dolphin/Source/Plugins/Plugin_VideoOGL/Src
LPFaint99 a41c1b2d0a add *.user, Win32, and x64 build dir to ignore list for DebuggerUICommon and Unit Tests
add *.aps to ignore list for DolphinWX dir
add eol-style native to 120 or so files

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3689 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-06 02:10:26 +00:00
..
Debugger re-enable the ogl "debugger" (doesn't do much - and i don't have any plans for it - just wanted to dump shaders easily). 2009-07-02 17:11:27 +00:00
GUI Misc warning fixes. 2009-07-03 23:53:20 +00:00
OS re-enable the ogl "debugger" (doesn't do much - and i don't have any plans for it - just wanted to dump shaders easily). 2009-07-02 17:11:27 +00:00
BPFunctions.cpp add *.user, Win32, and x64 build dir to ignore list for DebuggerUICommon and Unit Tests 2009-07-06 02:10:26 +00:00
cocoaGL.h
cocoaGL.m
Config.cpp revert accidental change to OpenGL's Config.cpp 2009-06-28 16:47:14 +00:00
Config.h Simple post-processing shader implementation. No UI yet. Does not work together with AA yet. To use shader bad_bloom, for example, set PostProcessingShader under [Enhancements] in gfx_opengl.ini. 2009-06-08 19:42:25 +00:00
FramebufferManager.cpp add *.user, Win32, and x64 build dir to ignore list for DebuggerUICommon and Unit Tests 2009-07-06 02:10:26 +00:00
FramebufferManager.h add *.user, Win32, and x64 build dir to ignore list for DebuggerUICommon and Unit Tests 2009-07-06 02:10:26 +00:00
Globals.h
GLUtil.cpp OpenGL: Fixed the screenshot function now that I found all the buffers 2009-06-08 00:44:48 +00:00
GLUtil.h Add mini unit testing framework to Dolphin itself - use it to find bugs and verify the portable powerpc fp number classifier. also random cleanup. 2009-06-13 22:08:01 +00:00
GLWindow.h OpenGL: Fixed the screenshot function now that I found all the buffers 2009-06-08 00:44:48 +00:00
main.cpp Fix a nasty dualcore hang in EFB read (see r3658 comment...) 2009-07-03 15:35:31 +00:00
main.h
NativeVertexFormat.cpp Assorted cleanup, perf counter logging, and minor fixes that have been accumulating on my hdd :p 2009-07-03 18:33:28 +00:00
nGLUtil.cpp
nGLUtil.h
nmain.cpp
OnScreenDisplay.cpp Add mini unit testing framework to Dolphin itself - use it to find bugs and verify the portable powerpc fp number classifier. also random cleanup. 2009-06-13 22:08:01 +00:00
OnScreenDisplay.h
PixelShaderCache.cpp Post-processing: Added options to graphics config dialog. 2009-06-09 19:40:47 +00:00
PixelShaderCache.h revert last 2 commits 2009-06-22 09:31:30 +00:00
PostProcessing.cpp add *.user, Win32, and x64 build dir to ignore list for DebuggerUICommon and Unit Tests 2009-07-06 02:10:26 +00:00
PostProcessing.h add *.user, Win32, and x64 build dir to ignore list for DebuggerUICommon and Unit Tests 2009-07-06 02:10:26 +00:00
rasterfont.cpp give the DSP breakpoints that can be toggled but don't work yet :p 2009-06-28 12:30:34 +00:00
rasterfont.h
Render.cpp Misc warning fixes. 2009-07-03 23:53:20 +00:00
Render.h Move to new Virtual XFB system which correctly handles games which store multiple XFB's in memory. More OpenGL cleanup. 2009-06-29 07:30:48 +00:00
SConscript Linux build fixes. 2009-06-29 18:40:10 +00:00
SDLWindow.cpp
SDLWindow.h
stdafx.cpp
stdafx.h
TextureConversionShader.cpp Misc warning fixes. 2009-07-03 23:53:20 +00:00
TextureConversionShader.h
TextureConverter.cpp Misc warning fixes. 2009-07-03 23:53:20 +00:00
TextureConverter.h Move to new Virtual XFB system which correctly handles games which store multiple XFB's in memory. More OpenGL cleanup. 2009-06-29 07:30:48 +00:00
TextureMngr.cpp Clean up OpenGL code and introduce the Framebuffer Manager. More work is forthcoming; I plan to implement resolution switching (while the game is running) and also multiple virtual XFBs for game-controlled buffer swapping. 2009-06-28 23:35:08 +00:00
TextureMngr.h revert last 2 commits 2009-06-22 09:31:30 +00:00
VertexLoaderManager.cpp
VertexManager.cpp Assorted cleanup, perf counter logging, and minor fixes that have been accumulating on my hdd :p 2009-07-03 18:33:28 +00:00
VertexManager.h
VertexShaderCache.cpp
VertexShaderCache.h revert last 2 commits 2009-06-22 09:31:30 +00:00
Win32Window.cpp
Win32Window.h
WXGLWindow.cpp
WXGLWindow.h
X11Window.cpp
X11Window.h
XFB.cpp Display buffer flips are now triggered by the CPU thread through the Video_UpdateXFB function. This is a fairly significant change of behavior, but it improves performance. 2009-06-26 08:57:53 +00:00
XFB.h Display buffer flips are now triggered by the CPU thread through the Video_UpdateXFB function. This is a fairly significant change of behavior, but it improves performance. 2009-06-26 08:57:53 +00:00