dolphin/Source/Core/VideoBackends/OGL
Stenzek 32125cf181 OGL: Fix headless frame dumping
Also skips swapping the window system buffers in headless mode, as there
may not be a surface which can be swapped in the first place. Instead,
we call glFlush() at the end of a frame in this case.
2017-11-23 16:53:55 +10:00
..
BoundingBox.cpp
BoundingBox.h
CMakeLists.txt Video Backends: Split texture cache code out into separate files, introduce 'AbstractTexture' 2017-06-13 00:41:51 -05:00
FramebufferManager.cpp OGL: Update the window size after swapping buffers, not before 2017-11-23 16:09:59 +10:00
FramebufferManager.h Remove old XFB logic 2017-11-17 22:11:29 -06:00
GPUTimer.h
main.cpp VideoConfig: Remove bSupportsInternalResolutionFrameDumps 2017-11-21 17:19:43 +10:00
NativeVertexFormat.cpp OGL/VertexManager: Make vertex and index buffer handles private 2017-09-02 20:51:54 -04:00
OGL.vcxproj Video Backends: Split texture cache code out into separate files, introduce 'AbstractTexture' 2017-06-13 00:41:51 -05:00
OGL.vcxproj.filters Video Backends: Split texture cache code out into separate files, introduce 'AbstractTexture' 2017-06-13 00:41:51 -05:00
OGLTexture.cpp Support frame and video dumping from VideoCommon 2017-11-17 22:11:23 -06:00
OGLTexture.h Support frame and video dumping from VideoCommon 2017-11-17 22:11:23 -06:00
PerfQuery.cpp
PerfQuery.h
PostProcessing.cpp OGL: Update the window size after swapping buffers, not before 2017-11-23 16:09:59 +10:00
PostProcessing.h
ProgramShaderCache.cpp VideoBackends: Move SamplerState to common 2017-09-11 20:01:54 +10:00
ProgramShaderCache.h Renderer: Move cull mode to a rasterization state object 2017-09-11 20:01:45 +10:00
RasterFont.cpp ShaderGen: Use consistent variable names for texture coordinates 2017-07-30 17:43:59 +10:00
RasterFont.h
Render.cpp OGL: Fix headless frame dumping 2017-11-23 16:53:55 +10:00
Render.h HybridXFB: Fix lint errors 2017-11-17 22:11:31 -06:00
SamplerCache.cpp Fixed fog, lava, water in Mario Galaxy (and possibly other games) in higher IRs by detecting & fixing the mipmaps that aren't just used for downscaling, but are handmade to create a gradient. 2017-10-27 00:45:20 -07:00
SamplerCache.h VideoBackends: Move SamplerState to common 2017-09-11 20:01:54 +10:00
StreamBuffer.cpp StreamBuffer: Don't wait on fences twice when reserve > commit 2017-09-09 13:26:30 +10:00
StreamBuffer.h
TextureCache.cpp VideoConfig: Make StereoMode an enum class 2017-11-18 23:19:53 -05:00
TextureCache.h OGL/TextureCache: use std::array for the palette shader array 2017-09-17 02:34:02 -04:00
TextureConverter.cpp Remove old XFB logic 2017-11-17 22:11:29 -06:00
TextureConverter.h Remove old XFB logic 2017-11-17 22:11:29 -06:00
VertexManager.cpp Renderer: Move cull mode to a rasterization state object 2017-09-11 20:01:45 +10:00
VertexManager.h OGL/VertexManager: Make vertex and index buffer handles private 2017-09-02 20:51:54 -04:00
VideoBackend.h