dolphin/Source/Plugins/Plugin_DSP_HLE/Src/UCodes
Sonicadvance1 99ea22bbf3 Fix a ~8MB mem leak with AXWii Games
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5045 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-12 18:01:36 +00:00
..
UCode_AX_ADPCM.h
UCode_AX_Voice.h DSPHLE: Fixed the unbearable noise in "Dead Space Extraction". Theoretically this commit should not break any game whose sound already worked in previous revisions, please test this on every game you have got. 2009-12-10 17:41:47 +00:00
UCode_AX.cpp Linux global build. At least the basic footwork is done here. 2010-02-02 21:56:29 +00:00
UCode_AX.h DSPHLE - AX - Metroid Prime 2 (GC) audio should be better now 2009-12-27 22:52:33 +00:00
UCode_AXStructs.h Sound System Rework: Phase 2 2009-12-23 15:34:14 +00:00
UCode_AXWii.cpp Fix a ~8MB mem leak with AXWii Games 2010-02-12 18:01:36 +00:00
UCode_AXWii.h
UCode_CARD.cpp
UCode_CARD.h
UCode_InitAudioSystem.cpp
UCode_InitAudioSystem.h ROM dissasm "refresh" + RE + small fixes 2010-01-24 00:31:20 +00:00
UCode_ROM.cpp ROM dissasm "refresh" + RE + small fixes 2010-01-24 00:31:20 +00:00
UCode_ROM.h ROM dissasm "refresh" + RE + small fixes 2010-01-24 00:31:20 +00:00
UCode_Zelda_ADPCM.cpp
UCode_Zelda_Obsolete.txt
UCode_Zelda_Synth.cpp
UCode_Zelda_Voice.cpp Added DEBUG to the long stringstream processing. 2009-10-30 14:52:42 +00:00
UCode_Zelda.cpp Sound System Rework: Phase 2 2009-12-23 15:34:14 +00:00
UCode_Zelda.h
UCodes.cpp DSPLLE dissasm fix 2009-11-06 13:28:03 +00:00
UCodes.h Thanks to Wagnard28 and other lots of people's test, now this will hopefully solve the troubling regression problems between r4616 and r4617. 2009-11-27 20:21:12 +00:00