dolphin/Source/Core/VideoCommon/Src
nodchip 2941bef44b Fixed a wrong type in r5140.
Commited code that I forgot to commit in r5140.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5141 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-28 12:14:40 +00:00
..
OpenCL Fix crash when stopping and starting a game with OpenCL enabled 2010-02-13 10:09:54 +00:00
AVIDump.cpp Linux global build. At least the basic footwork is done here. 2010-02-02 21:56:29 +00:00
AVIDump.h
BPFunctions.h D3D: Fix some texture wrapping issues by setting the texture state for every texture used at draw time. Hopefully there will not be a noticable slowdown, thanks to the state caching. Also some minor cleanup. Should fix issues like repeated shadows. TODO: In theory it should have worked without this, so I should investigate why this change was needed. 2010-01-12 23:40:30 +00:00
BPMemory.cpp
BPMemory.h
BPStructs.cpp D3D: Fix some texture wrapping issues by setting the texture state for every texture used at draw time. Hopefully there will not be a noticable slowdown, thanks to the state caching. Also some minor cleanup. Should fix issues like repeated shadows. TODO: In theory it should have worked without this, so I should investigate why this change was needed. 2010-01-12 23:40:30 +00:00
BPStructs.h
CommandProcessor.cpp Fixed a stupid error left by me. 2010-01-16 22:37:38 +00:00
CommandProcessor.h Fixed Issue 1711 (a bug that prevents some games from booting) 2009-12-31 16:25:12 +00:00
CPMemory.cpp
CPMemory.h
DataReader.h
Fifo.cpp Reverted the FIFO thread change 2010-01-23 21:06:12 +00:00
Fifo.h 1. This should fix Issue 1625 (Bizarre Auto Frame Limit) 2010-01-07 20:01:41 +00:00
HiresTextures.cpp Revert commit 5105 until we sort out how we want this to work in linux. 2010-02-22 16:10:08 +00:00
HiresTextures.h DX9: - Add hires texture loading. 2009-12-22 06:47:42 +00:00
ImageWrite.cpp
ImageWrite.h
IndexGenerator.cpp
IndexGenerator.h
LookUpTables.h
memcpy_amd.cpp
NativeVertexFormat.h
NativeVertexWriter.cpp
NativeVertexWriter.h
OnScreenDisplay.cpp Kill the last timeGetTime calls. 2010-01-21 21:27:52 +00:00
OnScreenDisplay.h
OpcodeDecoding.cpp Fix crash when stopping and starting a game with OpenCL enabled 2010-02-13 10:09:54 +00:00
OpcodeDecoding.h
PixelEngine.cpp
PixelEngine.h
PixelShaderGen.cpp Systematically eliminating compiler warnings. 2010-02-24 03:38:36 +00:00
PixelShaderGen.h Shader Disk Cache implementation for D3D. Saves generated shaders on disk. Eliminates "freeze jerks" in D3D plugin the _second_ and later times you play something.... not much to do about the first time. The D3D shader compiler is just slow. 2010-01-17 17:44:09 +00:00
PixelShaderManager.cpp
PixelShaderManager.h
Profiler.cpp Kill the last timeGetTime calls. 2010-01-21 21:27:52 +00:00
Profiler.h
Render.h Some code clean up, and take care of some compiler warnings. 2010-02-20 04:18:19 +00:00
SConscript
Statistics.cpp Some tiny fix, fixed a crash when activating "overlay some statistics" on OGL plugin (which actually overlays a whole book + 400 chapters of statistics and, indeed, overflows and crash) + memleak fix on LLE plugin and little fix on GBAlink shutdown code. 2010-02-23 01:57:26 +00:00
Statistics.h
TextureConversionShader.cpp Small fixes: 2010-01-19 15:00:45 +00:00
TextureConversionShader.h Shader Disk Cache implementation for D3D. Saves generated shaders on disk. Eliminates "freeze jerks" in D3D plugin the _second_ and later times you play something.... not much to do about the first time. The D3D shader compiler is just slow. 2010-01-17 17:44:09 +00:00
TextureDecoder.cpp Reverted because of some processor and performance issue. I will develop in a branch about SSSE3/SSE4.1. 2010-02-24 23:58:48 +00:00
TextureDecoder.h First a bugfix: 2010-02-23 21:52:12 +00:00
VertexLoader_Color.cpp
VertexLoader_Color.h
VertexLoader_Normal.cpp
VertexLoader_Normal.h
VertexLoader_Position.cpp Refactored VertexLoader::CompileVertexTranslator(). Now texture coordinates loaders are also selected from a function table. I will add a hack to increase the speed in the next commit. 2010-02-28 11:36:00 +00:00
VertexLoader_Position.h Refactored VertexLoader::CompileVertexTranslator(). Now texture coordinates loaders are also selected from a function table. I will add a hack to increase the speed in the next commit. 2010-02-28 11:36:00 +00:00
VertexLoader_TextCoord.cpp Fixed a wrong type in r5140. 2010-02-28 12:14:40 +00:00
VertexLoader_TextCoord.h Fixed a wrong type in r5140. 2010-02-28 12:14:40 +00:00
VertexLoader.cpp Refactored VertexLoader::CompileVertexTranslator(). Now texture coordinates loaders are also selected from a function table. I will add a hack to increase the speed in the next commit. 2010-02-28 11:36:00 +00:00
VertexLoader.h
VertexLoaderManager.cpp
VertexLoaderManager.h
VertexShaderGen.cpp Disable change made in 4801. 2010-01-18 06:32:16 +00:00
VertexShaderGen.h Shader Disk Cache implementation for D3D. Saves generated shaders on disk. Eliminates "freeze jerks" in D3D plugin the _second_ and later times you play something.... not much to do about the first time. The D3D shader compiler is just slow. 2010-01-17 17:44:09 +00:00
VertexShaderManager.cpp
VertexShaderManager.h
VideoCommon.h
VideoConfig.cpp experimental commit: simplify even more the params. please test and if theres something wrong will revert asap 2010-02-26 22:14:29 +00:00
VideoConfig.h experimental commit: simplify even more the params. please test and if theres something wrong will revert asap 2010-02-26 22:14:29 +00:00
VideoState.cpp
VideoState.h
XFBConvert.cpp
XFBConvert.h
XFMemory.cpp
XFMemory.h
XFStructs.cpp
XFStructs.h