dolphin/Source/Plugins/Plugin_VideoOGL/Src
Soren Jorvang 2bcdf4f5a4 Remove NSAutoreleasePools that are no longer necessary now that pools
are properly declared at thread entry/exit. I am leaving the ones in
Wiiuse while there's still a small hope that it may be used outside of
Dolphin, though.

Move the fixed MAP_32BIT definition for OS X to Common.h.

UDPNunchuk.cpp was deleted, so update the scons build.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5864 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-07-09 22:31:04 +00:00
..
Debugger cleanup + some eolz 2010-07-06 13:14:51 +00:00
GUI D3D9: Fix issue where the shader caches were lost whenever the render window was resized. Add some error logging to LinearDiskCache. + some minor cleanup. 2010-06-19 16:22:24 +00:00
OS apply some speedup to dx11 plugin + some minor stuff 2010-06-16 10:12:57 +00:00
BPFunctions.cpp Fies Issue 1584 2010-01-29 07:44:21 +00:00
cocoaGL.h Revert parts of r5576 and r5598 for Sonicadvance1's sake. 2010-06-04 04:59:07 +00:00
cocoaGL.m Remove NSAutoreleasePools that are no longer necessary now that pools 2010-07-09 22:31:04 +00:00
DLCache.cpp Improve iterator usage. 2010-05-28 23:14:16 +00:00
DLCache.h Hg: 2010-06-09 01:37:08 +00:00
FramebufferManager.cpp Improve iterator usage. 2010-05-28 23:14:16 +00:00
FramebufferManager.h Extend the OGL virtual XFB to handle games that use multiple XFBs to make a frame. This should allow games that require the XFB to work without using a real XFB in RAM which is slow and limited to the original resolution. To use this enhancement you must check Use XFB in the options. The previous option was renamed Use Real XFB. I don't think this works with the aspect settings yet. 2010-03-10 06:45:13 +00:00
Globals.h
GLUtil.cpp Copy the version string obtained from svnversion at runtime instead of 2010-07-08 15:25:01 +00:00
GLUtil.h Revert parts of r5576 and r5598 for Sonicadvance1's sake. 2010-06-04 04:59:07 +00:00
GLWindow.h Config.h should never be included directly, but rather through Common.h 2010-06-26 13:11:34 +00:00
main.cpp this is a pure optimization commit: 2010-07-02 17:09:53 +00:00
main.h OpenGL fix: s_swapRequested must be volatile. 2010-01-26 14:56:51 +00:00
NativeVertexFormat.cpp
PixelShaderCache.cpp little fx to solve issue 2897 2010-07-05 19:27:08 +00:00
PixelShaderCache.h HUGE commit :) 2010-06-05 00:01:18 +00:00
PostProcessing.cpp HUGE commit :) 2010-06-05 00:01:18 +00:00
PostProcessing.h
RasterFont.cpp
RasterFont.h
Render.cpp 2 commits in one: 2010-07-09 20:56:16 +00:00
SConscript Some more attempts at cleaning up the scons build and more clearly 2010-07-09 01:26:53 +00:00
stdafx.cpp Fix some cases of variables being used uninitialized. Also some unused 2010-06-02 20:35:12 +00:00
stdafx.h
TextureConverter.cpp HUGE commit :) 2010-06-05 00:01:18 +00:00
TextureConverter.h
TextureMngr.cpp git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5629 8ced0084-cf51-0410-be5f-012b33b47a6e 2010-06-06 14:44:35 +00:00
TextureMngr.h HUGE commit :) 2010-06-05 00:01:18 +00:00
VertexLoaderManager.cpp
VertexManager.cpp 2 commits in one: 2010-07-09 20:56:16 +00:00
VertexManager.h
VertexShaderCache.cpp little fx to solve issue 2897 2010-07-05 19:27:08 +00:00
VertexShaderCache.h HUGE commit :) 2010-06-05 00:01:18 +00:00
XFB.cpp
XFB.h