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They are currently broken and cause sound issues which are not present in other backends: * OpenAL plays music 2x too fast in Zelda UCode games with HLE * Pulse backend uses a lot of CPU power and slows down emulation significantly Both backends are currently being re-implemented in separate branches of Dolphin, so this should be a temporary removal. |
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.. | ||
aldlist.cpp | ||
aldlist.h | ||
AlsaSoundStream.cpp | ||
AlsaSoundStream.h | ||
AOSoundStream.cpp | ||
AOSoundStream.h | ||
AudioCommon.cpp | ||
AudioCommon.h | ||
AudioCommonConfig.cpp | ||
AudioCommonConfig.h | ||
CoreAudioSoundStream.cpp | ||
CoreAudioSoundStream.h | ||
DSoundStream.cpp | ||
DSoundStream.h | ||
Mixer.cpp | ||
Mixer.h | ||
NullSoundStream.cpp | ||
NullSoundStream.h | ||
OpenALStream.cpp | ||
OpenALStream.h | ||
PulseAudioStream.cpp | ||
PulseAudioStream.h | ||
SoundStream.h | ||
WaveFile.cpp | ||
WaveFile.h | ||
XAudio2Stream.cpp | ||
XAudio2Stream.h |