dolphin/Source/Core/Core/NetPlayProto.h

270 lines
6.1 KiB
C++

// Copyright 2013 Dolphin Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include <array>
#include <string>
#include <vector>
#include "Common/CommonTypes.h"
#include "Common/EnumMap.h"
#include "Core/Config/SYSCONFSettings.h"
#include "Core/HW/EXI/EXI.h"
#include "Core/HW/EXI/EXI_Device.h"
namespace DiscIO
{
enum class Region;
}
namespace IOS::HLE::FS
{
class FileSystem;
}
namespace PowerPC
{
enum class CPUCore;
}
namespace NetPlay
{
struct NetSettings
{
bool m_CPUthread = false;
PowerPC::CPUCore m_CPUcore{};
bool m_EnableCheats = false;
int m_SelectedLanguage = 0;
bool m_OverrideRegionSettings = false;
bool m_DSPHLE = false;
bool m_DSPEnableJIT = false;
bool m_WriteToMemcard = false;
bool m_RAMOverrideEnable = false;
u32 m_Mem1Size = 0;
u32 m_Mem2Size = 0;
DiscIO::Region m_FallbackRegion{};
bool m_AllowSDWrites = false;
bool m_CopyWiiSave = false;
bool m_OCEnable = false;
float m_OCFactor = 0;
Common::EnumMap<ExpansionInterface::EXIDeviceType, ExpansionInterface::MAX_SLOT> m_EXIDevice{};
int m_MemcardSizeOverride = -1;
std::array<u32, Config::SYSCONF_SETTINGS.size()> m_SYSCONFSettings{};
bool m_EFBAccessEnable = false;
bool m_BBoxEnable = false;
bool m_ForceProgressive = false;
bool m_EFBToTextureEnable = false;
bool m_XFBToTextureEnable = false;
bool m_DisableCopyToVRAM = false;
bool m_ImmediateXFBEnable = false;
bool m_EFBEmulateFormatChanges = false;
int m_SafeTextureCacheColorSamples = 0;
bool m_PerfQueriesEnable = false;
bool m_FloatExceptions = false;
bool m_DivideByZeroExceptions = false;
bool m_FPRF = false;
bool m_AccurateNaNs = false;
bool m_DisableICache = false;
bool m_SyncOnSkipIdle = false;
bool m_SyncGPU = false;
int m_SyncGpuMaxDistance = 0;
int m_SyncGpuMinDistance = 0;
float m_SyncGpuOverclock = 0;
bool m_JITFollowBranch = false;
bool m_FastDiscSpeed = false;
bool m_MMU = false;
bool m_Fastmem = false;
bool m_SkipIPL = false;
bool m_LoadIPLDump = false;
bool m_VertexRounding = false;
int m_InternalResolution = 0;
bool m_EFBScaledCopy = false;
bool m_FastDepthCalc = false;
bool m_EnablePixelLighting = false;
bool m_WidescreenHack = false;
bool m_ForceFiltering = false;
int m_MaxAnisotropy = 0;
bool m_ForceTrueColor = false;
bool m_DisableCopyFilter = false;
bool m_DisableFog = false;
bool m_ArbitraryMipmapDetection = false;
float m_ArbitraryMipmapDetectionThreshold = 0;
bool m_EnableGPUTextureDecoding = false;
bool m_DeferEFBCopies = false;
int m_EFBAccessTileSize = 0;
bool m_EFBAccessDeferInvalidation = false;
bool m_StrictSettingsSync = false;
bool m_SyncSaveData = false;
bool m_SyncCodes = false;
std::string m_SaveDataRegion;
bool m_SyncAllWiiSaves = false;
std::array<int, 4> m_WiimoteExtension{};
bool m_GolfMode = false;
bool m_UseFMA = false;
bool m_HideRemoteGBAs = false;
// These aren't sent over the network directly
bool m_IsHosting = false;
