dolphin/Source/Core/DSPCore/Src
2010-03-22 13:46:00 +00:00
..
assemble.cpp Update_SR_Register64 sets SR_TOP2BITS based on m, not h (does someone have tests saying otherwise?) 2010-02-17 02:33:21 +00:00
assemble.h
disassemble.cpp Warning cleanup, mainly shadowed variables, const/non-const and ctor initialization order 2010-02-21 18:55:00 +00:00
disassemble.h
DSPAccelerator.cpp DSPLLE - idleskip-ing improved a little (it still fails totaly for zelda type games (exp7)) 2010-03-22 13:46:00 +00:00
DSPAccelerator.h
DSPAnalyzer.cpp DSPLLE - idleskip-ing improved a little (it still fails totaly for zelda type games (exp7)) 2010-03-22 13:46:00 +00:00
DSPAnalyzer.h
DSPBreakpoints.cpp
DSPBreakpoints.h
DSPCodeUtil.cpp DSPTool: show hex and substitute names by default for disasm 2010-02-07 01:03:31 +00:00
DSPCodeUtil.h
DSPCore.cpp
DSPCore.h DSPLLE - 0xa100 figured out = abs(), small mul fix, cleaning, some extra comments 2010-03-19 21:53:41 +00:00
DSPHost.h
DSPHWInterface.cpp DSPLLE - idleskip-ing improved a little (it still fails totaly for zelda type games (exp7)) 2010-03-22 13:46:00 +00:00
DSPHWInterface.h
DspIntArithmetic.cpp DSPLLE - 0xa100 figured out = abs(), small mul fix, cleaning, some extra comments 2010-03-19 21:53:41 +00:00
DspIntBranch.cpp
DSPIntCCUtil.cpp DSPLLE - 0xa100 figured out = abs(), small mul fix, cleaning, some extra comments 2010-03-19 21:53:41 +00:00
DSPIntCCUtil.h DSPLLE - flags&stuff,xar->subarn,0x80 kinda figured out,... (experimental) 2010-03-08 21:25:35 +00:00
DSPInterpreter.cpp DSPLLE - idleskip-ing improved a little (it still fails totaly for zelda type games (exp7)) 2010-03-22 13:46:00 +00:00
DSPInterpreter.h DSPLLE - 0xa100 figured out = abs(), small mul fix, cleaning, some extra comments 2010-03-19 21:53:41 +00:00
DSPIntExtOps.cpp DSPLLE - 0xa100 figured out = abs(), small mul fix, cleaning, some extra comments 2010-03-19 21:53:41 +00:00
DSPIntExtOps.h DSPLLE - idleskip-ing improved a little (it still fails totaly for zelda type games (exp7)) 2010-03-22 13:46:00 +00:00
DspIntLoadStore.cpp dsp: lrs is also sign extended in "40bit" mode. tested (correctly, this time :D ) 2010-02-17 05:50:22 +00:00
DspIntMisc.cpp DSPLLE - flags&stuff,xar->subarn,0x80 kinda figured out,... (experimental) 2010-03-08 21:25:35 +00:00
DspIntMultiplier.cpp DSPLLE - 0xa100 figured out = abs(), small mul fix, cleaning, some extra comments 2010-03-19 21:53:41 +00:00
DSPIntUtil.h DSPLLE - 0xa100 figured out = abs(), small mul fix, cleaning, some extra comments 2010-03-19 21:53:41 +00:00
DSPJit.cpp
DSPJit.h
DSPMemoryMap.cpp
DSPMemoryMap.h
DSPStacks.cpp
DSPStacks.h
DSPTables.cpp DSPLLE - 0xa100 figured out = abs(), small mul fix, cleaning, some extra comments 2010-03-19 21:53:41 +00:00
DSPTables.h DSPLLE - flags&stuff,xar->subarn,0x80 kinda figured out,... (experimental) 2010-03-08 21:25:35 +00:00
LabelMap.cpp
LabelMap.h
SConscript