dolphin/Source/Core/VideoBackends/D3D12
Robin Kertels 22fecb41fc
VideoBackends:D3D12: Don't query GPU descriptor handle for non-shader visible heap
Fixes the following error in the D3D12 debug layer:

D3D12 ERROR: ID3D12DescriptorHeap::GetGPUDescriptorHandleForHeapStart:
GetGPUDescriptorHandleForHeapStart is invalid to call on a descriptor
heap that does not have DESCRIPTOR_HEAP_FLAG_SHADER_VISIBLE set.
If the heap is not supposed to be shader visible, then
GetCPUDescriptorHandleForHeapStart would be the appropriate method
to call. That call is valid both for shader visible and non shader
visible descriptor heaps.
[ STATE_GETTING ERROR #1315: DESCRIPTOR_HEAP_NOT_SHADER_VISIBLE]
2022-10-29 23:39:27 +02:00
..
CMakeLists.txt cmake: Don't use PCH with Qt6. 2022-05-22 01:19:44 +02:00
Common.h treewide: convert GPLv2+ license info to SPDX tags 2021-07-05 04:35:56 +02:00
D3D12BoundingBox.cpp VideoBackends/D3D12: Include HRESULT in error messages 2022-01-09 12:44:53 -08:00
D3D12BoundingBox.h Fix all uninitialized variable warnings (C26495) 2021-10-13 12:32:16 -07:00
D3D12PerfQuery.cpp VideoBackends/D3D12: Include HRESULT in error messages 2022-01-09 12:44:53 -08:00
D3D12PerfQuery.h treewide: convert GPLv2+ license info to SPDX tags 2021-07-05 04:35:56 +02:00
D3D12Renderer.cpp VideoBackends:D3D12: Add support for vertex shader point and line expansion 2022-10-22 20:13:24 -05:00
D3D12Renderer.h VideoBackends:D3D12: Dynamic vertex loader support 2022-09-19 16:28:24 -05:00
D3D12StreamBuffer.cpp VideoBackends/D3D12: Include HRESULT in error messages 2022-01-09 12:44:53 -08:00
D3D12StreamBuffer.h treewide: convert GPLv2+ license info to SPDX tags 2021-07-05 04:35:56 +02:00
D3D12SwapChain.cpp VideoBackends/D3D12: Include HRESULT in error messages 2022-01-09 12:44:53 -08:00
D3D12SwapChain.h treewide: convert GPLv2+ license info to SPDX tags 2021-07-05 04:35:56 +02:00
D3D12VertexManager.cpp VideoBackends:D3D12: Dynamic vertex loader support 2022-09-19 16:28:24 -05:00
D3D12VertexManager.h VideoBackends:D3D12: Dynamic vertex loader support 2022-09-19 16:28:24 -05:00
DescriptorAllocator.cpp VideoBackends/D3D12: Include HRESULT in error messages 2022-01-09 12:44:53 -08:00
DescriptorAllocator.h treewide: convert GPLv2+ license info to SPDX tags 2021-07-05 04:35:56 +02:00
DescriptorHeapManager.cpp VideoBackends:D3D12: Don't query GPU descriptor handle for non-shader visible heap 2022-10-29 23:39:27 +02:00
DescriptorHeapManager.h VideoBackends:D3D12: Don't query GPU descriptor handle for non-shader visible heap 2022-10-29 23:39:27 +02:00
DX12Context.cpp VideoBackends:D3D12: Add support for vertex shader point and line expansion 2022-10-22 20:13:24 -05:00
DX12Context.h VideoBackends:D3D12: Dynamic vertex loader support 2022-09-19 16:28:24 -05:00
DX12Pipeline.cpp VideoCommon: Add separate pipeline usage for UberShaders 2022-09-19 16:28:24 -05:00
DX12Pipeline.h treewide: convert GPLv2+ license info to SPDX tags 2021-07-05 04:35:56 +02:00
DX12Shader.cpp VideoBackends/D3D12: Include HRESULT in error messages 2022-01-09 12:44:53 -08:00
DX12Shader.h VideoBackends / VideoCommon: allow the ability to set debug names for shaders / textures. These names are visible in applications like RenderDoc 2021-08-30 13:47:48 -05:00
DX12Texture.cpp VideoBackends/D3D12: Include HRESULT in error messages 2022-01-09 12:44:53 -08:00
DX12Texture.h VideoBackends: fix d3d12 subresource calculation 2022-10-28 19:07:08 -05:00
DX12VertexFormat.cpp D3D / VideoCommon: generate HLSL from SPIRV 2022-06-24 18:09:53 -05:00
DX12VertexFormat.h treewide: convert GPLv2+ license info to SPDX tags 2021-07-05 04:35:56 +02:00
VideoBackend.cpp VideoBackends:D3D12: Add support for vertex shader point and line expansion 2022-10-22 20:13:24 -05:00
VideoBackend.h treewide: convert GPLv2+ license info to SPDX tags 2021-07-05 04:35:56 +02:00