dolphin/Source/Core/VideoBackends/Vulkan
Stenzek fe65b26d53 Merge pull request #5834 from stenzek/bc7
Support loading BC7 (BPTC) textures from DDS files
2017-08-01 12:39:19 +10:00
..
BoundingBox.cpp
BoundingBox.h
CMakeLists.txt Vulkan: Move shader/pipeline-related methods to ShaderCache 2017-07-30 12:38:49 +10:00
CommandBufferManager.cpp
CommandBufferManager.h
Constants.h Vulkan: Support native compressed textures 2017-04-29 13:46:42 +10:00
FramebufferManager.cpp Vulkan: Move shader/pipeline-related methods to ShaderCache 2017-07-30 12:38:49 +10:00
FramebufferManager.h Video Backends: Split texture cache code out into separate files, introduce 'AbstractTexture' 2017-06-13 00:41:51 -05:00
main.cpp Vulkan: Multithreaded creation of UID pipeline caches 2017-07-30 17:43:59 +10:00
ObjectCache.cpp Vulkan: Uber shader support 2017-07-30 17:43:59 +10:00
ObjectCache.h Vulkan: Uber shader support 2017-07-30 17:43:59 +10:00
PerfQuery.cpp
PerfQuery.h
PostProcessing.cpp Vulkan: Uber shader support 2017-07-30 17:43:59 +10:00
PostProcessing.h Vulkan: Implement post-processing backend 2017-04-25 14:27:02 +10:00
RasterFont.cpp Vulkan: Uber shader support 2017-07-30 17:43:59 +10:00
RasterFont.h Vulkan: Implement post-processing backend 2017-04-25 14:27:02 +10:00
Renderer.cpp VideoConfig: Drop force vertex/pixel ubershader settings 2017-07-31 23:21:38 +10:00
Renderer.h Vulkan: Transition EFB/XFB buffers before beginning swap render pass 2017-06-10 23:52:32 +10:00
ShaderCache.cpp VideoBackends: Support a different number of threads for precompiling 2017-07-30 17:43:59 +10:00
ShaderCache.h Vulkan: Uber shader support 2017-07-30 17:43:59 +10:00
ShaderCompiler.cpp Vulkan: Use VK_NV_glsl extension where available, and skip glslang 2017-07-30 12:38:49 +10:00
ShaderCompiler.h Vulkan: Use VK_NV_glsl extension where available, and skip glslang 2017-07-30 12:38:49 +10:00
StagingBuffer.cpp Vulkan: Support native compressed textures 2017-04-29 13:46:42 +10:00
StagingBuffer.h
StagingTexture2D.cpp
StagingTexture2D.h
StateTracker.cpp VideoConfig: Drop force vertex/pixel ubershader settings 2017-07-31 23:21:38 +10:00
StateTracker.h Vulkan: Uber shader support 2017-07-30 17:43:59 +10:00
StreamBuffer.cpp
StreamBuffer.h
SwapChain.cpp Vulkan: Implement Quad-Buffered stereoscopy support. 2017-07-05 22:43:39 +02:00
SwapChain.h Vulkan: Implement Quad-Buffered stereoscopy support. 2017-07-05 22:43:39 +02:00
Texture2D.cpp
Texture2D.h
TextureCache.cpp Vulkan: Move shader/pipeline-related methods to ShaderCache 2017-07-30 12:38:49 +10:00
TextureCache.h Video Backends: Split texture cache code out into separate files, introduce 'AbstractTexture' 2017-06-13 00:41:51 -05:00
TextureConverter.cpp Vulkan: Clear decoding texture before usage 2017-07-30 12:38:50 +10:00
TextureConverter.h Video Backends: Split texture cache code out into separate files, introduce 'AbstractTexture' 2017-06-13 00:41:51 -05:00
Util.cpp HiresTextures: Support loading BC7 (BPTC) from DDS files 2017-08-01 11:59:38 +10:00
Util.h Vulkan: Move shader/pipeline-related methods to ShaderCache 2017-07-30 12:38:49 +10:00
VertexFormat.cpp NativeVertexFormat: Drop unused virtual method SetupVertexPointers 2017-07-30 17:43:59 +10:00
VertexFormat.h NativeVertexFormat: Drop unused virtual method SetupVertexPointers 2017-07-30 17:43:59 +10:00
VertexManager.cpp
VertexManager.h
VideoBackend.h
VKTexture.cpp Vulkan: Move shader/pipeline-related methods to ShaderCache 2017-07-30 12:38:49 +10:00
VKTexture.h AbstractTexture: Add missing includes (and remove unnecessary ones) 2017-06-18 23:29:22 -04:00
Vulkan.vcxproj Vulkan: Move shader/pipeline-related methods to ShaderCache 2017-07-30 12:38:49 +10:00
VulkanContext.cpp HiresTextures: Support loading BC7 (BPTC) from DDS files 2017-08-01 11:59:38 +10:00
VulkanContext.h Vulkan: Use VK_NV_glsl extension where available, and skip glslang 2017-07-30 12:38:49 +10:00
VulkanEntryPoints.inl
VulkanLoader.cpp
VulkanLoader.h