DX11: Introduce a D3DBlob class. 2010-06-16 23:25:19 +00:00
D3DTexture.cpp Use the new texture decoder path to speed up texture loading in DX11. 2010-06-19 18:14:05 +00:00
D3DTexture.h Use the new texture decoder path to speed up texture loading in DX11. 2010-06-19 18:14:05 +00:00
D3DUtil.cpp cleanup + some eolz 2010-07-06 13:14:51 +00:00
D3DUtil.h DX11: 2010-06-20 23:10:55 +00:00
DlgSettings.cpp DX11: 2010-06-21 17:54:13 +00:00
DlgSettings.h Add a DX11 video plugin. 2010-06-13 19:50:06 +00:00
EmuWindow.cpp Add proper adapter enumeration in the DX11 plugin. 2010-06-14 19:20:41 +00:00
EmuWindow.h Add a DX11 video plugin. 2010-06-13 19:50:06 +00:00
FBManager.cpp DX11: Add error checking to about any device object creation. Since we aren't handling creation errors that well right now we should at least output an error message. 2010-06-18 18:40:58 +00:00
FBManager.h Add a DX11 video plugin. 2010-06-13 19:50:06 +00:00
GfxState.cpp cleanup + some eolz 2010-07-06 13:14:51 +00:00
GfxState.h boring svn:eol-style native again... 2010-06-22 23:45:56 +00:00
Globals.h Add a DX11 video plugin. 2010-06-13 19:50:06 +00:00
main.cpp cleanup + some eolz 2010-07-06 13:14:51 +00:00
main.h Add a DX11 video plugin. 2010-06-13 19:50:06 +00:00
NativeVertexFormat.cpp Add a DX11 video plugin. 2010-06-13 19:50:06 +00:00
PixelShaderCache.cpp DX11: Introduce a StateManager class, might improve performance a little. 2010-06-18 23:33:07 +00:00
PixelShaderCache.h Add a DX11 video plugin. 2010-06-13 19:50:06 +00:00
Render.cpp this is a pure optimization commit: 2010-07-02 17:09:53 +00:00
resource.h Add proper adapter enumeration in the DX11 plugin. 2010-06-14 19:20:41 +00:00
resource.rc DX11: 2010-06-21 17:54:13 +00:00
stdafx.cpp Add a DX11 video plugin. 2010-06-13 19:50:06 +00:00
stdafx.h Add a DX11 video plugin. 2010-06-13 19:50:06 +00:00
TextureCache.cpp Load the d3dx11 dll at runtime instead of linking directly against it. Should make DX11 usuable again if the DX SDK used for compiling is newer than the runtime dlls used. 2010-06-27 14:04:49 +00:00
TextureCache.h Add a DX11 video plugin. 2010-06-13 19:50:06 +00:00
VertexManager.cpp cleanup + some eolz 2010-07-06 13:14:51 +00:00
VertexManager.h Add a DX11 video plugin. 2010-06-13 19:50:06 +00:00
VertexShaderCache.cpp DX11: Prefer DXGI_FORMAT_R8G8B8A8 to DXGI_FORMAT_B8G8R8A8 wherever appropriate. 2010-06-19 01:02:43 +00:00
VertexShaderCache.h DX11: 2010-06-17 10:42:57 +00:00