dolphin/Source/Core/VideoBackends/OGL
Lioncash 882d1c1256 OGLShader: Ensure m_id and m_compute_program_id are always initialized
Depending on which constructor is invoked, m_id or m_compute_program_id
can end up in an uninitialized state. We should ensure that the object
is completely initialized to something deterministic regardless of the
constructor taken.
2018-03-16 17:49:34 -04:00
..
BoundingBox.cpp
BoundingBox.h
CMakeLists.txt
FramebufferManager.cpp
FramebufferManager.h
GPUTimer.h
main.cpp GLUtil: Encapsulate functions in a namespace 2018-03-10 16:11:19 +10:00
NativeVertexFormat.cpp
OGL.vcxproj
OGL.vcxproj.filters
OGLPipeline.cpp
OGLPipeline.h
OGLShader.cpp OGLShader: Fix mismatched assignment in compute shader constructor 2018-03-16 17:44:23 -04:00
OGLShader.h OGLShader: Ensure m_id and m_compute_program_id are always initialized 2018-03-16 17:49:34 -04:00
OGLTexture.cpp Assert: Remove unused parameter from DEBUG_ASSERT 2018-03-16 13:01:11 -04:00
OGLTexture.h
PerfQuery.cpp
PerfQuery.h
PostProcessing.cpp
PostProcessing.h
ProgramShaderCache.cpp Assert: Remove unused parameter from DEBUG_ASSERT 2018-03-16 13:01:11 -04:00
ProgramShaderCache.h
RasterFont.cpp OGL: Scale OSD text on big screens. 2018-03-12 20:38:06 +01:00
RasterFont.h
Render.cpp Assert: Remove unused parameter from DEBUG_ASSERT 2018-03-16 13:01:11 -04:00
Render.h
SamplerCache.cpp
SamplerCache.h
StreamBuffer.cpp
StreamBuffer.h
TextureCache.cpp Assert: Uppercase assertion macros 2018-03-14 22:03:12 -04:00
TextureCache.h
TextureConverter.cpp
TextureConverter.h
VertexManager.cpp OGL: Ensure VAO is active before unmapping buffers 2018-03-15 00:32:39 +10:00
VertexManager.h
VideoBackend.h