dolphin/Source/Core/VideoBackends/OGL/GLExtensions
2014-01-17 16:06:46 +01:00
..
ARB_blend_func_extended.h
ARB_buffer_storage.h
ARB_debug_output.h
ARB_draw_elements_base_vertex.h
ARB_ES2_compatibility.h
ARB_framebuffer_object.h
ARB_get_program_binary.h
ARB_map_buffer_range.h
ARB_sample_shading.h
ARB_sampler_objects.h
ARB_sync.h
ARB_uniform_buffer_object.h
ARB_vertex_array_object.h
ARB_viewport_array.h
gl_1_1.h [GLExtensions] Pull in all the function pointers for OpenGL 1.1, This removes the need for a couple compile time differences between GL and GLES3 mode. 2014-01-17 16:05:40 +01:00
gl_1_2.h
gl_1_3.h
gl_1_4.h [GLExtensions] Dynamically pull in the GL 1.3 and 1.4 functions as well. 2014-01-17 15:56:54 +01:00
gl_1_5.h
gl_2_0.h
gl_3_0.h
gl_3_1.h
gl_3_2.h
gl_common.h fix windows build 2014-01-17 16:01:17 +01:00
GLExtensions.cpp [GLExtensions] Rename internal GetProcAddress function since it clashes with the global Windows function. Fix Windows function pointer grabbing. 2014-01-17 16:06:46 +01:00
GLExtensions.h [GLExtensions] Pull in all the function pointers for OpenGL 1.1, This removes the need for a couple compile time differences between GL and GLES3 mode. 2014-01-17 16:05:40 +01:00
KHR_debug.h [GLExtensions] KHR_debug on OpenGL ES 3 has a KHR suffix on their function pointers. In Desktop OpenGL there is no suffix. So handle this correctly. Make the GrabFunction macro slightly less evil, so update the init_* to reflect it. Thanks Bh44L for the suggestion. 2014-01-17 15:56:28 +01:00
NV_framebuffer_multisample_coverage.h
NV_primitive_restart.h