dolphin/Source
Julian Löhr 31a4b2ed03 Fix Prepare (Set LEDs and Rumble) on Connect and Refresh
m_need_prepare needs to be set before the Device thread is started.
Otherwise the thread blocks on IORead and the LEDs and Rumble is executed
after the user presses a button on the Wiimote.
Also the Prepare-Call on Refresh doesn't need to reset the Index, because it is
set once on the initial Connect/Prepare. Therefore the index assignment
was refactored.
2015-11-28 12:38:19 +01:00
..
Android Use official names for GameCube controller sticks 2015-09-12 22:45:06 +02:00
Core Fix Prepare (Set LEDs and Rumble) on Connect and Refresh 2015-11-28 12:38:19 +01:00
DSPSpy DSPSpy: support dumping to SD Gecko in slot B on GameCube 2015-07-19 17:26:30 +03:00
DSPTool [windows] Update projects to vs2015. 2015-09-03 04:23:01 -07:00
PCH pch: Update MSVC version check 2015-10-02 20:51:23 -04:00
UnitTests Enable the page fault test on targets that aren't x86_64 2015-11-19 00:51:29 -06:00
VSProps exchange XSaveWorkaround (which was fixed in VS2015) for ucrtFreadWorkaround (which was broken in VS2015). 2015-10-16 20:26:34 -07:00
.clang-format
CMakeLists.txt
dolphin-emu.sln mbedTLS: adapt Dolphin's Visual Studio files 2015-09-25 03:46:41 +02:00