dolphin/Source
Filoppi 3492f51eaf OnScreenDisplay: a few fixes
-They might have never drawn if DrawMessages wasn't called before they actually expired
-Their fade was wrong if the duration of the message was less than the fade time

This makes them much more useful for debugging, I know there might be other means
of debugging like logs and imgui, but this was the simplest so that's what I used.
If you want to print the same message every frame, but with a slightly different value
to see the changes, it now work.

To compensate for the fact that they are now always rendered once,
so on start up a lot of old messages (printed while the emulation was off) could show up,
I've added a "drop" time, which means if a msg isn't rendered for the first
time within that time, it will be dropped and never rendered.
2021-04-25 15:45:30 +03:00
..
Android Merge pull request #9318 from JosJuice/android-saf-games 2020-12-30 11:10:35 +01:00
Core OnScreenDisplay: a few fixes 2021-04-25 15:45:30 +03:00
DSPSpy
DSPTool DSP: Eliminate most global state 2020-12-27 06:38:02 -05:00
PCH
UnitTests Merge pull request #9307 from Dentomologist/add-deleted-file-missing-warning-flag 2020-12-11 02:06:28 +01:00
VSProps
.clang-format
CMakeLists.txt Turn format string issues into compile-time errors 2020-12-04 18:06:02 +01:00
dolphin-emu.sln