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AbstractTexture.cpp
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HiresTextures: Support loading BC7 (BPTC) from DDS files
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2017-08-01 11:59:38 +10:00 |
AbstractTexture.h
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AsyncRequests.cpp
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AsyncRequests.h
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AsyncShaderCompiler.cpp
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VideoBackends: Support a different number of threads for precompiling
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2017-07-30 17:43:59 +10:00 |
AsyncShaderCompiler.h
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AsyncShaderCompiler: use std::make_unique in CreateWorkItem()
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2017-09-02 14:08:00 -04:00 |
AVIDump.cpp
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AVIDump.h
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BoundingBox.cpp
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BoundingBox.h
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BPFunctions.cpp
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Renderer: Move cull mode to a rasterization state object
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2017-09-11 20:01:45 +10:00 |
BPFunctions.h
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RenderBase: Drop SetColorMask and SetLogicOpMode
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2017-09-03 14:14:54 +10:00 |
BPMemory.cpp
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ShaderGen: Support writing integer colors when logic op is enabled
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2017-09-03 16:33:25 +10:00 |
BPMemory.h
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ShaderGen: Support writing integer colors when logic op is enabled
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2017-09-03 16:33:25 +10:00 |
BPStructs.cpp
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RenderBase: Drop SetColorMask and SetLogicOpMode
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2017-09-03 14:14:54 +10:00 |
BPStructs.h
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CMakeLists.txt
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ShaderGen: Implement vertex ubershaders
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2017-07-30 17:43:59 +10:00 |
CommandProcessor.cpp
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CommandProcessor.h
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CommandProcessor: Remove unnecessary include
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2017-09-02 13:34:21 -04:00 |
ConstantManager.h
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ConstantManager: Use std::array where applicable
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2017-08-27 15:41:36 -04:00 |
CPMemory.cpp
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CPMemory.h
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DataReader.h
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Debugger.cpp
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Debugger.h
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DriverDetails.cpp
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Vulkan: Extend the NVIDIA MSAA bug to render-pass based clears
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2017-09-07 17:05:43 +10:00 |
DriverDetails.h
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Vulkan: Extend the NVIDIA MSAA bug to render-pass based clears
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2017-09-07 17:05:43 +10:00 |
Fifo.cpp
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CommandProcessor: Remove unnecessary include
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2017-09-02 13:34:21 -04:00 |
Fifo.h
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FPSCounter.cpp
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FPSCounter.h
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FramebufferManagerBase.cpp
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FramebufferManagerBase.h
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GeometryShaderGen.cpp
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VideoBackends: Move SamplerState to common
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2017-09-11 20:01:54 +10:00 |
GeometryShaderGen.h
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VideoBackends: Move SamplerState to common
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2017-09-11 20:01:54 +10:00 |
GeometryShaderManager.cpp
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GeometryShaderManager.h
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HiresTextures_DDSLoader.cpp
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HiresTextures: Support loading BC7 (BPTC) from DDS files
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2017-08-01 11:59:38 +10:00 |
HiresTextures.cpp
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Video: Clearly separate Texture and EFB Copy formats
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2017-08-03 18:35:29 -07:00 |
HiresTextures.h
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Video: Clearly separate Texture and EFB Copy formats
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2017-08-03 18:35:29 -07:00 |
ImageWrite.cpp
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ImageWrite.h
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IndexGenerator.cpp
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IndexGenerator.h
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LightingShaderGen.cpp
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LightingShaderGen.h
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LookUpTables.h
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MainBase.cpp
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VideoCommon: Move WM_USER_CREATE message to after backend initialization
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2017-07-30 17:43:59 +10:00 |
NativeVertexFormat.h
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Remove NonCopyable
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2017-08-22 16:40:34 +02:00 |
OnScreenDisplay.cpp
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OnScreenDisplay.h
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OpcodeDecoding.cpp
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OpcodeDecoding.h
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PerfQueryBase.cpp
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PerfQueryBase.h
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PixelEngine.cpp
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CommandProcessor: Remove unnecessary include
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2017-09-02 13:34:21 -04:00 |
PixelEngine.h
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PixelShaderGen.cpp
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D3D: Fix shader compile error with logicop and alpha test enabled
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2017-09-07 11:48:01 +10:00 |
PixelShaderGen.h
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VideoBackends: Clear uid bits that are unused for the current backend
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2017-09-05 23:49:42 +10:00 |
PixelShaderManager.cpp
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Ubershaders: Fix 6-bit color truncation not being applied
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2017-08-01 00:01:09 +10:00 |
PixelShaderManager.h
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Ubershaders: Fix 6-bit color truncation not being applied
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2017-08-01 00:01:09 +10:00 |
PostProcessing.cpp
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PostProcessing.h
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RenderBase.cpp
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Remove FFMPEG check for Renderer::IsFrameDumping()
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2017-08-24 11:15:50 -04:00 |
RenderBase.h
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VideoBackends: Move SamplerState to common
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2017-09-11 20:01:54 +10:00 |
RenderState.cpp
