..
W32Util
Removed "INT" typedef: it was not used in any plugin spec. It was used DX9 video plugin, but for arguments where MSDN lists a plain "int", so I replaced "INT" by "int" to make things clearer.
2008-09-03 00:27:24 +00:00
bmp_io.cpp
Initial megacommit.
2008-07-12 17:40:22 +00:00
bmp_io.h
Initial megacommit.
2008-07-12 17:40:22 +00:00
BPStructs.cpp
Added point size emulation to DX9
2008-09-20 15:04:02 +00:00
BPStructs.h
Add some missing GPL headers, fix building with Platform SDK 6.0, delete unused HTTP code.
2008-09-07 10:29:46 +00:00
CPStructs.cpp
Add some missing GPL headers, fix building with Platform SDK 6.0, delete unused HTTP code.
2008-09-07 10:29:46 +00:00
CPStructs.h
New SaveState folder for states. Removed some outdated code. Removed an unnecessary level of indirection for plugin calls. Assorted cleanup.
2008-08-30 19:19:40 +00:00
D3DBase.cpp
Add some missing GPL headers, fix building with Platform SDK 6.0, delete unused HTTP code.
2008-09-07 10:29:46 +00:00
D3DBase.h
Add some missing GPL headers, fix building with Platform SDK 6.0, delete unused HTTP code.
2008-09-07 10:29:46 +00:00
D3DPostprocess.cpp
Add some missing GPL headers, fix building with Platform SDK 6.0, delete unused HTTP code.
2008-09-07 10:29:46 +00:00
D3DPostprocess.h
Add some missing GPL headers, fix building with Platform SDK 6.0, delete unused HTTP code.
2008-09-07 10:29:46 +00:00
D3DShader.cpp
Add some missing GPL headers, fix building with Platform SDK 6.0, delete unused HTTP code.
2008-09-07 10:29:46 +00:00
D3DShader.h
Add some missing GPL headers, fix building with Platform SDK 6.0, delete unused HTTP code.
2008-09-07 10:29:46 +00:00
D3DTexture.cpp
Add some missing GPL headers, fix building with Platform SDK 6.0, delete unused HTTP code.
2008-09-07 10:29:46 +00:00
D3DTexture.h
Add some missing GPL headers, fix building with Platform SDK 6.0, delete unused HTTP code.
2008-09-07 10:29:46 +00:00
D3DUtil.cpp
Add some missing GPL headers, fix building with Platform SDK 6.0, delete unused HTTP code.
2008-09-07 10:29:46 +00:00
D3DUtil.h
Add some missing GPL headers, fix building with Platform SDK 6.0, delete unused HTTP code.
2008-09-07 10:29:46 +00:00
DecodedVArray.cpp
Add some missing GPL headers, fix building with Platform SDK 6.0, delete unused HTTP code.
2008-09-07 10:29:46 +00:00
DecodedVArray.h
Moved components' perks computation to the DecodedVArray in DX9. Performance boost. Working on OGL version
2008-10-04 21:47:56 +00:00
DLCompiler.cpp
Initial megacommit.
2008-07-12 17:40:22 +00:00
DLCompiler.h
Initial megacommit.
2008-07-12 17:40:22 +00:00
DlgSettings.cpp
Add some missing GPL headers, fix building with Platform SDK 6.0, delete unused HTTP code.
2008-09-07 10:29:46 +00:00
DlgSettings.h
Add some missing GPL headers, fix building with Platform SDK 6.0, delete unused HTTP code.
2008-09-07 10:29:46 +00:00
EmuWindow.cpp
Disable screen saver in the gfx plugin window management too.
2008-09-28 17:47:44 +00:00
EmuWindow.h
added an option to render directx video plugin inside the main frame
2008-07-17 09:18:03 +00:00
Globals.cpp
Add some missing GPL headers, fix building with Platform SDK 6.0, delete unused HTTP code.
2008-09-07 10:29:46 +00:00
Globals.h
Add some missing GPL headers, fix building with Platform SDK 6.0, delete unused HTTP code.
2008-09-07 10:29:46 +00:00
IndexGenerator.cpp
Add some missing GPL headers, fix building with Platform SDK 6.0, delete unused HTTP code.
2008-09-07 10:29:46 +00:00
IndexGenerator.h
Add some missing GPL headers, fix building with Platform SDK 6.0, delete unused HTTP code.
2008-09-07 10:29:46 +00:00
main.cpp
Added the StretchToFit option to the config menu in the OpenGL plugin. This fixes the blackness in SSBM. I also added a keep aspect ratio option, it will keep your aspect ratio at 4:3, but then SSBM will have the blackness problem again. You find the options under the Enhancements window in the OpenGL configuration.
2008-10-09 18:47:53 +00:00
main.h
Add some missing GPL headers, fix building with Platform SDK 6.0, delete unused HTTP code.
2008-09-07 10:29:46 +00:00
OpcodeDecoding.cpp
Bunch of fix for DC mode (Metroid starts now,etc.). Look stable now but need to be seriously tested. CriticalSection shouldn't be needed anymore. TODO: linux and fix that High/LowWaterMark problem (CPU waste is time waiting for an empty fifo for now)
2008-10-07 21:39:50 +00:00
OpcodeReaders.cpp
Initial megacommit.
