dolphin/Source/Core/VideoBackends/Vulkan
2024-01-05 11:20:35 +01:00
..
CMakeLists.txt VideoBackends:Vulkan: Allow loading custom drivers on Android 2023-06-11 13:52:34 +02:00
CommandBufferManager.cpp VideoBackends: support multiple compute images for some backends (D3D, OGL, Vulkan) 2023-06-28 17:15:31 -05:00
CommandBufferManager.h VideoBackends:Vulkan: Use WorkQueueThread 2023-03-20 16:40:32 +01:00
Constants.h VideoBackends / VideoCommon: add new uniform buffer object for custom shader materials (slot 3, geometry shader buffer moves to slot 4 if available) 2023-10-06 02:17:42 -05:00
ObjectCache.cpp Revert "VideoCommon: revert max pixel shader samplers back to 8 for Android devices." 2024-01-03 18:43:44 -06:00
ObjectCache.h VideoBackends: add support to allow rendering to multiple output textures 2023-06-03 14:52:31 -05:00
ShaderCompiler.cpp VideoBackends: support multiple compute images for some backends (D3D, OGL, Vulkan) 2023-06-28 17:15:31 -05:00
ShaderCompiler.h
StagingBuffer.cpp
StagingBuffer.h
StateTracker.cpp VideoBackends / VideoCommon: add type enum to dictate whether a texture is a 2D texture, a texture array, or a cube map; support 2D texture type across backends 2023-12-15 11:06:02 -06:00
StateTracker.h VideoBackends: support multiple compute images for some backends (D3D, OGL, Vulkan) 2023-06-28 17:15:31 -05:00
VideoBackend.h VideoCommon: Pass WindowSystemInfo to InitBackendInfo 2023-06-08 22:07:39 -07:00
VKBoundingBox.cpp VideoCommon: Use std::span for BoundingBox::Write() 2023-12-09 16:33:21 -05:00
VKBoundingBox.h VideoCommon: Use std::span for BoundingBox::Write() 2023-12-09 16:33:21 -05:00
VKGfx.cpp VKGfx: Don't panic for VK_SUBOPTIMAL_KHR 2024-01-05 11:20:35 +01:00
VKGfx.h VideoBackends: support multiple compute images for some backends (D3D, OGL, Vulkan) 2023-06-28 17:15:31 -05:00
VKMain.cpp VideoCommon: Pass WindowSystemInfo to InitBackendInfo 2023-06-08 22:07:39 -07:00
VKPerfQuery.cpp Divide by MSAA for PerfQuery in all backends. 2023-03-14 02:13:25 +01:00
VKPerfQuery.h
VKPipeline.cpp Vulkan: use EnumMap for blend factor luts (NFC) 2023-11-26 00:36:53 +00:00
VKPipeline.h
VKShader.cpp
VKShader.h
VKStreamBuffer.cpp
VKStreamBuffer.h
VKSwapChain.cpp VideoBackends / VideoCommon: add type enum to dictate whether a texture is a 2D texture, a texture array, or a cube map; support 2D texture type across backends 2023-12-15 11:06:02 -06:00
VKSwapChain.h
VKTexture.cpp VideoBackends / VideoCommon: add type enum to dictate whether a texture is a 2D texture, a texture array, or a cube map; support 2D texture type across backends 2023-12-15 11:06:02 -06:00
VKTexture.h VideoBackends: add support to allow rendering to multiple output textures 2023-06-03 14:52:31 -05:00
VKVertexFormat.cpp
VKVertexFormat.h
VKVertexManager.cpp VideoBackends / VideoCommon: add new uniform buffer object for custom shader materials (slot 3, geometry shader buffer moves to slot 4 if available) 2023-10-06 02:17:42 -05:00
VKVertexManager.h
VulkanContext.cpp Video: implement color correction to match the NTSC and PAL color spaces (and gamma) that GC and Wii targeted. 2023-06-19 01:34:42 +03:00
VulkanContext.h
VulkanEntryPoints.inl
VulkanLoader.cpp VideoBackends:Vulkan: Allow loading custom drivers on Android 2023-06-11 13:52:34 +02:00
VulkanLoader.h VideoBackends:Vulkan: Allow loading custom drivers on Android 2023-06-11 13:52:34 +02:00