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dolphin
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D3D
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Stenzek
7a745e5b0d
D3D: Drop gamma parameter from util draw helper
...
No longer needed as we perform gamma correction during the XFB copy.
2018-05-02 21:58:56 +10:00
..
BoundingBox.cpp
BoundingBox.h
CMakeLists.txt
D3D.vcxproj
D3D.vcxproj.filters
D3DBase.cpp
D3DBase.h
Reformat all the things!
2018-04-12 21:28:39 +02:00
D3DBlob.cpp
D3DBlob.h
D3DShader.cpp
D3DShader.h
D3DState.cpp
Common: Move BitSet helper functions into the Common namespace
2018-04-23 00:13:55 -04:00
D3DState.h
D3DTexture.cpp
D3DTexture.h
D3DUtil.cpp
D3D: Drop gamma parameter from util draw helper
2018-05-02 21:58:56 +10:00
D3DUtil.h
D3D: Drop gamma parameter from util draw helper
2018-05-02 21:58:56 +10:00
DXPipeline.cpp
DXPipeline.h
DXShader.cpp
DXShader.h
DXTexture.cpp
D3D: Drop gamma parameter from util draw helper
2018-05-02 21:58:56 +10:00
DXTexture.h
FramebufferManager.cpp
FramebufferManager.h
GeometryShaderCache.cpp
D3D: Drop gamma parameter from util draw helper
2018-05-02 21:58:56 +10:00
GeometryShaderCache.h
main.cpp
NativeVertexFormat.cpp
Reformat all the things!
2018-04-12 21:28:39 +02:00
PerfQuery.cpp
PerfQuery.h
PixelShaderCache.cpp
PixelShaderCache.h
PSTextureEncoder.cpp
Implement EFB copy filter and gamma in hardware backends
2018-04-29 19:05:20 +10:00
PSTextureEncoder.h
Implement EFB copy filter and gamma in hardware backends
2018-04-29 19:05:20 +10:00
Render.cpp
D3D: Drop gamma parameter from util draw helper
2018-05-02 21:58:56 +10:00
Render.h
Implement EFB copy filter and gamma in hardware backends
2018-04-29 19:05:20 +10:00
TextureCache.cpp
Implement EFB copy filter and gamma in hardware backends
2018-04-29 19:05:20 +10:00
TextureCache.h
Implement EFB copy filter and gamma in hardware backends
2018-04-29 19:05:20 +10:00
VertexManager.cpp
VertexManager.h
Reformat all the things!
2018-04-12 21:28:39 +02:00
VertexShaderCache.cpp
D3D: Drop gamma parameter from util draw helper
2018-05-02 21:58:56 +10:00
VertexShaderCache.h
VideoBackend.h