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252093295b
To enforce SM2.0 compatibility, the OpenGL plugin was made to crash when compiling a shader which does not fit in the SM2.0a limits. However, on some combinations of OS/drivers/GPU, our shaders already do not fit in these limits, causing artificial failures only to try to keep a non existant SM2.0a compat. Basically, this sucks. This commit increases the artificial limit to SM3.0. If you're using a GPU which does not support SM3.0 and Dolphin works properly, this should not cause any problem at all. |
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.. | ||
FramebufferManager.cpp | ||
FramebufferManager.h | ||
Globals.h | ||
GLUtil.cpp | ||
GLUtil.h | ||
main.cpp | ||
main.h | ||
NativeVertexFormat.cpp | ||
PixelShaderCache.cpp | ||
PixelShaderCache.h | ||
PostProcessing.cpp | ||
PostProcessing.h | ||
RasterFont.cpp | ||
RasterFont.h | ||
Render.cpp | ||
Render.h | ||
stdafx.cpp | ||
stdafx.h | ||
TextureCache.cpp | ||
TextureCache.h | ||
TextureConverter.cpp | ||
TextureConverter.h | ||
VertexManager.cpp | ||
VertexManager.h | ||
VertexShaderCache.cpp | ||
VertexShaderCache.h | ||
VideoBackend.h |