2008-07-12 17:40:22 +00:00
OpcodeReaders.h
Initial megacommit.
2008-07-12 17:40:22 +00:00
PixelShader.cpp
Fixed DX9's 16 and 24 bit comparisons.
2008-09-21 10:21:37 +00:00
PixelShader.h
Add some missing GPL headers, fix building with Platform SDK 6.0, delete unused HTTP code.
2008-09-07 10:29:46 +00:00
Render.cpp
Add some missing GPL headers, fix building with Platform SDK 6.0, delete unused HTTP code.
2008-09-07 10:29:46 +00:00
Render.h
Add some missing GPL headers, fix building with Platform SDK 6.0, delete unused HTTP code.
2008-09-07 10:29:46 +00:00
resource.h
added overlay that displays texture formats (thanks to gigaherz!)
2008-08-06 01:08:02 +00:00
resource.rc
update to the texture format overlay, thanks to giga (see issue 112)
2008-08-08 10:23:17 +00:00
RGBAFloat.h
Initial megacommit.
2008-07-12 17:40:22 +00:00
ShaderManager.cpp
BIOS sets video mode from emulator configuration. Fixed iteration in DX VShaderCache::Cleanup.
2008-09-23 20:55:01 +00:00
ShaderManager.h
Add some missing GPL headers, fix building with Platform SDK 6.0, delete unused HTTP code.
2008-09-07 10:29:46 +00:00
stdafx.cpp
Add some missing GPL headers, fix building with Platform SDK 6.0, delete unused HTTP code.
2008-09-07 10:29:46 +00:00
stdafx.h
Add some missing GPL headers, fix building with Platform SDK 6.0, delete unused HTTP code.
2008-09-07 10:29:46 +00:00
TextureCache.cpp
fix for small memory leaks
2008-09-17 08:40:52 +00:00
TextureCache.h
Add some missing GPL headers, fix building with Platform SDK 6.0, delete unused HTTP code.
2008-09-07 10:29:46 +00:00
TransformEngine.cpp
Chests on LoZ:WW are now texture mapped correctly (as should many other weirdnesses) in DX9.
2008-10-04 22:47:28 +00:00
TransformEngine.h
Add some missing GPL headers, fix building with Platform SDK 6.0, delete unused HTTP code.
2008-09-07 10:29:46 +00:00
Utils.cpp
fix 64-bit build too on Platform SDK 6.0, fix project file.
2008-09-07 11:07:55 +00:00
Utils.h
Add some missing GPL headers, fix building with Platform SDK 6.0, delete unused HTTP code.
2008-09-07 10:29:46 +00:00
Vec3.h
Add some missing GPL headers, fix building with Platform SDK 6.0, delete unused HTTP code.
2008-09-07 10:29:46 +00:00
VertexHandler.cpp
Add some missing GPL headers, fix building with Platform SDK 6.0, delete unused HTTP code.
2008-09-07 10:29:46 +00:00
VertexHandler.h
Add some missing GPL headers, fix building with Platform SDK 6.0, delete unused HTTP code.
2008-09-07 10:29:46 +00:00
VertexLoader_Color.h
DataReader inline for OGL/DX9 and moved to VideoCommon. Large clean up.
2008-10-03 22:05:28 +00:00
VertexLoader_MtxIndex.h
DataReader inline for OGL/DX9 and moved to VideoCommon. Large clean up.
2008-10-03 22:05:28 +00:00
VertexLoader_Normal.cpp
DataReader inline for OGL/DX9 and moved to VideoCommon. Large clean up.
2008-10-03 22:05:28 +00:00
VertexLoader_Normal.h
Add some missing GPL headers, fix building with Platform SDK 6.0, delete unused HTTP code.
2008-09-07 10:29:46 +00:00
VertexLoader_Position.h
DataReader inline for OGL/DX9 and moved to VideoCommon. Large clean up.
2008-10-03 22:05:28 +00:00
VertexLoader_TextCoord.h
DataReader inline for OGL/DX9 and moved to VideoCommon. Large clean up.
2008-10-03 22:05:28 +00:00
VertexLoader.cpp
Moved components' perks computation to the DecodedVArray in DX9. Performance boost. Working on OGL version
2008-10-04 21:47:56 +00:00
VertexLoader.h
DataReader inline for OGL/DX9 and moved to VideoCommon. Large clean up.
2008-10-03 22:05:28 +00:00
VertexShader.cpp
Chests on LoZ:WW are now texture mapped correctly (as should many other weirdnesses) in DX9.
2008-10-04 22:47:28 +00:00
VertexShader.h
Add some missing GPL headers, fix building with Platform SDK 6.0, delete unused HTTP code.
2008-09-07 10:29:46 +00:00
XFStructs.cpp
Add some missing GPL headers, fix building with Platform SDK 6.0, delete unused HTTP code.
2008-09-07 10:29:46 +00:00
XFStructs.h
Add some missing GPL headers, fix building with Platform SDK 6.0, delete unused HTTP code.
2008-09-07 10:29:46 +00:00