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VideoBackends: Move SamplerState to common
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2017-09-11 20:01:54 +10:00 |
RenderState.h
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VideoBackends: Move SamplerState to common
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2017-09-11 20:01:54 +10:00 |
SamplerCommon.h
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sfont.inc
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ShaderGenCommon.cpp
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ShaderGenCommon.h
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ShaderGen: Implement vertex ubershaders
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2017-07-30 17:43:59 +10:00 |
Statistics.cpp
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Statistics.h
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TextureCacheBase.cpp
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Merge pull request #5718 from mimimi085181/partial-updates-update
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2017-09-03 03:16:55 +02:00 |
TextureCacheBase.h
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Video: Clearly separate Texture and EFB Copy formats
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2017-08-03 18:35:29 -07:00 |
TextureConfig.cpp
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TextureConfig.h
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HiresTextures: Support loading BC7 (BPTC) from DDS files
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2017-08-01 11:59:38 +10:00 |
TextureConversionShader.cpp
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Video: Clearly separate Texture and EFB Copy formats
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2017-08-03 18:35:29 -07:00 |
TextureConversionShader.h
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Video: Clearly separate Texture and EFB Copy formats
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2017-08-03 18:35:29 -07:00 |
TextureDecoder_Common.cpp
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VideoCommon: Fix bug #10464 (RA4 format not handled in TextureDecoder)
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2017-08-21 10:22:15 -07:00 |
TextureDecoder_Generic.cpp
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Video: Clearly separate Texture and EFB Copy formats
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2017-08-03 18:35:29 -07:00 |
TextureDecoder_Util.h
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TextureDecoder_x64.cpp
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Video: Clearly separate Texture and EFB Copy formats
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2017-08-03 18:35:29 -07:00 |
TextureDecoder.h
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Video: Clearly separate Texture and EFB Copy formats
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2017-08-03 18:35:29 -07:00 |
UberShaderCommon.cpp
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Ubershaders: Support per-pixel lighting
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2017-07-30 17:43:59 +10:00 |
UberShaderCommon.h
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Ubershaders: Support per-pixel lighting
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2017-07-30 17:43:59 +10:00 |
UberShaderPixel.cpp
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VideoBackends: Clear uid bits that are unused for the current backend
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2017-09-05 23:49:42 +10:00 |
UberShaderPixel.h
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VideoBackends: Clear uid bits that are unused for the current backend
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2017-09-05 23:49:42 +10:00 |
UberShaderVertex.cpp
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Ubershaders: Support per-pixel lighting
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2017-07-30 17:43:59 +10:00 |
UberShaderVertex.h
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ShaderGen: Implement vertex ubershaders
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2017-07-30 17:43:59 +10:00 |
VertexLoader_Color.cpp
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VertexLoader_Color.h
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VertexLoader_Normal.cpp
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VertexLoader_Normal.h
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VertexLoader_Position.cpp
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VertexLoader_Position.h
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VertexLoader_TextCoord.cpp
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VertexLoader_TextCoord.h
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VertexLoader.cpp
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VertexLoader.h
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VertexLoaderARM64.cpp
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VertexLoaderARM64.h
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VertexLoaderBase.cpp
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VertexLoaderBase.h
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VertexLoaderManager.cpp
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Vulkan: Uber shader support
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2017-07-30 17:43:59 +10:00 |
VertexLoaderManager.h
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Vulkan: Uber shader support
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2017-07-30 17:43:59 +10:00 |
VertexLoaderUtils.h
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VertexLoaderX64.cpp
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VertexLoaderX64.h
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VertexManagerBase.cpp
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VideoBackends: Move SamplerState to common
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2017-09-11 20:01:54 +10:00 |
VertexManagerBase.h
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Renderer: Move cull mode to a rasterization state object
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2017-09-11 20:01:45 +10:00 |
VertexShaderGen.cpp
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ShaderGen: Use consistent variable names for texture coordinates
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2017-07-30 17:43:59 +10:00 |
VertexShaderGen.h
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VertexShaderManager.cpp
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ConstantManager: Use std::array where applicable
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2017-08-27 15:41:36 -04:00 |
VertexShaderManager.h
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ShaderGen: Implement vertex ubershaders
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2017-07-30 17:43:59 +10:00 |
VideoBackendBase.cpp
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VideoBackendBase.h
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VideoCommon.h
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VideoCommon.vcxproj
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ShaderGen: Implement vertex ubershaders
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2017-07-30 17:43:59 +10:00 |
VideoCommon.vcxproj.filters
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ShaderGen: Implement vertex ubershaders
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2017-07-30 17:43:59 +10:00 |
VideoConfig.cpp
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Merge pull request #5867 from leoetlino/widescreen
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2017-08-11 18:23:54 +08:00 |
VideoConfig.h
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Renderer: Move cull mode to a rasterization state object
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2017-09-11 20:01:45 +10:00 |
VideoState.cpp
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VideoState.h
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XFMemory.cpp
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XFMemory.h
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XFStructs.cpp
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ShaderGen: Implement vertex ubershaders
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2017-07-30 17:43:59 +10:00 |
XFStructs.h
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