dolphin/Source/Core/VideoBackends/Software
Stenzek 2cd240af0d VideoBackends: Move max texture size to VideoConfig
This stops the virtual method call from within the Renderer constructor.

The initialization here for GL had to be moved to VideoBackend, as the
Renderer constructor will not have been executed before the value is
required.
2017-03-10 00:04:13 +10:00
..
Clipper.cpp
Clipper.h
CMakeLists.txt CMakeLists: Normalize whitespace 2017-03-01 14:53:23 -05:00
DebugUtil.cpp Common: Move byte swapping utilities into their own header 2017-03-03 17:18:18 -05:00
DebugUtil.h
EfbCopy.cpp
EfbCopy.h
EfbInterface.cpp Common: Move byte swapping utilities into their own header 2017-03-03 17:18:18 -05:00
EfbInterface.h
NativeVertexFormat.h
Rasterizer.cpp
Rasterizer.h
SetupUnit.cpp OpcodeDecoding: Convert #defines into enum constants 2017-02-08 00:05:17 -05:00
SetupUnit.h
Software.vcxproj
SWmain.cpp VideoBackends: Move max texture size to VideoConfig 2017-03-10 00:04:13 +10:00
SWOGLWindow.cpp VideoSW: Fix GL ES shader. 2017-01-07 12:32:15 +01:00
SWOGLWindow.h
SWRenderer.cpp VideoCommon: Move some common initialization logic to RenderBase 2017-03-04 16:42:16 +10:00
SWRenderer.h VideoBackends: Move max texture size to VideoConfig 2017-03-10 00:04:13 +10:00
SWVertexLoader.cpp VertexManagerBase: Make CreateNativeVertexFormat return a unique_ptr 2017-02-18 03:16:24 -05:00
SWVertexLoader.h VertexManagerBase: Make CreateNativeVertexFormat return a unique_ptr 2017-02-18 03:16:24 -05:00
Tev.cpp
Tev.h
TextureEncoder.cpp Common: Move byte swapping utilities into their own header 2017-03-03 17:18:18 -05:00
TextureEncoder.h
TextureSampler.cpp
TextureSampler.h
TransformUnit.cpp Common: Move byte swapping utilities into their own header 2017-03-03 17:18:18 -05:00
TransformUnit.h
Vec3.h
VideoBackend.h