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W32Util
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D3DBase.cpp
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Change Disc functionality:
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2010-09-15 12:30:56 +00:00 |
D3DBase.h
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DX9/DX11: Workaround the viewpoint/EFB creation issues in e.g. SMG2 on NVIDIA hardware or when using HD. Will most likely cause glitches, but prevents crashing. Correct behavior can't be implemented in Direct3D, so this is the best option we have.
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2010-07-11 16:26:46 +00:00 |
D3DBlob.cpp
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D3DBlob.h
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D3DShader.cpp
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Made LinearDiskCache a template class. Keys are now some POD type (fixed size). Eliminates casting and key size checking.
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2010-11-15 05:22:03 +00:00 |
D3DShader.h
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Made LinearDiskCache a template class. Keys are now some POD type (fixed size). Eliminates casting and key size checking.
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2010-11-15 05:22:03 +00:00 |
D3DTexture.cpp
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Main change: Implemented EFB pokes in DX9/DX11.
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2010-10-22 19:40:05 +00:00 |
D3DTexture.h
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Committing some cleanups by avindra:
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2010-07-18 10:11:34 +00:00 |
D3DUtil.cpp
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DX9/DX11: Remove some dead or obsolete code.
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2010-11-07 10:11:58 +00:00 |
D3DUtil.h
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DX9/DX11: Remove some dead or obsolete code.
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2010-11-07 10:11:58 +00:00 |
EmuWindow.cpp
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Minor code formatting:
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2010-09-28 02:15:02 +00:00 |
EmuWindow.h
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FramebufferManager.cpp
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Merged some FramebufferManager code into VideoCommon.
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2010-11-14 23:31:53 +00:00 |
FramebufferManager.h
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Merged some FramebufferManager code into VideoCommon.
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2010-11-14 23:31:53 +00:00 |
GfxState.cpp
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DX11 plugin: Fix a small oversight
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2010-11-13 00:05:14 +00:00 |
GfxState.h
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DX11 plugin: Do destination-alpha in a single pass. No more drawing the same geometry twice! SMG is faster now because it uses destination-alpha extensively. This uses dual-source color blending, a DirectX 10-level feature. The equivalent OpenGL function comes from the GL_ARB_blend_func_extended extension, which was made core in OpenGL 3.3.
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2010-10-20 03:11:22 +00:00 |
Globals.h
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main.cpp
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Move some shared gfx plugin code into VideoCommon. Changed "Renderer" class to use virtual functions. (setting stuff up for video plugin merging)
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2010-11-18 02:21:26 +00:00 |
main.h
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Move some shared gfx plugin code into VideoCommon. Changed "Renderer" class to use virtual functions. (setting stuff up for video plugin merging)
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2010-11-18 02:21:26 +00:00 |
NativeVertexFormat.cpp
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Minor code formatting:
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2010-09-28 02:15:02 +00:00 |
PixelShaderCache.cpp
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Made LinearDiskCache a template class. Keys are now some POD type (fixed size). Eliminates casting and key size checking.
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2010-11-15 05:22:03 +00:00 |
PixelShaderCache.h
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Made LinearDiskCache a template class. Keys are now some POD type (fixed size). Eliminates casting and key size checking.
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2010-11-15 05:22:03 +00:00 |
Render.cpp
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Move some shared gfx plugin code into VideoCommon. Changed "Renderer" class to use virtual functions. (setting stuff up for video plugin merging)
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2010-11-18 02:21:26 +00:00 |
Render.h
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Move some shared gfx plugin code into VideoCommon. Changed "Renderer" class to use virtual functions. (setting stuff up for video plugin merging)
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2010-11-18 02:21:26 +00:00 |
resource.h
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DX11: Add an option to choose the internal resolution.
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2010-11-10 16:43:27 +00:00 |
resource.rc
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DX11: Add an option to choose the internal resolution.
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2010-11-10 16:43:27 +00:00 |
stdafx.cpp
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stdafx.h
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TextureCache.cpp
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Move some shared gfx plugin code into VideoCommon. Changed "Renderer" class to use virtual functions. (setting stuff up for video plugin merging)
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2010-11-18 02:21:26 +00:00 |
TextureCache.h
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Merged common texture cache code from video plugins into VideoCommon. (DX11 native mipmaps currently broken, disabled) Hopefully everything else should still be working.
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2010-10-19 22:24:27 +00:00 |
VertexManager.cpp
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Move some shared gfx plugin code into VideoCommon. Changed "Renderer" class to use virtual functions. (setting stuff up for video plugin merging)
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2010-11-18 02:21:26 +00:00 |
VertexManager.h
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DX11 plugin: Do destination-alpha in a single pass. No more drawing the same geometry twice! SMG is faster now because it uses destination-alpha extensively. This uses dual-source color blending, a DirectX 10-level feature. The equivalent OpenGL function comes from the GL_ARB_blend_func_extended extension, which was made core in OpenGL 3.3.
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2010-10-20 03:11:22 +00:00 |
VertexShaderCache.cpp
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Made LinearDiskCache a template class. Keys are now some POD type (fixed size). Eliminates casting and key size checking.
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2010-11-15 05:22:03 +00:00 |
VertexShaderCache.h
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Committing some cleanups by avindra:
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2010-07-18 10:11:34 +00:00 |