.. |
Debugger
|
Rename Config.cpp/h to VideoConfig.cpp/h.
|
2009-09-13 09:23:30 +00:00 |
GUI
|
Fix a small misspell in OGL config, Fix the toggle fullscreen button when rendering to separate window + a weird issue related to rendering to main.
|
2009-10-24 00:18:21 +00:00 |
OS
|
Fix a small misspell in OGL config, Fix the toggle fullscreen button when rendering to separate window + a weird issue related to rendering to main.
|
2009-10-24 00:18:21 +00:00 |
BPFunctions.cpp
|
D3D: Eliminate black borders, add 4:3 and 16:9 settings, and the widescreen hack. Unfortunately this temporarily breaks MSAA (in d3d only) until I have time to fix it.
|
2009-09-13 17:46:33 +00:00 |
cocoaGL.h
|
|
|
cocoaGL.m
|
osx fixes for nongui and ogl plugin
|
2009-05-15 08:55:46 +00:00 |
DLCache.cpp
|
Linux: Alsa backend for the audio plugins. Didn't succeed in reducing latency though, but hopefully will work better than libao - shouldn't hang weirdly at underruns, I hope, like libao does.
|
2009-09-09 21:26:33 +00:00 |
DLCache.h
|
Frameskipping more aggressive (minor speedup, plz report any serious problems). Initial display list cache implementation, disabled for now. Various cleanup.
|
2009-08-09 11:03:58 +00:00 |
FramebufferManager.cpp
|
sorry for that, changes in this file should not be commited
|
2009-10-26 00:13:12 +00:00 |
FramebufferManager.h
|
Moving more things out of GL into VideoCommon...
|
2009-09-03 20:37:35 +00:00 |
Globals.h
|
Rename Config.cpp/h to VideoConfig.cpp/h.
|
2009-09-13 09:23:30 +00:00 |
GLUtil.cpp
|
SW plugin: compile on linux
|
2009-10-12 20:33:01 +00:00 |
GLUtil.h
|
Rename Config.cpp/h to VideoConfig.cpp/h.
|
2009-09-13 09:23:30 +00:00 |
GLWindow.h
|
Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :)
|
2009-07-28 21:32:10 +00:00 |
main.cpp
|
Fix a small misspell in OGL config, Fix the toggle fullscreen button when rendering to separate window + a weird issue related to rendering to main.
|
2009-10-24 00:18:21 +00:00 |
main.h
|
Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :)
|
2009-07-28 21:32:10 +00:00 |
NativeVertexFormat.cpp
|
Lots of code and warning cleanup. OGL/D3D: Moved to a shared config class in VideoCommon. This lets VideoCommon code read the config without ugly hacks. Fixed various config race conditions by keeping a copy (g_ActiveConfig) of the g_Config struct which is updated once per frame.
|
2009-09-13 08:21:35 +00:00 |
PixelShaderCache.cpp
|
small code clean up:
|
2009-10-25 02:35:21 +00:00 |
PixelShaderCache.h
|
OpenGL: commit rodolfoosvaldobogado's (what a name!) speedup patches.
|
2009-09-26 12:39:12 +00:00 |
PostProcessing.cpp
|
OpenGL: commit rodolfoosvaldobogado's (what a name!) speedup patches.
|
2009-09-26 12:39:12 +00:00 |
PostProcessing.h
|
Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :)
|
2009-07-28 21:32:10 +00:00 |
RasterFont.cpp
|
VSW: Copied rasterfont from ogl to prevent inter plugin dependencies
|
2009-10-13 06:12:58 +00:00 |
RasterFont.h
|
VSW: Copied rasterfont from ogl to prevent inter plugin dependencies
|
2009-10-13 06:12:58 +00:00 |
Render.cpp
|
some work on zscale and zoffset, don't know if this is correct but at least it seem to fix one or two games.
|
2009-10-25 23:10:30 +00:00 |
SConscript
|
VSW: Copied rasterfont from ogl to prevent inter plugin dependencies
|
2009-10-13 06:12:58 +00:00 |
stdafx.cpp
|
Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :)
|
2009-07-28 21:32:10 +00:00 |
stdafx.h
|
Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :)
|
2009-07-28 21:32:10 +00:00 |
TextureConverter.cpp
|
OpenGL: commit rodolfoosvaldobogado's (what a name!) speedup patches.
|
2009-09-26 12:39:12 +00:00 |
TextureConverter.h
|
Fix screen flickering with frameskip on D3D plugin, also fix occasional hang when turning frameskip off
|
2009-09-04 06:09:21 +00:00 |
TextureMngr.cpp
|
OpenGL: commit rodolfoosvaldobogado's (what a name!) speedup patches.
|
2009-09-26 12:39:12 +00:00 |
TextureMngr.h
|
D3D various: "Safe texture cache" option, texture replace instead of destroy/create when possible, a commented out "optimization" that didn't speed things up (use DrawPrimitive instead of DrawIndexedPrimitive when possible), reduce code duplication in Flush(), don't periodically clean out the shader caches since it's not really beneficial - shaders are cheap to keep. some code cleanup.
|
2009-09-19 13:14:55 +00:00 |
VertexLoaderManager.cpp
|
Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :)
|
2009-07-28 21:32:10 +00:00 |
VertexManager.cpp
|
Sps fixed in all the games tested, code cleanup and reordering
|
2009-10-06 14:24:10 +00:00 |
VertexManager.h
|
Sps fixed in all the games tested, code cleanup and reordering
|
2009-10-06 14:24:10 +00:00 |
VertexShaderCache.cpp
|
some work on zscale and zoffset, don't know if this is correct but at least it seem to fix one or two games.
|
2009-10-25 23:10:30 +00:00 |
VertexShaderCache.h
|
OpenGL: commit rodolfoosvaldobogado's (what a name!) speedup patches.
|
2009-09-26 12:39:12 +00:00 |
XFB.cpp
|
Moving more things out of GL into VideoCommon...
|
2009-09-03 20:37:35 +00:00 |
XFB.h
|
Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :)
|
2009-07-28 21:32:10 +00:00 |