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assemble.cpp
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Update_SR_Register64 sets SR_TOP2BITS based on m, not h (does someone have tests saying otherwise?)
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2010-02-17 02:33:21 +00:00 |
assemble.h
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disassemble.cpp
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Warning cleanup, mainly shadowed variables, const/non-const and ctor initialization order
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2010-02-21 18:55:00 +00:00 |
disassemble.h
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DSPAccelerator.cpp
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DSPLLE - idleskip-ing improved a little (it still fails totaly for zelda type games (exp7))
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2010-03-22 13:46:00 +00:00 |
DSPAccelerator.h
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DSPAnalyzer.cpp
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DSPLLE - idleskip-ing improved a little (it still fails totaly for zelda type games (exp7))
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2010-03-22 13:46:00 +00:00 |
DSPAnalyzer.h
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DSPBreakpoints.cpp
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DSPBreakpoints.h
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DSPCodeUtil.cpp
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DSPTool: show hex and substitute names by default for disasm
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2010-02-07 01:03:31 +00:00 |
DSPCodeUtil.h
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DSPCore.cpp
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DSPCore.h
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DSPLLE - 0xa100 figured out = abs(), small mul fix, cleaning, some extra comments
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2010-03-19 21:53:41 +00:00 |
DSPHost.h
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DSPHWInterface.cpp
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DSPLLE - idleskip-ing improved a little (it still fails totaly for zelda type games (exp7))
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2010-03-22 13:46:00 +00:00 |
DSPHWInterface.h
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DspIntArithmetic.cpp
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DSPLLE - 0xa100 figured out = abs(), small mul fix, cleaning, some extra comments
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2010-03-19 21:53:41 +00:00 |
DspIntBranch.cpp
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DSPIntCCUtil.cpp
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DSPLLE - 0xa100 figured out = abs(), small mul fix, cleaning, some extra comments
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2010-03-19 21:53:41 +00:00 |
DSPIntCCUtil.h
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DSPLLE - flags&stuff,xar->subarn,0x80 kinda figured out,... (experimental)
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2010-03-08 21:25:35 +00:00 |
DSPInterpreter.cpp
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DSPLLE - idleskip-ing improved a little (it still fails totaly for zelda type games (exp7))
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2010-03-22 13:46:00 +00:00 |
DSPInterpreter.h
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DSPLLE - 0xa100 figured out = abs(), small mul fix, cleaning, some extra comments
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2010-03-19 21:53:41 +00:00 |
DSPIntExtOps.cpp
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DSPLLE - 0xa100 figured out = abs(), small mul fix, cleaning, some extra comments
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2010-03-19 21:53:41 +00:00 |
DSPIntExtOps.h
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DSPLLE - idleskip-ing improved a little (it still fails totaly for zelda type games (exp7))
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2010-03-22 13:46:00 +00:00 |
DspIntLoadStore.cpp
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dsp: lrs is also sign extended in "40bit" mode. tested (correctly, this time :D )
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2010-02-17 05:50:22 +00:00 |
DspIntMisc.cpp
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DSPLLE - flags&stuff,xar->subarn,0x80 kinda figured out,... (experimental)
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2010-03-08 21:25:35 +00:00 |
DspIntMultiplier.cpp
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DSPLLE - 0xa100 figured out = abs(), small mul fix, cleaning, some extra comments
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2010-03-19 21:53:41 +00:00 |
DSPIntUtil.h
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DSPLLE - 0xa100 figured out = abs(), small mul fix, cleaning, some extra comments
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2010-03-19 21:53:41 +00:00 |
DSPJit.cpp
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DSPJit.h
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DSPMemoryMap.cpp
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DSPMemoryMap.h
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DSPStacks.cpp
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DSPStacks.h
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DSPTables.cpp
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DSPLLE - 0xa100 figured out = abs(), small mul fix, cleaning, some extra comments
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2010-03-19 21:53:41 +00:00 |
DSPTables.h
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DSPLLE - flags&stuff,xar->subarn,0x80 kinda figured out,... (experimental)
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2010-03-08 21:25:35 +00:00 |
LabelMap.cpp
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LabelMap.h
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SConscript
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