..
Debugger
big commit, implemented depth textures with hardware support in D3D, so now they will be correct as in opengl. please test a lot because i only tested the ati path, nvidia path is "Theoretical" :).
2009-11-22 02:37:00 +00:00
W32Util
bmp_io.cpp
bmp_io.h
BPFunctions.cpp
big commit, implemented depth textures with hardware support in D3D, so now they will be correct as in opengl. please test a lot because i only tested the ati path, nvidia path is "Theoretical" :).
2009-11-22 02:37:00 +00:00
CPStructs.cpp
CPStructs.h
D3DBase.cpp
big commit, implemented depth textures with hardware support in D3D, so now they will be correct as in opengl. please test a lot because i only tested the ati path, nvidia path is "Theoretical" :).
2009-11-22 02:37:00 +00:00
D3DBase.h
big commit, implemented depth textures with hardware support in D3D, so now they will be correct as in opengl. please test a lot because i only tested the ati path, nvidia path is "Theoretical" :).
2009-11-22 02:37:00 +00:00
D3DShader.cpp
Rename Config.cpp/h to VideoConfig.cpp/h.
2009-09-13 09:23:30 +00:00
D3DShader.h
D3DTexture.cpp
D3D various: "Safe texture cache" option, texture replace instead of destroy/create when possible, a commented out "optimization" that didn't speed things up (use DrawPrimitive instead of DrawIndexedPrimitive when possible), reduce code duplication in Flush(), don't periodically clean out the shader caches since it's not really beneficial - shaders are cheap to keep. some code cleanup.
2009-09-19 13:14:55 +00:00
D3DTexture.h
D3DUtil.cpp
big commit, implemented depth textures with hardware support in D3D, so now they will be correct as in opengl. please test a lot because i only tested the ati path, nvidia path is "Theoretical" :).
2009-11-22 02:37:00 +00:00
D3DUtil.h
big commit, implemented depth textures with hardware support in D3D, so now they will be correct as in opengl. please test a lot because i only tested the ati path, nvidia path is "Theoretical" :).
2009-11-22 02:37:00 +00:00
DLCompiler.cpp
DLCompiler.h
DlgSettings.cpp
D3D: fix the wire frame option
2009-10-30 11:03:50 +00:00
DlgSettings.h
EmuWindow.cpp
reapply the changes from rev 4532 (without the resizing issues) and the changes from rev 4555 -- fixes issue 1660
2009-11-15 07:46:43 +00:00
EmuWindow.h
D3D: Eliminate black borders, add 4:3 and 16:9 settings, and the widescreen hack. Unfortunately this temporarily breaks MSAA (in d3d only) until I have time to fix it.
2009-09-13 17:46:33 +00:00
FramebufferManager.cpp
big commit, implemented depth textures with hardware support in D3D, so now they will be correct as in opengl. please test a lot because i only tested the ati path, nvidia path is "Theoretical" :).
2009-11-22 02:37:00 +00:00
FramebufferManager.h
big commit, implemented depth textures with hardware support in D3D, so now they will be correct as in opengl. please test a lot because i only tested the ati path, nvidia path is "Theoretical" :).
2009-11-22 02:37:00 +00:00
Globals.h
Rename Config.cpp/h to VideoConfig.cpp/h.
2009-09-13 09:23:30 +00:00
main.cpp
D3D: change window startup a bit (pretty minor but it's just to get me started :P)
2009-10-28 22:40:18 +00:00
main.h
NativeVertexFormat.cpp
D3D: minor vs constant-setting optimization, remove a stupid memcpy that doesn't do anything, don't see much benefit though :/ At least the PIX logs will be cleaner.
2009-09-19 10:46:25 +00:00
PixelShaderCache.cpp
big commit, implemented depth textures with hardware support in D3D, so now they will be correct as in opengl. please test a lot because i only tested the ati path, nvidia path is "Theoretical" :).
2009-11-22 02:37:00 +00:00
PixelShaderCache.h
big commit, implemented depth textures with hardware support in D3D, so now they will be correct as in opengl. please test a lot because i only tested the ati path, nvidia path is "Theoretical" :).
2009-11-22 02:37:00 +00:00
Render.cpp
big commit, implemented depth textures with hardware support in D3D, so now they will be correct as in opengl. please test a lot because i only tested the ati path, nvidia path is "Theoretical" :).
2009-11-22 02:37:00 +00:00
resource.h
re-apply the warning fixes to Source\Plugins\Plugin_VideoDX9\Src\resource.h from r4555
2009-11-14 17:39:02 +00:00
resource.rc
EFB Reads are so slow in D3D that I think we need an option for it. Here it is.
2009-10-07 19:54:56 +00:00
RGBAFloat.h
stdafx.cpp
stdafx.h
TextureCache.cpp
big commit, implemented depth textures with hardware support in D3D, so now they will be correct as in opengl. please test a lot because i only tested the ati path, nvidia path is "Theoretical" :).
2009-11-22 02:37:00 +00:00
TextureCache.h
reapply changes from 4550-4551,4556-4559 correctly...sigh...some files were ignored by tortoisesvn, and myself :|
2009-11-14 17:50:51 +00:00
TextureConverter.cpp
big commit, implemented depth textures with hardware support in D3D, so now they will be correct as in opengl. please test a lot because i only tested the ati path, nvidia path is "Theoretical" :).
2009-11-22 02:37:00 +00:00
TextureConverter.h
forget the new files Sorry :)
2009-11-20 20:14:34 +00:00
Utils.cpp
Utils.h
Vec3.h
STAND BACK - NEWLINE POLICE
2009-11-15 22:26:39 +00:00
VertexManager.cpp
when dumping shaders from VertexManager.cpp, don't overwrite old ones.
2009-11-01 02:03:26 +00:00
VertexManager.h
D3D: Eliminate black borders, add 4:3 and 16:9 settings, and the widescreen hack. Unfortunately this temporarily breaks MSAA (in d3d only) until I have time to fix it.
2009-09-13 17:46:33 +00:00
VertexShaderCache.cpp
big commit, implemented depth textures with hardware support in D3D, so now they will be correct as in opengl. please test a lot because i only tested the ati path, nvidia path is "Theoretical" :).
2009-11-22 02:37:00 +00:00
VertexShaderCache.h
big commit, implemented depth textures with hardware support in D3D, so now they will be correct as in opengl. please test a lot because i only tested the ati path, nvidia path is "Theoretical" :).
2009-11-22 02:37:00 +00:00
XFStructs.cpp
XFStructs.h