dolphin/Source/Core/VideoBackends/D3D
2016-09-07 11:17:32 +12:00
..
BoundingBox.cpp
BoundingBox.h
D3D.vcxproj
D3D.vcxproj.filters
D3DBase.cpp
D3DBase.h
D3DBlob.cpp
D3DBlob.h
D3DShader.cpp
D3DShader.h
D3DState.cpp VideoBackends: Enable depth clamping. 2016-08-15 13:11:25 +02:00
D3DState.h
D3DTexture.cpp
D3DTexture.h
D3DUtil.cpp
D3DUtil.h
FramebufferManager.cpp Fix D3D::SetDebugObjectName to bind to the EFB color_read_texture rather than the depth_read_texture (probably a copy paste error) 2016-07-31 10:48:09 -04:00
FramebufferManager.h
GeometryShaderCache.cpp VideoCommon: Make API_TYPE an enum class 2016-07-29 19:20:16 -04:00
GeometryShaderCache.h
main.cpp OGL: Handle cases where reversed depth is already used. 2016-08-23 15:54:04 +02:00
NativeVertexFormat.cpp
PerfQuery.cpp
PerfQuery.h
PixelShaderCache.cpp VideoCommon: Make API_TYPE an enum class 2016-07-29 19:20:16 -04:00
PixelShaderCache.h
PSTextureEncoder.cpp EFB2RAM: Downsample higher resolutions with linear filtering. 2016-09-07 11:17:32 +12:00
PSTextureEncoder.h
Render.cpp D3D: Remove unnecessary renderer global references 2016-08-31 14:17:22 -04:00
Render.h
Television.cpp
Television.h
TextureCache.cpp D3D11: Support texture dumping of non-zero mipmap levels 2016-08-10 23:45:25 +10:00
TextureCache.h
TextureEncoder.h
VertexManager.cpp VertexManager: Correct variable naming scheme 2016-08-22 20:01:00 -04:00
VertexManager.h
VertexShaderCache.cpp VideoCommon: Make API_TYPE an enum class 2016-07-29 19:20:16 -04:00
VertexShaderCache.h
VideoBackend.h
XFBEncoder.cpp
XFBEncoder.h