dolphin/Source/Plugins/Plugin_VideoOGL/Src
Pierre Bourdon 252093295b Do not fail with strict drivers when compiling a not SM2.0 shader
To enforce SM2.0 compatibility, the OpenGL plugin was made to crash when
compiling a shader which does not fit in the SM2.0a limits. However, on some
combinations of OS/drivers/GPU, our shaders already do not fit in these limits,
causing artificial failures only to try to keep a non existant SM2.0a compat.
Basically, this sucks.

This commit increases the artificial limit to SM3.0. If you're using a GPU
which does not support SM3.0 and Dolphin works properly, this should not cause
any problem at all.
2011-12-03 23:24:10 +01:00
..
FramebufferManager.cpp
FramebufferManager.h
Globals.h
GLUtil.cpp Make titlebar and about dialog fancy for cmake build. 2011-08-21 17:43:05 -05:00
GLUtil.h Put the video prepare code back, and use the existence of the g_renderer to determine if video prepare has been run or not. 2011-03-02 15:13:13 +00:00
main.cpp Fix applying anti-aliasing without having to open the gfx config. Thanks to skid for pointing out the VerifyValidity problem to me ;) 2011-05-31 20:16:59 +00:00
main.h
NativeVertexFormat.cpp Fix "Disable Lighting" in D3D9 and D3D11. 2011-04-30 17:34:08 +00:00
PixelShaderCache.cpp Do not fail with strict drivers when compiling a not SM2.0 shader 2011-12-03 23:24:10 +01:00
PixelShaderCache.h Clean up various things. 2011-09-29 23:32:39 +02:00
PostProcessing.cpp Convert GetUserPath to return a std::string instead of a const char *. This simplifies its usage in most cases. 2011-02-28 20:40:15 +00:00
PostProcessing.h
RasterFont.cpp VideoOGL: reinitialize some more global variables, 2011-02-13 19:05:24 +00:00
RasterFont.h
Render.cpp Merge branch 'clearscreen-kill-immediate-mode' 2011-12-01 20:16:23 -06:00
Render.h Added an EFB peek cache to the GL video plugin 2011-10-17 18:30:13 +02:00
stdafx.cpp
stdafx.h
TextureCache.cpp roll back r7431 2011-04-01 01:46:18 +00:00
TextureCache.h Add EFB encode-to-RAM support in DX11 backend. It could probably be simplified a lot, and not all the possible formats are implemented. I tried to use the dynamic-linking feature of shader model 5, but Microsoft's HLSL compiler is broken. "Dynamic mode" is implemented, but disabled for now. 2011-02-26 23:41:02 +00:00
TextureConverter.cpp Add a new type of message box (CRITICAL style) which can not be disabled. Then use that message box to display shader compilation errors in the OpenGL backend to maintain consistency with the behaviour of the DirectX backends. 2011-07-15 14:49:34 +00:00
TextureConverter.h
VertexManager.cpp Added an EFB peek cache to the GL video plugin 2011-10-17 18:30:13 +02:00
VertexManager.h
VertexShaderCache.cpp Clean up various things. 2011-09-29 23:32:39 +02:00
VertexShaderCache.h Clean up various things. 2011-09-29 23:32:39 +02:00
VideoBackend.h * GUI Video-Settings changes: 2011-03-21 19:57:31 +00:00