bool m_HostInputAuthority = false;
std::array<std::string, 4> m_GBARomPaths{};
};
struct NetTraversalConfig
{
NetTraversalConfig() = default;
NetTraversalConfig(bool use_traversal_, std::string traversal_host_, u16 traversal_port_)
: use_traversal{use_traversal_}, traversal_host{std::move(traversal_host_)},
traversal_port{traversal_port_}
{
}
bool use_traversal = false;
std::string traversal_host;
u16 traversal_port = 0;
};
enum class MessageID : u8
{
ConnectionSuccessful = 0,
PlayerJoin = 0x10,
PlayerLeave = 0x11,
ChatMessage = 0x30,
ChunkedDataStart = 0x40,
ChunkedDataEnd = 0x41,
ChunkedDataPayload = 0x42,
ChunkedDataProgress = 0x43,
ChunkedDataComplete = 0x44,
ChunkedDataAbort = 0x45,
PadData = 0x60,
PadMapping = 0x61,
PadBuffer = 0x62,
PadHostData = 0x63,
GBAConfig = 0x64,
WiimoteData = 0x70,
WiimoteMapping = 0x71,
GolfRequest = 0x90,
GolfSwitch = 0x91,
GolfAcquire = 0x92,
GolfRelease = 0x93,
GolfPrepare = 0x94,
StartGame = 0xA0,
ChangeGame = 0xA1,
StopGame = 0xA2,
DisableGame = 0xA3,
GameStatus = 0xA4,
ClientCapabilities = 0xA5,
HostInputAuthority = 0xA6,
PowerButton = 0xA7,
TimeBase = 0xB0,
DesyncDetected = 0xB1,
ComputeMD5 = 0xC0,
MD5Progress = 0xC1,
MD5Result = 0xC2,
MD5Abort = 0xC3,
MD5Error = 0xC4,
Ready = 0xD0,
NotReady = 0xD1,
Ping = 0xE0,
Pong = 0xE1,
PlayerPingData = 0xE2,
SyncGCSRAM = 0xF0,
SyncSaveData = 0xF1,
SyncCodes = 0xF2,
};
enum class ConnectionError : u8
{
NoError = 0,
ServerFull = 1,
GameRunning = 2,
VersionMismatch = 3,
NameTooLong = 4
};
enum class SyncSaveDataID : u8
{
Notify = 0,
Success = 1,
Failure = 2,
RawData = 3,
GCIData = 4,
WiiData = 5,
GBAData = 6
};
enum class SyncCodeID : u8
{
Notify = 0,
NotifyGecko = 1,
NotifyAR = 2,
GeckoData = 3,
ARData = 4,
Success = 5,
Failure = 6,
};
constexpr u32 MAX_NAME_LENGTH = 30;
constexpr size_t CHUNKED_DATA_UNIT_SIZE = 16384;
enum : u8
{
DEFAULT_CHANNEL,
CHUNKED_DATA_CHANNEL,
CHANNEL_COUNT
};
struct WiimoteInput
{
u8 report_id = 0;
std::vector<u8> data;
};
using PlayerId = u8;
using FrameNum = u32;
using PadIndex = s8;
using PadMappingArray = std::array<PlayerId, 4>;
struct GBAConfig
{
bool enabled = false;
bool has_rom = false;
std::string title;
std::array<u8, 20> hash{};
};
using GBAConfigArray = std::array<GBAConfig, 4>;
struct PadDetails
{
std::string player_name{};
bool is_local = false;
int local_pad = 0;
bool hide_gba = false;
};
std::string GetPlayerMappingString(PlayerId pid, const PadMappingArray& pad_map,
const GBAConfigArray& gba_config,
const PadMappingArray& wiimote_map);
bool IsNetPlayRunning();
// Precondition: A netplay client instance must be present. In other words,
// IsNetPlayRunning() must be true before calling this.
const NetSettings& GetNetSettings();
void SetSIPollBatching(bool state);
void SendPowerButtonEvent();
bool IsSyncingAllWiiSaves();
void SetupWiimotes();
std::string GetGBASavePath(int pad_num);
PadDetails GetPadDetails(int pad_num);
} // namespace NetPlay