..
assemble.cpp
DSPLLE - small fix
2010-03-22 16:32:48 +00:00
assemble.h
disassemble.cpp
Remove the UDSP union
2010-03-24 05:05:25 +00:00
disassemble.h
dsptool: add -f option (errors are not critical)
2009-07-19 10:08:25 +00:00
DSPAccelerator.cpp
DSPLLE - idleskip-ing improved a little (it still fails totaly for zelda type games (exp7))
2010-03-22 13:46:00 +00:00
DSPAccelerator.h
Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :)
2009-07-28 21:32:10 +00:00
DSPAnalyzer.cpp
Remove the UDSP union
2010-03-24 05:05:25 +00:00
DSPAnalyzer.h
DSPLLE - small fix
2010-03-22 16:32:48 +00:00
DSPBreakpoints.cpp
Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :)
2009-07-28 21:32:10 +00:00
DSPBreakpoints.h
Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :)
2009-07-28 21:32:10 +00:00
DSPCodeUtil.cpp
DSPTool: show hex and substitute names by default for disasm
2010-02-07 01:03:31 +00:00
DSPCodeUtil.h
Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :)
2009-07-28 21:32:10 +00:00
DSPCore.cpp
DSPLLE: moved breakpoint to debug to gain some speed
2009-11-08 21:37:38 +00:00
DSPCore.h
DSPLLE - 0xa100 figured out = abs(), small mul fix, cleaning, some extra comments
2010-03-19 21:53:41 +00:00
DSPHost.h
DSPSPY improvements
2009-10-01 15:12:12 +00:00
DSPHWInterface.cpp
DSPLLE - idleskip-ing improved a little (it still fails totaly for zelda type games (exp7))
2010-03-22 13:46:00 +00:00
DSPHWInterface.h
DSP comments & minor reorganization (moved all DSP state into the g_dsp struct). No functionality change.
2010-01-12 21:38:39 +00:00
DspIntArithmetic.cpp
Remove the UDSP union
2010-03-24 05:05:25 +00:00
DspIntBranch.cpp
Remove the UDSP union
2010-03-24 05:05:25 +00:00
DSPIntCCUtil.cpp
DSPLLE - 0xa100 figured out = abs(), small mul fix, cleaning, some extra comments
2010-03-19 21:53:41 +00:00
DSPIntCCUtil.h
DSPLLE - flags&stuff,xar->subarn,0x80 kinda figured out,... (experimental)
2010-03-08 21:25:35 +00:00
DSPInterpreter.cpp
DSPLLE - idleskip-ing improved a little (it still fails totaly for zelda type games (exp7))
2010-03-22 13:46:00 +00:00
DSPInterpreter.h
Remove the UDSP union
2010-03-24 05:05:25 +00:00
DSPIntExtOps.cpp
Remove the UDSP union
2010-03-24 05:05:25 +00:00
DSPIntExtOps.h
Remove the UDSP union
2010-03-24 05:05:25 +00:00
DspIntLoadStore.cpp
Remove the UDSP union
2010-03-24 05:05:25 +00:00
DspIntMisc.cpp
Remove the UDSP union
2010-03-24 05:05:25 +00:00
DspIntMultiplier.cpp
Remove the UDSP union
2010-03-24 05:05:25 +00:00
DSPIntUtil.h
DSPLLE - 0xa100 figured out = abs(), small mul fix, cleaning, some extra comments
2010-03-19 21:53:41 +00:00
DSPJit.cpp
Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :)
2009-07-28 21:32:10 +00:00
DSPJit.h
Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :)
2009-07-28 21:32:10 +00:00
DSPMemoryMap.cpp
dspspy: fix a bug with ConsoleHelper
2009-08-16 00:37:01 +00:00
DSPMemoryMap.h
DSPStacks.cpp
DSPStacks.h
DSPTables.cpp
Remove the UDSP union
2010-03-24 05:05:25 +00:00
DSPTables.h
Remove the UDSP union
2010-03-24 05:05:25 +00:00
LabelMap.cpp
Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :)
2009-07-28 21:32:10 +00:00
LabelMap.h
Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :)
2009-07-28 21:32:10 +00:00
SConscript
DSPLLE: More minor clean up, some log mistake fixes and revert the +1 loop (it seems to got
2009-07-06 19:19:03 +00:00