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OpenCL
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Spaces to tabs. Removed a comment.
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2012-03-25 13:01:26 +03:00 |
AVIDump.cpp
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Update libav code to remove deprecation warnings.
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2012-08-28 22:34:24 -05:00 |
AVIDump.h
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BPFunctions.cpp
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Update the viewport when the scissor offset is changed
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2012-05-27 08:03:26 +02:00 |
BPFunctions.h
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fixed some graphics problems with loading savestates (for example, wrong colors on title screen of metroid prime 3)
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2012-05-26 13:18:07 +10:00 |
BPMemory.cpp
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fixed some graphics problems with loading savestates (for example, wrong colors on title screen of metroid prime 3)
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2012-05-26 13:18:07 +10:00 |
BPMemory.h
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Merge branch 'fifoplayer_updates'.
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2012-03-29 22:50:45 +02:00 |
BPStructs.cpp
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Maintenance.
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2012-08-07 18:57:53 +02:00 |
BPStructs.h
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CommandProcessor.cpp
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Ive fixed definitely Pokemon XD in dual core mode. This game is doing something not allowed. It attach to CPU the same fifo attached to the GPU in multibuffer mode. I added a check to prevent overwrite the GPU FIFO with the CPU FIFO. If the game do that on breakpoint the solution can fail.
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2012-03-18 22:54:58 -03:00 |
CommandProcessor.h
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Ive fixed definitely Pokemon XD in dual core mode. This game is doing something not allowed. It attach to CPU the same fifo attached to the GPU in multibuffer mode. I added a check to prevent overwrite the GPU FIFO with the CPU FIFO. If the game do that on breakpoint the solution can fail.
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2012-03-18 22:54:58 -03:00 |
CPMemory.cpp
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CPMemory.h
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DataReader.h
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Debugger.cpp
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Revert the recent zcomploc changes including the Graphic_Fixes merge.
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2012-08-10 20:12:02 +02:00 |
Debugger.h
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DLCache.cpp
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DLCache.h
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EmuWindow.cpp
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Remove "Disable Lighting".
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2012-06-11 23:30:20 +02:00 |
EmuWindow.h
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fixed a freeze on emu shutdown in windows build
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2011-12-19 15:13:26 -08:00 |
Fifo.cpp
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savestate vertexmanager (base) since it affects VertexLoader::RunVertices which affects g_pVideoData
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2012-05-26 13:18:08 +10:00 |
Fifo.h
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made savestates synchronous and immediate. this allows saving or loading while the emulator is paused, fixes issues where savestate hotkeys would get ignored if pressed too close together, might speed up savestates in some cases, and hopefully makes savestates more stable too.
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2012-05-26 13:09:38 +10:00 |
FPSCounter.cpp
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Implement a simple benchmarking mode which logs FPS to a file
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2012-10-04 05:41:02 +02:00 |
FPSCounter.h
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Implement a simple benchmarking mode which logs FPS to a file
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2012-10-04 05:41:02 +02:00 |
FramebufferManagerBase.cpp
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FramebufferManagerBase.h
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HiresTextures.cpp
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TextureCacheBase: Remove the texture size limit for custom textures. Only the GPU restrictions for maximum texture size remain.
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2012-05-13 17:43:14 +02:00 |
HiresTextures.h
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TextureCacheBase: Support loading custom mipmaps.
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2012-05-13 17:42:22 +02:00 |
ImageWrite.cpp
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ImageWrite.h
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Remove SaveTexture declaration in VideoCommon since it's only actually defined in OpenGL
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2012-01-31 19:52:02 +01:00 |
IndexGenerator.cpp
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IndexGenerator.h
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LightingShaderGen.cpp
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Now CG plays nice with this new stuff.
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2012-10-09 23:27:59 -05:00 |
LightingShaderGen.h
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LookUpTables.h
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MainBase.cpp
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Enable hires textures even when texture dumping is enabled.
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2012-06-20 18:18:17 +02:00 |
MainBase.h
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memcpy_amd.cpp
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NativeVertexFormat.h
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OnScreenDisplay.cpp
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OnScreenDisplay.h
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OpcodeDecoding.cpp
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Replace all of the opcode data read functions by their SSSE3 equivalent, not only the first one.
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2012-08-05 04:24:08 +02:00 |
OpcodeDecoding.h
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OpenCL.cpp
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OpenCL.h
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PixelEngine.cpp
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made savestates synchronous and immediate. this allows saving or loading while the emulator is paused, fixes issues where savestate hotkeys would get ignored if pressed too close together, might speed up savestates in some cases, and hopefully makes savestates more stable too.
