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BoundingBox.cpp
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BoundingBox.h
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CMakeLists.txt
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Video Backends: Split texture cache code out into separate files, introduce 'AbstractTexture'
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2017-06-13 00:41:51 -05:00 |
FramebufferManager.cpp
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OGL: Update the window size after swapping buffers, not before
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2017-11-23 16:09:59 +10:00 |
FramebufferManager.h
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Remove old XFB logic
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2017-11-17 22:11:29 -06:00 |
GPUTimer.h
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main.cpp
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VideoConfig: Remove bSupportsInternalResolutionFrameDumps
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2017-11-21 17:19:43 +10:00 |
NativeVertexFormat.cpp
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OGL/VertexManager: Make vertex and index buffer handles private
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2017-09-02 20:51:54 -04:00 |
OGL.vcxproj
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Video Backends: Split texture cache code out into separate files, introduce 'AbstractTexture'
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2017-06-13 00:41:51 -05:00 |
OGL.vcxproj.filters
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Video Backends: Split texture cache code out into separate files, introduce 'AbstractTexture'
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2017-06-13 00:41:51 -05:00 |
OGLTexture.cpp
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AbstractTexture: Drop slow map readback path
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2017-11-22 18:49:33 +10:00 |
OGLTexture.h
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AbstractTexture: Drop slow map readback path
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2017-11-22 18:49:33 +10:00 |
PerfQuery.cpp
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PerfQuery.h
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PostProcessing.cpp
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OGL: Update the window size after swapping buffers, not before
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2017-11-23 16:09:59 +10:00 |
PostProcessing.h
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ProgramShaderCache.cpp
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VideoBackends: Move SamplerState to common
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2017-09-11 20:01:54 +10:00 |
ProgramShaderCache.h
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Renderer: Move cull mode to a rasterization state object
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2017-09-11 20:01:45 +10:00 |
RasterFont.cpp
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ShaderGen: Use consistent variable names for texture coordinates
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2017-07-30 17:43:59 +10:00 |
RasterFont.h
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Render.cpp
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Merge pull request #6193 from stenzek/readbacks
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2017-12-01 14:24:06 +10:00 |
Render.h
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VideoBackends: Add AbstractStagingTexture class
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2017-11-22 18:47:04 +10:00 |
SamplerCache.cpp
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Fixed fog, lava, water in Mario Galaxy (and possibly other games) in higher IRs by detecting & fixing the mipmaps that aren't just used for downscaling, but are handmade to create a gradient.
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2017-10-27 00:45:20 -07:00 |
SamplerCache.h
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VideoBackends: Move SamplerState to common
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2017-09-11 20:01:54 +10:00 |
StreamBuffer.cpp
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StreamBuffer: Don't wait on fences twice when reserve > commit
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2017-09-09 13:26:30 +10:00 |
StreamBuffer.h
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TextureCache.cpp
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VideoCommon: Move abstract texture creation function to Renderer
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2017-11-22 18:47:04 +10:00 |
TextureCache.h
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AbstractTexture: Implement Save using new common methods
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2017-11-22 18:47:04 +10:00 |
TextureConverter.cpp
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OGL: Use new readback methods for EFB2RAM
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2017-11-22 18:47:04 +10:00 |
TextureConverter.h
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Remove old XFB logic
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2017-11-17 22:11:29 -06:00 |
VertexManager.cpp
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Renderer: Move cull mode to a rasterization state object
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2017-09-11 20:01:45 +10:00 |
VertexManager.h
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OGL/VertexManager: Make vertex and index buffer handles private
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2017-09-02 20:51:54 -04:00 |
VideoBackend.h
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