..
BoundingBox.cpp
BoundingBox.h
CMakeLists.txt
Video Backends: Split texture cache code out into separate files, introduce 'AbstractTexture'
2017-06-13 00:41:51 -05:00
FramebufferManager.cpp
OGL: Update the window size after swapping buffers, not before
2017-11-23 16:09:59 +10:00
FramebufferManager.h
Remove old XFB logic
2017-11-17 22:11:29 -06:00
GPUTimer.h
main.cpp
VideoConfig: Remove bSupportsInternalResolutionFrameDumps
2017-11-21 17:19:43 +10:00
NativeVertexFormat.cpp
OGL/VertexManager: Make vertex and index buffer handles private
2017-09-02 20:51:54 -04:00
OGL.vcxproj
Video Backends: Split texture cache code out into separate files, introduce 'AbstractTexture'
2017-06-13 00:41:51 -05:00
OGL.vcxproj.filters
Video Backends: Split texture cache code out into separate files, introduce 'AbstractTexture'
2017-06-13 00:41:51 -05:00
OGLTexture.cpp
Support frame and video dumping from VideoCommon
2017-11-17 22:11:23 -06:00
OGLTexture.h
Support frame and video dumping from VideoCommon
2017-11-17 22:11:23 -06:00
PerfQuery.cpp
PerfQuery.h
PostProcessing.cpp
OGL: Update the window size after swapping buffers, not before
2017-11-23 16:09:59 +10:00
PostProcessing.h
ProgramShaderCache.cpp
VideoBackends: Move SamplerState to common
2017-09-11 20:01:54 +10:00
ProgramShaderCache.h
Renderer: Move cull mode to a rasterization state object
2017-09-11 20:01:45 +10:00
RasterFont.cpp
ShaderGen: Use consistent variable names for texture coordinates
2017-07-30 17:43:59 +10:00
RasterFont.h
Render.cpp
OGL: Fix headless frame dumping
2017-11-23 16:53:55 +10:00
Render.h
HybridXFB: Fix lint errors
2017-11-17 22:11:31 -06:00
SamplerCache.cpp
Fixed fog, lava, water in Mario Galaxy (and possibly other games) in higher IRs by detecting & fixing the mipmaps that aren't just used for downscaling, but are handmade to create a gradient.
2017-10-27 00:45:20 -07:00
SamplerCache.h
VideoBackends: Move SamplerState to common
2017-09-11 20:01:54 +10:00
StreamBuffer.cpp
StreamBuffer: Don't wait on fences twice when reserve > commit
2017-09-09 13:26:30 +10:00
StreamBuffer.h
TextureCache.cpp
VideoConfig: Make StereoMode an enum class
2017-11-18 23:19:53 -05:00
TextureCache.h
OGL/TextureCache: use std::array for the palette shader array
2017-09-17 02:34:02 -04:00
TextureConverter.cpp
Remove old XFB logic
2017-11-17 22:11:29 -06:00
TextureConverter.h
Remove old XFB logic
2017-11-17 22:11:29 -06:00
VertexManager.cpp
Renderer: Move cull mode to a rasterization state object
2017-09-11 20:01:45 +10:00
VertexManager.h
OGL/VertexManager: Make vertex and index buffer handles private
2017-09-02 20:51:54 -04:00
VideoBackend.h