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CMakeLists.txt
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VideoBackends:Vulkan: Allow loading custom drivers on Android
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2023-06-11 13:52:34 +02:00 |
CommandBufferManager.cpp
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VideoBackends: support multiple compute images for some backends (D3D, OGL, Vulkan)
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2023-06-28 17:15:31 -05:00 |
CommandBufferManager.h
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VideoBackends:Vulkan: Use WorkQueueThread
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2023-03-20 16:40:32 +01:00 |
Constants.h
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VideoBackends / VideoCommon: add new uniform buffer object for custom shader materials (slot 3, geometry shader buffer moves to slot 4 if available)
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2023-10-06 02:17:42 -05:00 |
ObjectCache.cpp
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Revert "VideoCommon: revert max pixel shader samplers back to 8 for Android devices."
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2024-01-03 18:43:44 -06:00 |
ObjectCache.h
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VideoBackends: add support to allow rendering to multiple output textures
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2023-06-03 14:52:31 -05:00 |
ShaderCompiler.cpp
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VideoBackends: support multiple compute images for some backends (D3D, OGL, Vulkan)
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2023-06-28 17:15:31 -05:00 |
ShaderCompiler.h
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StagingBuffer.cpp
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StagingBuffer.h
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StateTracker.cpp
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VideoBackends / VideoCommon: add type enum to dictate whether a texture is a 2D texture, a texture array, or a cube map; support 2D texture type across backends
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2023-12-15 11:06:02 -06:00 |
StateTracker.h
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VideoBackends: support multiple compute images for some backends (D3D, OGL, Vulkan)
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2023-06-28 17:15:31 -05:00 |
VideoBackend.h
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VideoCommon: Pass WindowSystemInfo to InitBackendInfo
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2023-06-08 22:07:39 -07:00 |
VKBoundingBox.cpp
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VideoCommon: Use std::span for BoundingBox::Write()
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2023-12-09 16:33:21 -05:00 |
VKBoundingBox.h
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VideoCommon: Use std::span for BoundingBox::Write()
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2023-12-09 16:33:21 -05:00 |
VKGfx.cpp
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VKGfx: Don't panic for VK_SUBOPTIMAL_KHR
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2024-01-05 11:20:35 +01:00 |
VKGfx.h
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VideoBackends: support multiple compute images for some backends (D3D, OGL, Vulkan)
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2023-06-28 17:15:31 -05:00 |
VKMain.cpp
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VideoCommon: Pass WindowSystemInfo to InitBackendInfo
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2023-06-08 22:07:39 -07:00 |
VKPerfQuery.cpp
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Divide by MSAA for PerfQuery in all backends.
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2023-03-14 02:13:25 +01:00 |
VKPerfQuery.h
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VKPipeline.cpp
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Vulkan: use EnumMap for blend factor luts (NFC)
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2023-11-26 00:36:53 +00:00 |
VKPipeline.h
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VKShader.cpp
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VKShader.h
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VKStreamBuffer.cpp
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VKStreamBuffer.h
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VKSwapChain.cpp
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VideoBackends / VideoCommon: add type enum to dictate whether a texture is a 2D texture, a texture array, or a cube map; support 2D texture type across backends
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2023-12-15 11:06:02 -06:00 |
VKSwapChain.h
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VKTexture.cpp
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VideoBackends / VideoCommon: add type enum to dictate whether a texture is a 2D texture, a texture array, or a cube map; support 2D texture type across backends
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2023-12-15 11:06:02 -06:00 |
VKTexture.h
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VideoBackends: add support to allow rendering to multiple output textures
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2023-06-03 14:52:31 -05:00 |
VKVertexFormat.cpp
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VKVertexFormat.h
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VKVertexManager.cpp
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VideoBackends / VideoCommon: add new uniform buffer object for custom shader materials (slot 3, geometry shader buffer moves to slot 4 if available)
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2023-10-06 02:17:42 -05:00 |
VKVertexManager.h
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VulkanContext.cpp
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Video: implement color correction to match the NTSC and PAL color spaces (and gamma) that GC and Wii targeted.
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2023-06-19 01:34:42 +03:00 |
VulkanContext.h
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VulkanEntryPoints.inl
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VulkanLoader.cpp
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VideoBackends:Vulkan: Allow loading custom drivers on Android
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2023-06-11 13:52:34 +02:00 |
VulkanLoader.h
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VideoBackends:Vulkan: Allow loading custom drivers on Android
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2023-06-11 13:52:34 +02:00 |