dolphin/Source/Core/Common/Src
2011-02-08 14:51:53 +00:00
..
Crypto Some more work on CMake on Windows: 2011-01-09 16:36:19 +00:00
ABI.cpp ABI fix for Linux x64. ABI_CallFunctionCC16 was not calculating the jump distance on far calls. 2010-12-17 05:16:51 +00:00
ABI.h
Atomic_GCC.h Core/DSPCore: Improve Interpreter address register add/sub, convert to 2010-12-27 15:05:18 +00:00
Atomic_Win32.h
Atomic.h
BreakPoints.cpp
BreakPoints.h
CDUtils.cpp
CDUtils.h
ChunkFile.h First pass at dealing with different size_t/off_t sizes in C90 environments. 2010-12-05 15:59:11 +00:00
ColorUtil.cpp
ColorUtil.h
Common.h vs2010: 2011-02-08 04:03:48 +00:00
CommonFuncs.h Remove the global namespace a bit and remove some dead code. 2011-02-02 18:21:20 +00:00
CommonPaths.h Fixed vs2010 SVNRevGen project. (Also changed "make_svnrev.h.vbs" to jscript and gave it some comments :p) Removed some old plugin stuff. 2011-02-01 04:20:51 +00:00
CommonTypes.h
ConsoleListener.cpp Revert back to LogTypes. Fixes issue 3668. 2010-12-14 17:52:01 +00:00
ConsoleListener.h Revert back to LogTypes. Fixes issue 3668. 2010-12-14 17:52:01 +00:00
CPUDetect.cpp - CPUID 2011-02-07 21:03:10 +00:00
CPUDetect.h * Changed the Projection Hack option in game properties to "Custom Projection Hack" 2011-01-29 21:13:56 +00:00
DebugInterface.h
ExtendedTrace.cpp
ExtendedTrace.h
FifoQueue.h
FileSearch.cpp Add a hack to match the *.* wildcard in a file search on non windows platforms. This fixes Metroid Other M on linux, and probably other games. Fixes issue 3966. 2011-01-22 18:19:42 +00:00
FileSearch.h
FileUtil.cpp Fixed vs2010 SVNRevGen project. (Also changed "make_svnrev.h.vbs" to jscript and gave it some comments :p) Removed some old plugin stuff. 2011-02-01 04:20:51 +00:00
FileUtil.h Fix the Audio tab and merge the DSP config into one. 2011-01-29 04:16:05 +00:00
FixedSizeQueue.h
Hash.cpp Fixed the new texture hashing functions to take samples into consideration. Fixes issue 4058 2011-02-06 08:05:18 +00:00
Hash.h Changes to hi-res textures. Textures now load correctly when loading/saving a savestate, and can be toggled on and off in game. 2011-02-05 10:08:06 +00:00
IniFile.cpp Remove the PIC linker flag for DSP on linux. 2011-01-30 17:04:12 +00:00
IniFile.h
LinearDiskCache.h If perspective divide is enabled and texture coordinate Z is 0 then leave texture coordinates alone. Fixes issue 3676. 2011-01-29 08:34:57 +00:00
Log.h Revert back to LogTypes. Fixes issue 3668. 2010-12-14 17:52:01 +00:00
LogManager.cpp Core/DSPCore: Improve Interpreter address register add/sub, convert to 2010-12-27 15:05:18 +00:00
LogManager.h Core/DSPCore: Improve Interpreter address register add/sub, convert to 2010-12-27 15:05:18 +00:00
MathUtil.cpp
MathUtil.h
MemArena.cpp Allocate low executable memory on OS X as on Windows and Linux. 2011-01-09 14:09:27 +00:00
MemArena.h Allocate low executable memory on OS X as on Windows and Linux. 2011-01-09 14:09:27 +00:00
MemoryUtil.cpp Executable memory above 2GB is okay on a 32-bit machine. 2011-01-12 21:25:33 +00:00
MemoryUtil.h Allocate low executable memory on OS X as on Windows and Linux. 2011-01-09 14:09:27 +00:00
Misc.cpp Remove the global namespace a bit and remove some dead code. 2011-02-02 18:21:20 +00:00
MsgHandler.cpp Clean up translator callback. 2011-01-14 00:15:08 +00:00
MsgHandler.h Clean up translator callback. 2011-01-14 00:15:08 +00:00
NandPaths.cpp Update Wii save import / export to use the same replace list as FileIO 2010-12-22 00:48:59 +00:00
