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18cb68eb3c
Emulation needs to be running when the surface is destroyed, but we want to pause in onStop. So call the surfaceDestroyed callback, as this accomplished both. |
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.. | ||
Android | ||
Core | ||
DSPSpy | ||
DSPTool | ||
PCH | ||
UnitTests | ||
VSProps | ||
.clang-format | ||
CMakeLists.txt | ||
dolphin-emu.sln |