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Debugger
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Warp back to 5578. Sorry for the lost changes, please re-apply. Reason: 5579 is a complete disaster.
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2010-06-03 18:05:08 +00:00 |
GUI
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fast commit :
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2010-05-04 14:43:30 +00:00 |
OS
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Move fullscreen display resolution control to the GUI with the rest of the fullscreen toggling code. This removes redundancy of code that was in several places through the various video plugins. Unfortunately it means the fullscreen resolution setting also had to be moved to the main configuration dialog. I am sure that will meet some resistance.
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2010-04-22 04:28:34 +00:00 |
BPFunctions.cpp
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Fies Issue 1584
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2010-01-29 07:44:21 +00:00 |
cocoaApp.h
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Revert parts of r5576 and r5598 for Sonicadvance1's sake.
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2010-06-04 04:59:07 +00:00 |
cocoaApp.m
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Revert parts of r5576 and r5598 for Sonicadvance1's sake.
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2010-06-04 04:59:07 +00:00 |
cocoaGL.h
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Revert parts of r5576 and r5598 for Sonicadvance1's sake.
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2010-06-04 04:59:07 +00:00 |
cocoaGL.m
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Revert parts of r5576 and r5598 for Sonicadvance1's sake.
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2010-06-04 04:59:07 +00:00 |
DLCache.cpp
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Improve iterator usage.
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2010-05-28 23:14:16 +00:00 |
DLCache.h
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FramebufferManager.cpp
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Improve iterator usage.
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2010-05-28 23:14:16 +00:00 |
FramebufferManager.h
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Extend the OGL virtual XFB to handle games that use multiple XFBs to make a frame. This should allow games that require the XFB to work without using a real XFB in RAM which is slow and limited to the original resolution. To use this enhancement you must check Use XFB in the options. The previous option was renamed Use Real XFB. I don't think this works with the aspect settings yet.
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2010-03-10 06:45:13 +00:00 |
Globals.h
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Rename Config.cpp/h to VideoConfig.cpp/h.
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2009-09-13 09:23:30 +00:00 |
GLUtil.cpp
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Port InputPluginCommon to use the original IniFile code, get rid of Billiard's.
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2010-06-04 20:03:03 +00:00 |
GLUtil.h
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Revert parts of r5576 and r5598 for Sonicadvance1's sake.
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2010-06-04 04:59:07 +00:00 |
GLWindow.h
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main.cpp
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osx buildfix
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2010-04-23 19:15:44 +00:00 |
main.h
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OpenGL fix: s_swapRequested must be volatile.
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2010-01-26 14:56:51 +00:00 |
NativeVertexFormat.cpp
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Fix missing shading in NSMBWii etc in the D3D plugin. Now, I'm not entirely sure why the existing code didn't work properly, but hey, this fixes it :)
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2010-01-12 00:08:02 +00:00 |
PixelShaderCache.cpp
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HUGE commit :)
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2010-06-05 00:01:18 +00:00 |
PixelShaderCache.h
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HUGE commit :)
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2010-06-05 00:01:18 +00:00 |
PostProcessing.cpp
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HUGE commit :)
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2010-06-05 00:01:18 +00:00 |
PostProcessing.h
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RasterFont.cpp
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VSW: Copied rasterfont from ogl to prevent inter plugin dependencies
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2009-10-13 06:12:58 +00:00 |
RasterFont.h
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VSW: Copied rasterfont from ogl to prevent inter plugin dependencies
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2009-10-13 06:12:58 +00:00 |
Render.cpp
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space changes, merge #defines, language fix, and code reorder/cleanup :P
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2010-06-05 01:38:22 +00:00 |
SConscript
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Revert parts of r5576 and r5598 for Sonicadvance1's sake.
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2010-06-04 04:59:07 +00:00 |
stdafx.cpp
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Fix some cases of variables being used uninitialized. Also some unused
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2010-06-02 20:35:12 +00:00 |
stdafx.h
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TextureConverter.cpp
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HUGE commit :)
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2010-06-05 00:01:18 +00:00 |
TextureConverter.h
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Fix screen flickering with frameskip on D3D plugin, also fix occasional hang when turning frameskip off
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2009-09-04 06:09:21 +00:00 |
TextureMngr.cpp
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HUGE commit :)
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2010-06-05 00:01:18 +00:00 |
TextureMngr.h
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HUGE commit :)
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2010-06-05 00:01:18 +00:00 |
VertexLoaderManager.cpp
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VertexManager.cpp
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let's keep experimenting:
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2010-05-22 21:58:43 +00:00 |
VertexManager.h
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Sps fixed in all the games tested, code cleanup and reordering
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2009-10-06 14:24:10 +00:00 |
VertexShaderCache.cpp
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HUGE commit :)
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2010-06-05 00:01:18 +00:00 |
VertexShaderCache.h
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HUGE commit :)
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2010-06-05 00:01:18 +00:00 |
XFB.cpp
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Moving more things out of GL into VideoCommon...
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2009-09-03 20:37:35 +00:00 |
XFB.h
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