dolphin/Source/Core/VideoBackends/D3D12
Lioncash e60268bd42 VideoCommon/RenderBase: Use a std::string_view with CreateShaderFromSource()
Greatly simplifies the overall interface when it comes to compiling
shaders. Also allows getting rid of a std::string overload of the same
name. Now std::string and const char* both go through the same function.
2019-05-30 03:29:35 -04:00
..
BoundingBox.cpp
BoundingBox.h
CMakeLists.txt
Common.h
D3D12.vcxproj
D3D12.vcxproj.filters
DescriptorAllocator.cpp
DescriptorAllocator.h
DescriptorHeapManager.cpp
DescriptorHeapManager.h
DXContext.cpp
DXContext.h
DXPipeline.cpp D3D12: Support returning pipeline cache data 2019-04-16 00:34:34 +10:00
DXPipeline.h D3D12: Support returning pipeline cache data 2019-04-16 00:34:34 +10:00
DXShader.cpp VideoCommon/RenderBase: Use a std::string_view with CreateShaderFromSource() 2019-05-30 03:29:35 -04:00
DXShader.h VideoCommon/RenderBase: Use a std::string_view with CreateShaderFromSource() 2019-05-30 03:29:35 -04:00
DXTexture.cpp
DXTexture.h
DXVertexFormat.cpp
DXVertexFormat.h Reformat repo to clang-format 7.0 rules 2019-05-06 18:48:04 +00:00
PerfQuery.cpp D3D12: Fix rare case where command list was executed with open queries 2019-04-01 20:49:24 +10:00
PerfQuery.h
Renderer.cpp VideoCommon/RenderBase: Use a std::string_view with CreateShaderFromSource() 2019-05-30 03:29:35 -04:00
Renderer.h VideoCommon/RenderBase: Use a std::string_view with CreateShaderFromSource() 2019-05-30 03:29:35 -04:00
StreamBuffer.cpp
StreamBuffer.h
SwapChain.cpp
SwapChain.h
VertexManager.cpp
VertexManager.h
VideoBackend.cpp AbstractPipeline: Support returning "cache data" 2019-04-16 00:09:47 +10:00
VideoBackend.h Reformat repo to clang-format 7.0 rules 2019-05-06 18:48:04 +00:00