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OpenCL
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Hg:
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2010-06-09 01:37:08 +00:00 |
AVIDump.cpp
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Linux global build. At least the basic footwork is done here.
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2010-02-02 21:56:29 +00:00 |
AVIDump.h
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BPFunctions.h
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D3D: Fix some texture wrapping issues by setting the texture state for every texture used at draw time. Hopefully there will not be a noticable slowdown, thanks to the state caching. Also some minor cleanup. Should fix issues like repeated shadows. TODO: In theory it should have worked without this, so I should investigate why this change was needed.
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2010-01-12 23:40:30 +00:00 |
BPMemory.cpp
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BPMemory.h
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HUGE commit :)
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2010-06-05 00:01:18 +00:00 |
BPStructs.cpp
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space changes, merge #defines, language fix, and code reorder/cleanup :P
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2010-06-05 01:38:22 +00:00 |
BPStructs.h
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CommandProcessor.cpp
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Hg:
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2010-06-09 01:37:08 +00:00 |
CommandProcessor.h
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Hg:
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2010-06-09 01:37:08 +00:00 |
CPMemory.cpp
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CPMemory.h
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DataReader.h
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Fifo.cpp
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Reverted the FIFO thread change
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2010-01-23 21:06:12 +00:00 |
Fifo.h
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1. This should fix Issue 1625 (Bizarre Auto Frame Limit)
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2010-01-07 20:01:41 +00:00 |
HiresTextures.cpp
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Remove unused variables.
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2010-05-26 20:43:16 +00:00 |
HiresTextures.h
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DX9: - Add hires texture loading.
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2009-12-22 06:47:42 +00:00 |
ImageWrite.cpp
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ImageWrite.h
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IndexGenerator.cpp
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let's keep experimenting:
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2010-05-22 21:58:43 +00:00 |
IndexGenerator.h
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let's keep experimenting:
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2010-05-22 21:58:43 +00:00 |
LookUpTables.h
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memcpy_amd.cpp
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NativeVertexFormat.h
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NativeVertexWriter.cpp
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NativeVertexWriter.h
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fast commit :
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2010-05-04 14:43:30 +00:00 |
OnScreenDisplay.cpp
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Kill the last timeGetTime calls.
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2010-01-21 21:27:52 +00:00 |
OnScreenDisplay.h
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OpcodeDecoding.cpp
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Fix crash when stopping and starting a game with OpenCL enabled
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2010-02-13 10:09:54 +00:00 |
OpcodeDecoding.h
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PixelEngine.cpp
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Hg:
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2010-06-09 01:37:08 +00:00 |
PixelEngine.h
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Hg:
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2010-06-09 01:37:08 +00:00 |
PixelShaderGen.cpp
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Preparing stuff for DX11:
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2010-06-12 15:49:21 +00:00 |
PixelShaderGen.h
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Shader Disk Cache implementation for D3D. Saves generated shaders on disk. Eliminates "freeze jerks" in D3D plugin the _second_ and later times you play something.... not much to do about the first time. The D3D shader compiler is just slow.
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2010-01-17 17:44:09 +00:00 |
PixelShaderManager.cpp
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a little optimization in shaders constants setting , based on the same idea of nodchip changes.
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2010-05-17 22:17:46 +00:00 |
PixelShaderManager.h
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Preparing stuff for DX11:
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2010-06-12 15:49:21 +00:00 |
Profiler.cpp
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Kill the last timeGetTime calls.
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2010-01-21 21:27:52 +00:00 |
Profiler.h
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Render.h
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after a good commit lets make some experiments:
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2010-05-19 03:15:36 +00:00 |
SConscript
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Simplify the SCons build:
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2010-06-10 14:18:21 +00:00 |
Statistics.cpp
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Some tiny fix, fixed a crash when activating "overlay some statistics" on OGL plugin (which actually overlays a whole book + 400 chapters of statistics and, indeed, overflows and crash) + memleak fix on LLE plugin and little fix on GBAlink shutdown code.
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2010-02-23 01:57:26 +00:00 |
Statistics.h
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TextureConversionShader.cpp
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HUGE commit :)
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2010-06-05 00:01:18 +00:00 |
TextureConversionShader.h
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Shader Disk Cache implementation for D3D. Saves generated shaders on disk. Eliminates "freeze jerks" in D3D plugin the _second_ and later times you play something.... not much to do about the first time. The D3D shader compiler is just slow.
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2010-01-17 17:44:09 +00:00 |
TextureDecoder.cpp
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#if 0 work-in-progress code.
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2010-05-26 20:52:44 +00:00 |
TextureDecoder.h
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back to limit vps instead of fps as this fix fps limit and now it works correctly as now the sync between the plug in and the core is almost correct.