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2012-05-26 13:09:38 +10:00 |
PixelEngine.h
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This commit fix games hanging because of my prior Revision c2e6fdf09f
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2012-03-09 18:58:23 -03:00 |
PixelShaderGen.cpp
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Add support for Dual source blending to older ATI cards that don't support 420pack but do support GL_ARB_blend_func_extended. This is more proper as well anyways.
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2012-10-09 23:56:00 -05:00 |
PixelShaderGen.h
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More coding style fixes because I suck at sed
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2012-10-09 23:41:48 -05:00 |
PixelShaderManager.cpp
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Add in UBOs, doesn't work yet. Still debugging here.
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2012-10-09 23:41:05 -05:00 |
PixelShaderManager.h
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Revert the recent zcomploc changes including the Graphic_Fixes merge.
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2012-08-10 20:12:02 +02:00 |
RenderBase.cpp
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Add a sanity check for viewports with zero width/height.
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2012-08-07 01:37:31 +02:00 |
RenderBase.h
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Revert the recent zcomploc changes including the Graphic_Fixes merge.
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2012-08-10 20:12:02 +02:00 |
Statistics.cpp
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Statistics.h
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TextureCacheBase.cpp
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Add a missing Invalidate() call in ~TextureCache(). Fixes a regression from 8bed27a3d1 causing textures to load improperly when a game is run two times in the same Dolphin instance
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2012-06-27 20:20:28 +02:00 |
TextureCacheBase.h
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Enable hires textures even when texture dumping is enabled.
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2012-06-20 18:18:17 +02:00 |
TextureConversionShader.cpp
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fix formatting uglies introduced in glsl-master branch
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2012-10-09 23:54:17 -05:00 |
TextureConversionShader.h
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TextureDecoder.cpp
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TextureDecoder.h
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Prepare texture preloading support
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2012-02-03 21:20:34 +01:00 |
VertexLoader_Color.cpp
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Fix a typo in the indexed color vertex loader
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2012-08-05 04:24:16 +02:00 |
VertexLoader_Color.h
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VertexLoader_Normal.cpp
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VertexLoader_Normal.h
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VertexLoader_Position.cpp
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Align stack variables on a 16-bytes boundary in SSSE3 functions
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2011-10-08 17:36:01 +02:00 |
VertexLoader_Position.h
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VertexLoader_TextCoord.cpp
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Align stack variables on a 16-bytes boundary in SSSE3 functions
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2011-10-08 17:36:01 +02:00 |
VertexLoader_TextCoord.h
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VertexLoader.cpp
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Bounding Box bugfixes.
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2011-10-28 21:12:12 +01:00 |
VertexLoader.h
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VertexLoaderManager.cpp
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VertexLoaderManager.h
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VertexManagerBase.cpp
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Remove "Disable Lighting".
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2012-06-11 23:30:20 +02:00 |
VertexManagerBase.h
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savestate vertexmanager (base) since it affects VertexLoader::RunVertices which affects g_pVideoData
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2012-05-26 13:18:08 +10:00 |
VertexShaderGen.cpp
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fix formatting uglies introduced in glsl-master branch
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2012-10-09 23:54:17 -05:00 |
VertexShaderGen.h
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More coding style fixes because I suck at sed
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2012-10-09 23:41:48 -05:00 |
VertexShaderManager.cpp
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yay, UBOs work 100% now.
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2012-10-09 23:41:05 -05:00 |
VertexShaderManager.h
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Update the viewport when the scissor offset is changed
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2012-05-27 08:03:26 +02:00 |
VideoCommon.h
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8 spaces indentation -> tabs
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2012-10-09 23:41:48 -05:00 |
VideoConfig.cpp
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default to GLSL instead of Cg
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2012-10-09 23:43:22 -05:00 |
VideoConfig.h
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Add support for Dual source blending to older ATI cards that don't support 420pack but do support GL_ARB_blend_func_extended. This is more proper as well anyways.
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2012-10-09 23:56:00 -05:00 |
VideoState.cpp
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savestate vertexmanager (base) since it affects VertexLoader::RunVertices which affects g_pVideoData
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2012-05-26 13:18:08 +10:00 |
VideoState.h
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initialize the uninitialized
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2012-01-04 01:36:09 -08:00 |
XFMemory.cpp
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XFMemory.h
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XFStructs.cpp
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Fix a data endianness problem introduced by r7cccb4baa724.
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2012-05-20 22:16:21 +02:00 |
XFStructs.h
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