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OpenCL
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Fix crash when stopping and starting a game with OpenCL enabled
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2010-02-13 10:09:54 +00:00 |
AVIDump.cpp
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Linux global build. At least the basic footwork is done here.
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2010-02-02 21:56:29 +00:00 |
AVIDump.h
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BPFunctions.h
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D3D: Fix some texture wrapping issues by setting the texture state for every texture used at draw time. Hopefully there will not be a noticable slowdown, thanks to the state caching. Also some minor cleanup. Should fix issues like repeated shadows. TODO: In theory it should have worked without this, so I should investigate why this change was needed.
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2010-01-12 23:40:30 +00:00 |
BPMemory.cpp
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BPMemory.h
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BPStructs.cpp
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D3D: Fix some texture wrapping issues by setting the texture state for every texture used at draw time. Hopefully there will not be a noticable slowdown, thanks to the state caching. Also some minor cleanup. Should fix issues like repeated shadows. TODO: In theory it should have worked without this, so I should investigate why this change was needed.
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2010-01-12 23:40:30 +00:00 |
BPStructs.h
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CommandProcessor.cpp
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Fixed a stupid error left by me.
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2010-01-16 22:37:38 +00:00 |
CommandProcessor.h
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Fixed Issue 1711 (a bug that prevents some games from booting)
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2009-12-31 16:25:12 +00:00 |
CPMemory.cpp
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CPMemory.h
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DataReader.h
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Fifo.cpp
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Reverted the FIFO thread change
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2010-01-23 21:06:12 +00:00 |
Fifo.h
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1. This should fix Issue 1625 (Bizarre Auto Frame Limit)
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2010-01-07 20:01:41 +00:00 |
HiresTextures.cpp
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Revert commit 5105 until we sort out how we want this to work in linux.
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2010-02-22 16:10:08 +00:00 |
HiresTextures.h
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DX9: - Add hires texture loading.
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2009-12-22 06:47:42 +00:00 |
ImageWrite.cpp
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ImageWrite.h
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IndexGenerator.cpp
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IndexGenerator.h
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LookUpTables.h
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memcpy_amd.cpp
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NativeVertexFormat.h
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NativeVertexWriter.cpp
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NativeVertexWriter.h
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OnScreenDisplay.cpp
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Kill the last timeGetTime calls.
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2010-01-21 21:27:52 +00:00 |
OnScreenDisplay.h
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OpcodeDecoding.cpp
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Fix crash when stopping and starting a game with OpenCL enabled
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2010-02-13 10:09:54 +00:00 |
OpcodeDecoding.h
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PixelEngine.cpp
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PixelEngine.h
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PixelShaderGen.cpp
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Systematically eliminating compiler warnings.
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2010-02-24 03:38:36 +00:00 |
PixelShaderGen.h
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Shader Disk Cache implementation for D3D. Saves generated shaders on disk. Eliminates "freeze jerks" in D3D plugin the _second_ and later times you play something.... not much to do about the first time. The D3D shader compiler is just slow.
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2010-01-17 17:44:09 +00:00 |
PixelShaderManager.cpp
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PixelShaderManager.h
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Profiler.cpp
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Kill the last timeGetTime calls.
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2010-01-21 21:27:52 +00:00 |
Profiler.h
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Render.h
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Some code clean up, and take care of some compiler warnings.
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2010-02-20 04:18:19 +00:00 |
SConscript
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Statistics.cpp
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Some tiny fix, fixed a crash when activating "overlay some statistics" on OGL plugin (which actually overlays a whole book + 400 chapters of statistics and, indeed, overflows and crash) + memleak fix on LLE plugin and little fix on GBAlink shutdown code.
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2010-02-23 01:57:26 +00:00 |
Statistics.h
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TextureConversionShader.cpp
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Small fixes:
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2010-01-19 15:00:45 +00:00 |
TextureConversionShader.h
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Shader Disk Cache implementation for D3D. Saves generated shaders on disk. Eliminates "freeze jerks" in D3D plugin the _second_ and later times you play something.... not much to do about the first time. The D3D shader compiler is just slow.
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2010-01-17 17:44:09 +00:00 |
TextureDecoder.cpp
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Reverted because of some processor and performance issue. I will develop in a branch about SSSE3/SSE4.1.
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2010-02-24 23:58:48 +00:00 |
TextureDecoder.h
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First a bugfix:
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2010-02-23 21:52:12 +00:00 |
VertexLoader_Color.cpp
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VertexLoader_Color.h
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VertexLoader_Normal.cpp
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VertexLoader_Normal.h
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VertexLoader_Position.cpp
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Refactored VertexLoader::CompileVertexTranslator(). Now texture coordinates loaders are also selected from a function table. I will add a hack to increase the speed in the next commit.
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2010-02-28 11:36:00 +00:00 |
VertexLoader_Position.h
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Refactored VertexLoader::CompileVertexTranslator(). Now texture coordinates loaders are also selected from a function table. I will add a hack to increase the speed in the next commit.
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2010-02-28 11:36:00 +00:00 |
VertexLoader_TextCoord.cpp
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Fixed a wrong type in r5140.
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2010-02-28 12:14:40 +00:00 |
VertexLoader_TextCoord.h
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Fixed a wrong type in r5140.
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2010-02-28 12:14:40 +00:00 |
VertexLoader.cpp
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Refactored VertexLoader::CompileVertexTranslator(). Now texture coordinates loaders are also selected from a function table. I will add a hack to increase the speed in the next commit.
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2010-02-28 11:36:00 +00:00 |
VertexLoader.h
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VertexLoaderManager.cpp
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VertexLoaderManager.h
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VertexShaderGen.cpp
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Disable change made in 4801.
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2010-01-18 06:32:16 +00:00 |
VertexShaderGen.h
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Shader Disk Cache implementation for D3D. Saves generated shaders on disk. Eliminates "freeze jerks" in D3D plugin the _second_ and later times you play something.... not much to do about the first time. The D3D shader compiler is just slow.
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2010-01-17 17:44:09 +00:00 |
VertexShaderManager.cpp
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VertexShaderManager.h
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VideoCommon.h
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VideoConfig.cpp
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experimental commit: simplify even more the params. please test and if theres something wrong will revert asap
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2010-02-26 22:14:29 +00:00 |
VideoConfig.h
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experimental commit: simplify even more the params. please test and if theres something wrong will revert asap
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2010-02-26 22:14:29 +00:00 |
VideoState.cpp
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VideoState.h
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XFBConvert.cpp
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XFBConvert.h
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XFMemory.cpp
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XFMemory.h
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XFStructs.cpp
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XFStructs.h
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