dolphin/Source/Core/DolphinWX/Input
Lioncash 89da37b1c6 HotkeyInputConfigDialog: Move UI creation into named functions
The constructor shouldn't be used as a dumping ground for all UI-related
initialization. Doing so makes it somewhat more difficult to reason about
how certain UI elements get created. It also puts unrelated identifiers in
the same scope.

This separates the UI creation out so code relevant to each component
is self-contained.
2017-01-05 16:26:42 -05:00
..
ClassicInputConfigDiag.cpp
ClassicInputConfigDiag.h
DrumsInputConfigDiag.cpp
DrumsInputConfigDiag.h
GCKeyboardInputConfigDiag.cpp
GCKeyboardInputConfigDiag.h
GCPadInputConfigDiag.cpp
GCPadInputConfigDiag.h
GuitarInputConfigDiag.cpp
GuitarInputConfigDiag.h
HotkeyInputConfigDiag.cpp HotkeyInputConfigDialog: Move UI creation into named functions 2017-01-05 16:26:42 -05:00
HotkeyInputConfigDiag.h HotkeyInputConfigDialog: Move UI creation into named functions 2017-01-05 16:26:42 -05:00
InputConfigDiag.cpp InputConfigDiag: move function bodies out of header 2016-12-31 15:47:56 -08:00
InputConfigDiag.h InputConfigDiag: move function bodies out of header 2016-12-31 15:47:56 -08:00
InputConfigDiagBitmaps.cpp
MicButtonConfigDiag.cpp Fix some margin discrepancies 2016-12-31 17:58:39 -05:00
MicButtonConfigDiag.h
NunchukInputConfigDiag.cpp
NunchukInputConfigDiag.h
TurntableInputConfigDiag.cpp
TurntableInputConfigDiag.h
WiimoteInputConfigDiag.cpp Mark strings added by PR #4461 for translation 2016-12-24 19:26:21 +01:00
WiimoteInputConfigDiag.h