NandPaths.h Update Wii save import / export to use the same replace list as FileIO 2010-12-22 00:48:59 +00:00
SConscript Fix Plugin_VideoSoftware build. 2011-02-08 11:02:34 +00:00
SDCardUtil.cpp allow gcc to check the format of args being passed to MsgAlert and GenericLog. Fixed nearly all warnings that arose from this, as well as some preexisting ones (some were actually crashes and/or bugs...) 2010-12-05 09:04:34 +00:00
SDCardUtil.h
Setup.h
stdafx.cpp
stdafx.h
StdThread.h Equip any new threads with an NSAutoreleasePool. 2011-01-29 23:46:26 +00:00
StringUtil.cpp Remove the global namespace a bit and remove some dead code. 2011-02-02 18:21:20 +00:00
StringUtil.h The compiler need not obey the static keyword, so to avoid linker 2011-02-05 16:06:05 +00:00
svnrev_template.h
SymbolDB.cpp Cast size_t to unsigned long for printf to deal with (32-bit) 2010-12-05 18:22:41 +00:00
SymbolDB.h
SysConf.cpp Removed my previous PanicAlert translation hack. Fixed with a better method suggested by BhaaL. The translation is done by a callback in the MsgHandler routine that is set at program start. Added macros PanicAlertT, SuccessAlertT, PanicYesNoT, and AskYesNoT that are identical to the non T versions except those strings will be added by gettext to the po files to be translated. These can and should be used anywhere in the code for strings that should be translated. 2011-01-13 02:05:58 +00:00
SysConf.h Removed my previous PanicAlert translation hack. Fixed with a better method suggested by BhaaL. The translation is done by a callback in the MsgHandler routine that is set at program start. Added macros PanicAlertT, SuccessAlertT, PanicYesNoT, and AskYesNoT that are identical to the non T versions except those strings will be added by gettext to the po files to be translated. These can and should be used anywhere in the code for strings that should be translated. 2011-01-13 02:05:58 +00:00
Thread.cpp Thread affinity on OS X and *BSD. 2011-02-02 21:52:43 +00:00
Thread.h Replaced Common::Thread with a partial implementation of std::thread. (rvalue references are used if available, <thread> is used if possible) Eliminates the need to use dynamic memory allocation for threads, so it's impossible to forget to delete a thread or set a pointer to NULL. Enables use of type-safe thread functions, no need to cast to and from void*. I've made sure the code compiles in vs08 and tested the functionality of "StdThread.h" on Linux so I'm hoping everything will work :p. In the future "StdThread.h" can be removed (maybe when OS X ships with gcc 4.4 and vs2015 is released :p). 2011-01-27 20:47:58 +00:00
Thunk.cpp
Thunk.h
Timer.cpp
Timer.h
Version.cpp Don't bother quickly flashing the full pathname to the file loaded 2011-01-11 16:19:15 +00:00
VideoBackendBase.cpp revert some some of the soren changes to make dolphin compile in vs2008 again until sw plugin is completely fixed. 2011-02-08 14:51:53 +00:00
VideoBackendBase.h Paused the video thread while a save state was being created or loaded. Performed the save state operation after the fifo became idle. Saved the interrupt status of the video thread into the save state. This helps stabilise the save states in dual core mode in games like Super Mario Galaxy. 2011-02-08 10:37:47 +00:00
x64Analyzer.cpp
x64Analyzer.h
x64Emitter.cpp Core/DSPCore: Fix more memory accesses for linux x64 2010-12-16 22:38:31 +00:00
x64Emitter.h Core/DSPCore: Consolidation of register accesses(except for the four hw 2011-01-14 18:00:25 +00:00