dolphin/Source/Plugins/Plugin_VideoOGL/Src
2012-10-09 23:42:40 -05:00
..
FramebufferManager.cpp
FramebufferManager.h
Globals.h
GLUtil.cpp
GLUtil.h Remove this silliness 2012-10-09 23:42:40 -05:00
main.cpp More coding style fixes because I suck at sed 2012-10-09 23:41:48 -05:00
main.h
NativeVertexFormat.cpp Instead of querying the vertex attribute location. Let's bind it to where CG expects it to be as well. Was causing problems when we were trying to activate the components below and they weren't available. This fixes cubivore with GLSL shader. Also any other game that uses 3 normal pointers. 2012-10-09 23:41:48 -05:00
PixelShaderCache.cpp Set Sampler values at program make time instead of every frame. Fix an issue when The user had UBO support but not Binding support. 2012-10-09 23:42:40 -05:00
PixelShaderCache.h Set Sampler values at program make time instead of every frame. Fix an issue when The user had UBO support but not Binding support. 2012-10-09 23:42:40 -05:00
PostProcessing.cpp
PostProcessing.h
ProgramShaderCache.cpp There we go, actually found the issue. 2012-10-09 23:42:40 -05:00
ProgramShaderCache.h Instead of querying the vertex attribute location. Let's bind it to where CG expects it to be as well. Was causing problems when we were trying to activate the components below and they weren't available. This fixes cubivore with GLSL shader. Also any other game that uses 3 normal pointers. 2012-10-09 23:41:48 -05:00
RasterFont.cpp
RasterFont.h
Render.cpp Remove this silliness 2012-10-09 23:42:40 -05:00
Render.h Revert the recent zcomploc changes including the Graphic_Fixes merge. 2012-08-10 20:12:02 +02:00
stdafx.cpp
stdafx.h
TextureCache.cpp Set Sampler values at program make time instead of every frame. Fix an issue when The user had UBO support but not Binding support. 2012-10-09 23:42:40 -05:00
TextureCache.h
TextureConverter.cpp Set Sampler values at program make time instead of every frame. Fix an issue when The user had UBO support but not Binding support. 2012-10-09 23:42:40 -05:00
TextureConverter.h
VertexManager.cpp Set Sampler values at program make time instead of every frame. Fix an issue when The user had UBO support but not Binding support. 2012-10-09 23:42:40 -05:00
VertexManager.h
VertexShaderCache.cpp have separate variables/functions for VS/PS ubo stuff, array was confusing. 2012-10-09 23:41:48 -05:00
VertexShaderCache.h mah 2012-10-09 23:29:30 -05:00
VideoBackend.h