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2010-04-03 22:22:55 +00:00 |
VertexLoader_Color.cpp
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VertexLoader_Color.h
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VertexLoader_Normal.cpp
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VideoCommon: Added automatic selection routines for SSSE3/SSE4.1 codes. It selects SSSE3/SSE4.1 codes only if a proper preprocessor definition is defined and the target cpu supports SSSE3/SSE4.1. The selection routines in VertexLoader_* use function pointers. TextureDecoder uses a combination of "#if" and "if" statements.
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2010-04-09 15:13:42 +00:00 |
VertexLoader_Normal.h
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VideoCommon: Added automatic selection routines for SSSE3/SSE4.1 codes. It selects SSSE3/SSE4.1 codes only if a proper preprocessor definition is defined and the target cpu supports SSSE3/SSE4.1. The selection routines in VertexLoader_* use function pointers. TextureDecoder uses a combination of "#if" and "if" statements.
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2010-04-09 15:13:42 +00:00 |
VertexLoader_Position.cpp
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VideoCommon: Added automatic selection routines for SSSE3/SSE4.1 codes. It selects SSSE3/SSE4.1 codes only if a proper preprocessor definition is defined and the target cpu supports SSSE3/SSE4.1. The selection routines in VertexLoader_* use function pointers. TextureDecoder uses a combination of "#if" and "if" statements.
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2010-04-09 15:13:42 +00:00 |
VertexLoader_Position.h
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VideoCommon: Added automatic selection routines for SSSE3/SSE4.1 codes. It selects SSSE3/SSE4.1 codes only if a proper preprocessor definition is defined and the target cpu supports SSSE3/SSE4.1. The selection routines in VertexLoader_* use function pointers. TextureDecoder uses a combination of "#if" and "if" statements.
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2010-04-09 15:13:42 +00:00 |
VertexLoader_TextCoord.cpp
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VideoCommon: Added automatic selection routines for SSSE3/SSE4.1 codes. It selects SSSE3/SSE4.1 codes only if a proper preprocessor definition is defined and the target cpu supports SSSE3/SSE4.1. The selection routines in VertexLoader_* use function pointers. TextureDecoder uses a combination of "#if" and "if" statements.
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2010-04-09 15:13:42 +00:00 |
VertexLoader_TextCoord.h
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VideoCommon: Added automatic selection routines for SSSE3/SSE4.1 codes. It selects SSSE3/SSE4.1 codes only if a proper preprocessor definition is defined and the target cpu supports SSSE3/SSE4.1. The selection routines in VertexLoader_* use function pointers. TextureDecoder uses a combination of "#if" and "if" statements.
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2010-04-09 15:13:42 +00:00 |
VertexLoader.cpp
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HUGE commit :)
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2010-06-05 00:01:18 +00:00 |
VertexLoader.h
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Removed more compiler warnings in linux.
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2010-03-07 22:48:37 +00:00 |
VertexLoaderManager.cpp
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Fixed the crazy code in r5161.
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2010-03-06 10:07:37 +00:00 |
VertexLoaderManager.h
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VertexShaderGen.cpp
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apply James333 patch to make dx9 plugin use wxwidgets.
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2010-06-13 19:41:07 +00:00 |
VertexShaderGen.h
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Preparing stuff for DX11:
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2010-06-12 15:49:21 +00:00 |
VertexShaderManager.cpp
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space changes, merge #defines, language fix, and code reorder/cleanup :P
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2010-06-05 01:38:22 +00:00 |
VertexShaderManager.h
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Preparing stuff for DX11:
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2010-06-12 15:49:21 +00:00 |
VideoCommon.h
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Improve iterator usage.
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2010-05-28 23:14:16 +00:00 |
VideoConfig.cpp
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added ssaa and efb scale as separate configurations:
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2010-06-09 15:33:01 +00:00 |
VideoConfig.h
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added ssaa and efb scale as separate configurations:
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2010-06-09 15:33:01 +00:00 |
VideoState.cpp
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Moving pixel engine and command processor from core to video common. This will break previous save states. Adds decoding single pixels to texture decoder.
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2009-10-10 21:19:39 +00:00 |
VideoState.h
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XFBConvert.cpp
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XFBConvert.h
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XFMemory.cpp
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XFMemory.h
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a minor cleanup in xf registers, an some small bug fixes. please test and give me feedback
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2009-11-19 02:28:41 +00:00 |
XFStructs.cpp
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a minor cleanup in xf registers, an some small bug fixes. please test and give me feedback
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2009-11-19 02:28:41 +00:00 |
XFStructs.h
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