dolphin/Source/Core/DebuggerWX/Src
sl1nk3.s 3226d455e3 Some changes/fixes for the GUI : no need for 2 play button in the debugger, fix some issues with the console not closing as it should when floating.
Wii games now show their description in the gamelist instead of the company (= always "N/A"), fix SJIS handling using wxString code instead of Win32 code, fixes some broken characters in the gamelist and ISOProperties.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4740 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-12-28 19:34:19 +00:00
..
BreakpointDlg.cpp
BreakpointDlg.h
BreakpointView.cpp
BreakpointView.h
BreakpointWindow.cpp Trying a fix to floating point single (issue 1556), Sonic Unleashed now have correct projections, also re-enabled color buffer clear on OpenGL plugin (was causing flickering in fullscreen and garbage on sides...) 2009-10-20 23:09:44 +00:00
BreakpointWindow.h
CodeWindow.cpp Some changes/fixes for the GUI : no need for 2 play button in the debugger, fix some issues with the console not closing as it should when floating. 2009-12-28 19:34:19 +00:00
CodeWindow.h
CodeWindowFunctions.cpp allow dumping of all symbols to a signature file 2009-11-18 21:11:05 +00:00
Debugger.h
JitWindow.cpp
JitWindow.h
MemoryCheckDlg.cpp
MemoryCheckDlg.h
MemoryWindow.cpp Linux compile fix 2009-12-15 14:40:03 +00:00
MemoryWindow.h My first proud commit 2009-11-25 10:07:56 +00:00
RegisterView.cpp add MSR to RegisterView and throw in some missing break;s (thanks lpfaint :p) 2009-10-17 07:17:49 +00:00
RegisterView.h add MSR to RegisterView and throw in some missing break;s (thanks lpfaint :p) 2009-10-17 07:17:49 +00:00
RegisterWindow.cpp
RegisterWindow.h
SConscript
stdafx.cpp
stdafx.h